| OGN Articles Despite civilization falling apart, there are still soldiers who band together and roam the post-apocalyptic environment. If you would like to support the GM Binder developers, consider joining our Patreon community. Update your cookie preferences, Understands All Languages It Spoke In Life But Can't Speak. In addition, the DC for Strength checks to break open the door or window becomes 15 unless it is already higher, and it cannot be opened by picking its lock (if applicable). Hit Points 1st Level: 8 + your Constitution modifier, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per character level after 1st. The creature has disadvantage on Wisdom checks and Wisdom saving throws. Soldiers. If the group succeeds, the characters must wait it out or try to escape. Your Wisdom score increases by 1. Pain grips the creatures mind. It might not sound like a tough encounter, but these two undead forces can easily put a dent in a perfect dungeon run. Tool Proficiencies. Two types of undead that player characters will encounter often at low levels are skeletons and zombies. Bite. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hungry. It takes 1 hour to properly secure a Small or Medium door or window, plus 1 additional hour for every size category bigger than Medium. Starting at 3rd level, if you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creatures Wisdom (Insight) check. Skill Proficiencies. But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make zombies fresh in the minds of your characters and the players who play them? Variants. Creatures with disease immunity are not immune to Necroplague, but it develops much slower. Add a claw/claw/bite mechanic. You lose any leftover trade points that you dont spend during character creation. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. Skill Proficiencies. Dispel magic can be used to delay the progression for one day, with the DC of the check involved being 10 + the number of stacks the creature already has. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Diplomacy. Bases of operation are not limited to residential establishments, either. Zombie Medium undead, neutral evil Armor Class 8 Hit Points 37 (5d8 + 15) Speed 20 ft. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. Breaking open a steel door that has a deadbolt set requires a DC 19 Strength check. Armor is not very common in ZACS 5e but still exists. A gang of bandits prowls the ruins of civilization in small groups, killing the undead and any weaker survivors they come across. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. Errata: 12/9/2018 - I changed the way they attack. Not to mention that the mob rules are meh at best. As a magical disease, Necroplague is more difficult to remove than most diseases. At 7th level, choose a second skill or tool proficiency to gain this benefit. Maybe these variants even depend on how the zombies died in life. Zombies. Beholder zombies were powerful zombies created from the reanimated corpses of dead beholders with the use of necromantic magic. | PF2 SRD | Into The Unknown Otherwise, the fight would play out as normal. Bandits wear leather jackets and carry pistols and machetes. The creature can make a DC 14 Dexterity (Stealth) check. Instead, the creature and any of the creatures companions within 5 feet of the creature have advantage on their Dexterity saving throws to avoid taking damage from the zombies until the start of the creatures next turn. How to build challenging encounters against a Zombie. Zombies are usually low-level enemies in most Dungeons & Dragons adventures, but they can become major threats in a zombie apocalypse campaign. On a successful check, the creature automatically passes its Dexterity saving throw to avoid taking damage from the zombies as long as it remains hidden. Steel bars have an AC of 19 and 30 hp. Leadership (Recharges after a Short or Long Rest). At the end of the hour that the character spends working, have the player make an Intelligence check using proficiency in the tools related to the task at hand (typically, carpentry) with a DC equal to the window or doors current AC. OFFENSE. Zombie, Fast - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! ZACS 5e is a survival horror game set in a zombie apocalypse. You could make your zombies vulnerable to fire, silver, holy magic, or special zombie slaying gear. Mob rules may get complicated if the zombies in each mob are different variants. The soldier makes two melee attacks. | Gods and Monsters SRD Roll a d6 to determine the animals situation: 1-2. While they arent going to defeat the party outright unless some bad dice rolls are made or the party has been bloodied from a previous encounter, they will force the party to spend some spell slots, healing items, and other resources that they could have used against tougher enemies. Skill Proficiencies. Travelers clothes and a hunting rifle with 10 bullets. If the disease reduces the targets hit point maximum to 0, the target dies and returns to life as a zombie in 1d4 hours. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. Soldiers are armed with automatic rifles. Insignia of rank (or a badge), a uniform, and an automatic pistol with 15 bullets. The value of items depends on the one doing the trading. THESE are your big boys. Equipment. Throw some fun into the mix by having zombie elves. An encounter occurs on a roll of 16 or higher. | Heroes and Monsters SRD Roll20 uses cookies to improve your experience on our site. Choose your characters alignment and ideals. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Plus, your party could optimize their loadouts to make short work of the undead and prevent them from getting back up again. Ability Score Increase. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. If they pass, then they make it through with one HP and continue to fight. Breaking a window requires a DC 13 Strength check. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. Hit: 4 (1d6 + 1) piercing damage, and the creature must make a DC 13 Constitution saving throw or contract zombie rot. Its a self contained spell, so they will still be alive. | True20 SRD Characters can spend up to 8 hours each day fortifying a location by boarding up its windows and doors. Each hour that the characters wait, roll a 1d8. On success, they dont die but drop to zero hp instead. A band of survivors can hide away in an abandoned school, a factory, the interior of a commercial airplane, or even a prison. | Starjammer SRD Answer While necromancers, lich and other dark magic can raise the dead characters Themselves life and give the corpses, They Do Not actually control Them. 76561198195710711. However, a medical kit used to treat the wound requires only one success instead of ten. The band runs into another band of survivors, consisting of 1d6 survivors. Without simple instructions to follow, they'll simply kill the first thing that wanders by - or stand still, waiting to rot. And ZACS 5e, of course. Instead, all characters are human and they all fall under a single class: Survivor. Of course, all modern goods can be found in ZACS 5e, but may not have value to survivors. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. For example, what good is a cell phone with no way to charge it and no infrastructure to support it? Your choice grants you features at 1st level and again at 3rd and 7th level. The method for creating a survivor character in ZACS 5e is similar to the way its done for adventurers in Dungeons & Dragons Fifth Edition but with a few changes. Equipment. If this encounter occurs at the base of operations, 3d4 bandits lead by a bandit leader try to sneak into the characters camp and murder them. Furthermore, backgrounds act as both the race and origin for a character, offering up roleplaying notes and traits. It can still use its signature eye lasers. Solid wood doors have an AC of 15 and 15 hp. Scales for: Number of Players, Player Level. Some NPCs are also different. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. While aflame, it's attacks deal d6 additional fire damage, and it take d6 fire damage at the start of it's turns. Expansion: Core Set 2020. On a roll of 1, the herd leaves the area. Skill Proficiencies. Plus you can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. The vest weighs 6 lb. There is a 25% chance that one is injured or bitten. The table below shows how much meat an inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. You gain proficiency in Wisdom (Insight) and Charisma (Persuasion). | 13th Age SRD All rights reserved. First, any necromancer worth his salt wont just have dumb zombies moving around. The creature can take the Attack action against the zombie herd, rolling an attack roll (or multiple rolls if available) against the herds AC 8. -Paid Sponsor-THE BIG BAD BOOKLET: Go to https://www.patreon.com/thedeckofmany or Bigbadbooklet.com- my links-https://www.twitch.tv/zeebashewhttps://twitter.. You lose any leftover trade points that you dont spend during character creation. Combat Readiness. Most weigh 6 lb or more. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. If you or your companions are fighting the creature, your check automatically fails. For 1 minute, the leader can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. 1. They offer an AC of 18. The creatures mind becomes feverish. Hit: 4 (1d6 + 1) slashing damage. 1-2. Their highest stat is the constitution, and its represented by the trait: Undead fortitude. Examples of makeshift fortifications are included in the next section, locations. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn. You lose any leftover trade points that you dont spend during character creation. For this though, use a tool like Kobold Fight Club to determine the right number for your group. Ichor. This lets them stay in the fight for one more round. | Fudge SRD Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The survivors are healthy and are looking for supplies. If this encounter occurs at the characters base of operations and the characters have made their presence obvious, 1d4 + 1 soldiers lead by a soldier leader attempt to get the attention of the characters if they cannot easily access them. Zombies are reanimated bodies. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. Laborer are skilled in a particular field and closely associated with other artisans. Have the characters make a group DC 14 Dexterity (Stealth) check. On a success, the zombie drops to 1 hit point instead. The creature perishes, and raises as a Virulent Zombie with 2 other mutations from the Zombie Variant Table. Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. In addition to the Players Handbook tools normally offered to characters, there are also toolsets for modern jobs such as auto mechanics, electricians, and plumbers tools. 4 Change Notes ( view ) Required items. After a creature contracts Necroplague, Symptoms set in after d4 hours. Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. Add in some abilities and its easy to mix and match new zombies that will have your players shuddering. Also, as an action, you can spend one use of a medicine kit to tend to a creature and restore a number of hit points equal to the creatures maximum number of Hit Dice. Wild Animals. As a survivor, you have the following features. First, any necromancer worth his salt wont just have dumb zombies moving around. However, vehicles such as airplanes, sailing vessels, and complicated machinery like construction equipment require that a character have proficiency in the appropriate vehicle subclass. Your Strength or Dexterity score (your choice) increases by 1. Ability Score Increase. You are a master of certain tasks and knowledge. Skills: Choose one skill proficiency of your choice. Bandits. You gain proficiency in Charisma (Deception) and Dexterity (Stealth). Str 17, Dex 10, Con , Int , Wis 10, Cha 10 Base Atk +1; CMB +4; CMD 14 Feats Toughness B Special Qualities . Travelers spend years moving from location to location either by land, sea, or air. Ability Score Increase. The leader makes two melee attacks or two ranged attacks. 4. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Since the 5e Zombies are a bit plain to my liking, here are a . On a success, the zombie drops to 1 hit point instead. | Warrior, Rogue, Mage SRD Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. 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