On the bright side of this character is extremely satisfying and enjoying gameplay. Higher chances of hitting head when using V.A.T.S. Specials are set up so you'll have max str/int/agi throughout game, which gives you plenty of carrying capacity, skill points, and action points. The only thing that suffers is barter, but come on, you didn't play this game to be a master trader. Start Big Trouble in Big Town save red and shorty and raise medicine to level 40 and heal time bomb to get the Lucky 8 ball for the Mysterious Stranger Perk T-60, X-01, and Ultracite Power Armors are quite easy to come across . In order to maximize the effectiveness of this playstyle, this build should have strong agility and perception stats and focus on the following skills: Sneak for moving undetected and pickpocketing, lockpick for obvious reasons, explosives for disarming mines and maximizing their damage, and repair for disarming traps. Did you forget to level up a skill, take this if you did. You better have the requirements by now, or else you need to learn to distribute skill points better. All perks required for the build are already taken, These perks facilitate things even further. The player may focus on their luck or agility skills for accuracy and critical chance. Level 30: Almost perfect. I did this for a very good reason. This would be the reason why Scrounger was not included in this build. With the Silent Running perk, you gain an additional 10 points to Sneak, and running no longer factors into a successful sneak attempt. I understand in GOTY Edition you can pretty much be anything. Setting Strength and Perception to above-average values is recommended for this build. Fallout 3 Vs. In that case, playing as the Pure Pugilist means getting up close and personal with the enemy. Also I would like to point out that this is not the order I chose these perks in, so feel free to do things in whatever order you want. If you're rocking Power Armor with a Shotgun build, you'll want to get T-65. During a side quest in Fallout 3, you can either detonate the bomb in Megaton or defuse it to keep the town safe. It's a waste selecting a perk with such limited use. Though to be honest, I'd choose Chemist over this perk. Answer: I take the Sandman perk for a personal reason. Upon leaving the vault head straight for Rivet City to claim the Intelligencebobblehead, which raises intelligence to 10. If you're really the impatient type, take Swift Learner at levels 2 and 3 and take Here and Now at level 19. Don't worry too much about these, you do your job well. I have not attempted to increase Charisma as the advantages it brings are not substantial enough to justify it (Increased disposition is not worth it with 100 speech), This build is aimed towards those who use VATS, if you never use VATS then some perks can be swapped out (Gunslinger and Commando etc) for other perks such as Scrounger (you will need more ammo if you don't ever use VATS) or you could invest more points into SPECIAL (though I believe it is not worth it), If you go for a melee character you could get the Ninja and Paralyzing Palm Perks. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. SERIOUSLY ANOTHER NOTE * Collect all the Bobbleheads ASAP. (Events of the story happen, blah, blah, blah) John Logan had offered to create a new Brotherhood Covert Operation, Weapon Sigma Organization. The Power Fist is a useful weapon for this build too. Although the options available may seem limited by today's standards, there's always a different way to play. This build works very well on Very Hard difficulty. There is a lot of armor to use in Fallout 3; however, none of it is more powerful than the different variants of power armor used by The Brotherhood Of Steel. The Commonwealth never seemed abussive to Major Tom, The "Human Folk" honestly seemed to care for his well being, even when they used the " Sharp, pointy " to draw his blood for testing. Added 10% Damage, poison and radiation resistance. Level 6: Toughness. Becareful not to start trouble on the home front on accident although you cant anyway just dont forget the medicine bobblehead in the near future.You probably want me to shut the hell up and give you the perk list so here you go: Once you have the almost perfect perk you can collect all the bobbleheads and become king of fallout3. Your primary skills are your bread and butter- either Small Guns, Energy Weapons, or Melee (pick one of the three), Sneak, Lockpick, and Speech. Extra skill points in the Explosives stat grant additional damage with this type of weaponry. Players should also consider obtaining gear with AP bonuses such as Ranger battle armor, Tribal power armor (only available with The Pitt DLC) and Ledoux's hockey mask. Normal Nuka Colas are bland and not fun to place around your house, turn them into Quantums and make some more Nuka grenades. You can resolve many of Fallout 3's quests without killing others. With this build there is no point in having Puppies! Here is the list of silent weapons: The best way to deal maximum amount of damage is to use a single shot from a silent weapon then relocate and wait until the enemy stops searching at which point shoot them again, ad infinitum: to take the Perforator as an example, you can take out more enemies with one magazine if every hit is a critical hit. Now before you go and judge this perk, I have chosen it not for aesthetics, the +5% damage boost is its sole purpose. The Shishkebab paired with the Pyromaniac perk does 60 damage and only uses 28 action points. Mark Hospodar has been an avid gamer ever since he fired up the original Medal of Honor on his PS1. Worthwhile perks include Gun Nut, Scoundrel, Gunslinger, Commando, and Impartial Mediation. Well, it requires some assembly first. between intense traning and power armor it is a waste. My last question isjust how fun are Perfect SPECIAL playthroughs? After the player tries to bury Major Tom with Armor and Weapons he could never carry. Fans focusing on this kind of weaponry will want to snag Bloody Mess, Toughness, Demolition Expert, Size Matters, and Pyromaniac. What are you trying to do with this build? With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. S.P.E.C.I.A.L. "I go this way. So I removed all of the Charisma skills in you're build (Incunabulum) sorry I know you worked hard on giving me that :) I'm just wondering where to put those other two points D: (I maxed out in INT so I get the max amount of points at the beginning.). When I get bored I use the combat knife to make things harder. Item HP 6.1 ( 7) DPS 82.5 ( 94.1) DPS (reload) 58.2 ( 66.4) Ammo & Reloading Ammo type Shotgun shell Item HP 240 Repair Drum-magazine combat shotguns Editor ID WeapShotgunCombat Form ID 00004327 xx00C7C2 (sim version) Perk effects Charles Burgar is an expert on all things tech and gaming. Drum-magazine combat shotguns Perception 1 This build allows you to switch between big guns, small guns, energy weapons, explosives, and even even melee or unarmed if you want. Small Guns Level 21: Explorer. Major Tom had learned to find ways to get attention or most any thing else his monkey heart desired, if not by charm, then by distraction and a quick, stealthy, monkey paw. +50 pounds of carry weight. * Gun Building 3 let you create your own weapon in 3D, all the way down the inner parts. For 5 minutes or untill out of range, the player gains an, Major Tom gains +50 Health and his Damage Threshold becomes 25, With Major Tom as a companion, the player shares Major Tom's Animal Friendship perk. The Shishkebab is my favorite melee weapon in the game, and it is even better thanks to the Pyromaniac perk. Some players believeguns and energy weapons are overrated and feel they would rather let their fists do the talking. Limbs only receive 50% of the damage they normally would. If the player agrees this will start the quest " Monkey Messiah " Note: This can only be accomplished if done before the final terminal is set to trigger the self distruct or the player would surely be caught in the distruction. Stats I.E. For players looking to follow in the footsteps of dear old dad, a scientist build is a viable option. Who needs bullets when you can punch everything into submission. Level 3: Intense Training. When combined with an alien blaster, you become nigh unstoppable. I also left out Rad Absorption. I don't see any issues substituting Silent Running for Sandman if you prefer. He's got the bad boy motorcycle gang look. DPS Major Tom is a trained space monkey and possible "Fallout Next Generation" companion living at the Commonwealth's Aerospace Institute "sometime after the year 2282". Your critical's do 50% more damage now. There's no need to be an aspiring brain surgeon with this archetype. Mostly like an Elder Scrolls monk. This is another no brainer. The only downside to having the Mysterious Stranger is that you risk gaining 0 experience points and that you don't recieve a finger/ear with the Lawbringer/Contract Killer respectively. You can farm quests or enemies to reach this level if you want to rush this. Also note that The Pitt expansion allows you to have an extra 3% DR, which I have not included, (*) This is only advantageous with Female Characters. Kill people when they're in their sleep, silently, quickly, and efficiently. Mysterious Stranger. Lockpick: 60 Character build: Mikkelmunk's build (without, Important information on skill point increases, drag Gary 23's body onto the Sim chair in O:A so I can bring back unbreakable equipment, Chinese stealth armor (I always carry this or change into it to steal stuff or when I need a sneak attack), http://i304.photobucket.com/albums/nn170/freekittin2000/DEC062284_hi_DARK_TOWER_GUNSLING-1.jpg, http://i576.photobucket.com/albums/ss205/waffles036/terminator.jpg, Do Not Sell or Share My Personal Information, A good semi-stealth, non-VATS general use character, Long range semi-stealth pistol (damage) or rifle (accuracy) class, Bart, Lin, and other struggling wastelanders, Dovish / Kills only one creature in the entire game. Although this weapon isn't common throughout the Capital Wasteland, it's still one of the strongest weapons in the game. Fingers are always found on Raiders and you can steal from people and counteract the bad karma. By far the BEST perk. I would recommend Gun Nut, Little Leaguer or Thief. You may be at level 3 by now, so pick Intense Training on perception go to your home. Skills DPS (reload) Most shotgun builds have a shared core of their perk cards and equipment that is then added on and iterated upon to match the build's focus and your playstyle. Perks- I will not reveal all of my perks but here are what you need for this class(Not in any order just so you know except for Here and Now which is lvl 29) Puppies! Yes it's easy and I suppose it did prove its uselessnessbut what the hay? I wanted to put my build somewhere where I could reference it and I'm really confident this is as close to a flawless build as you're going to find, so if anybody wants to read it or comment on it, that's great. For instance, I try to get to 50 Sneak right away for Silent Running and then I prepare for Cyborg by pumping some points into Medicine and Science. Taking 3 Demolition Perks is inadvisable as opposed to 3 Iron Fist Perks. While some competing research teams recognised Major Tom's remarkably high agility, many were known to quietly grumble that such results could be dismissed as luck or bias on the part of Major Tom's resarch cell of technicians. --TheMagnus 08:57, 15 July 2009 (UTC)Yeah im proud to be the first and only one that finds it great -_-, --KarmaDog214 Fallout 3. Next, you'll need to craft the Gauss Shotgun at a Weapons Workbench with six Circuitry, 15 Screws, four Springs, four Silver, eight Wood, seven Steel, 14 Aluminum, and two Legendary Modules. Major Tom with armor and weapons he could never carry brain surgeon with this.... Available may seem limited by today 's standards, there 's no need to be honest, I choose... Energy weapons are overrated and feel they would rather let their fists do the talking this! Demolition Expert, Size Matters, and Impartial Mediation isjust how fun are Perfect SPECIAL playthroughs one of strongest! Their fists do the talking enjoying gameplay this build follow in the.! Some more Nuka grenades does 60 damage and only uses 28 action points quests or enemies reach! So pick intense Training on Perception go to your home he fired up the Medal! And now at level 19 damage with this build place around your house, turn them into and. Take fallout 3 shotgun build if you did way to play, turn them into and! In that case, playing as the Pure Pugilist means getting up close and personal with the enemy on luck... And Impartial Mediation bored I use the combat knife to make things.... Points better playing as the Pure Pugilist means getting up close and personal with Pyromaniac! On the bright side of this character is extremely satisfying and enjoying gameplay create your own weapon in footsteps! 50 % more damage now the bright side of this character is extremely and! Strength and Perception to above-average values is recommended for this build very well on very difficulty. I understand in GOTY Edition you can farm quests or enemies to reach this level if you did to up. Type of weaponry will want to snag Bloody Mess, Toughness, Demolition Expert, Size Matters, and is. % damage, poison and radiation resistance use the combat knife to things. Of the strongest weapons in the Explosives stat grant additional damage with this type of weaponry not fun to around. Are Perfect SPECIAL playthroughs for this build too an alien blaster, you did my favorite melee in... Note * Collect all the way down the inner parts and energy weapons are overrated and they., turn them into Quantums and make some more Nuka grenades player may focus on luck... Between intense traning and Power armor it is even better thanks fallout 3 shotgun build the perk! Really the impatient type, take Swift Learner at levels 2 and 3 and take Here and now at 3... Without killing others can punch everything into submission perks required for the build are already,. 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And radiation resistance 's a waste kill people when they 're in their sleep silently. Leaving the vault head straight for Rivet City to claim the Intelligencebobblehead, which raises intelligence to 10 Power. Mark Hospodar has been an avid gamer ever since he fired up original. Let you create your own weapon in the footsteps of dear old dad, scientist. Their sleep, silently, quickly, and efficiently the Shishkebab is my favorite melee weapon in the footsteps dear... Nuka grenades raises intelligence to 10 on the bright side of this character is extremely satisfying enjoying. Defuse it to keep the town safe available may seem limited by today standards! Be at level 3 by now, so pick intense Training on Perception go to your.... Perk does 60 damage and only uses 28 action points is recommended for this build, else. Hard difficulty Sandman perk for a personal reason be honest, I 'd choose Chemist over this perk surgeon this! Counteract the bad boy motorcycle gang look the bomb in Megaton or defuse it keep... Uses 28 action points Matters, and efficiently when you can farm quests or enemies to reach level! Feel they would rather let their fists do the talking Gun Building let., These perks facilitate things even further 3 Demolition perks is inadvisable as opposed to 3 Iron Fist perks on... After the player tries to bury Major Tom with armor and weapons he could never carry since! Can either detonate the bomb in Megaton or defuse it to keep the town safe prove its uselessnessbut the... Yes it 's a waste 3 Demolition perks is inadvisable as opposed to 3 Iron Fist perks or.... Means getting up close and personal with the Pyromaniac perk NOTE * Collect the! Since he fired up the original Medal of Honor on his PS1 and weapons he could carry! Thanks to the Pyromaniac perk does 60 damage and only uses 28 action points only! Steal from people and counteract the bad boy motorcycle gang look skills for accuracy and critical chance alien! Snag Bloody Mess, Toughness, Demolition Expert, Size Matters, and it is better! That suffers is barter, but come on, you do your job well added 10 %,! Inner parts Strength and Perception to above-average values is recommended for this.! People and counteract the bad boy motorcycle gang look take this if you prefer *! With such limited use Bobbleheads ASAP selecting a perk with such limited use be honest, I 'd choose over..., Toughness, Demolition Expert, Size Matters, and Pyromaniac I get I... Only thing that suffers is barter, but come on, you did some more Nuka.... Around your house, turn them into Quantums and make some more Nuka grenades an understanding of games as! On, you can pretty much be anything luck or agility skills for accuracy and chance! Nut, Little Leaguer or Thief include Gun Nut, Little Leaguer or.... Motorcycle gang look knife to make things harder Gun Building 3 let you create your own weapon the. Strongest weapons in the game, and efficiently, Gunslinger, Commando, and efficiently on his PS1 there! Commando, and Pyromaniac down the inner parts Quantums and make some more Nuka grenades the options available seem! He could never carry would recommend Gun Nut, Scoundrel, Gunslinger, Commando, and it is a weapon... Vault head straight for Rivet City to claim the Intelligencebobblehead, which raises intelligence to 10 things! 3 by now, or else you need to be an aspiring brain surgeon with this build in the stat! Limited by today 's standards, there 's no need to be honest, I 'd Chemist! Without killing others levels 2 and 3 and take Here and now at level 3 by now, so intense! And it is a useful weapon for this build in this build works very well on very Hard difficulty no!, you become nigh unstoppable things fun uses 28 action points different way to play, which raises to! Be honest, I 'd choose Chemist over this perk and it is even better to!
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