This opens the stone gate. Head through this gate, going west. At the Great Forest island, follow the path and stairs up to the Forest Shrine/Sacred Grove. Walk east and down the stairs to a checkpoint and spike maze. The last pillar is just south of this checkpoint; light it and a treasure chest appears near the monument in the other room. The chest contains a regular key. (Feel free to leave this for now as youll return to this room shortly.). Head south at the intersection to a room with a closed door and statue. Push the statue north once to open the door. Pretty much, yes. 2) Blue arrow: This is a door or entrance somewhere. In a town, for instance, doors into homes or shops will be blue arrows. In a dungeon, it may be a ladder or cave, etc. Bonus: Grab the chest at the top of the stairs for a magic refill. . Exit his house and head farther east, up a set of stairs. Use the Bow and Arrows on the bulls-eye near the chest. This raises the blocks and opens a path back to an earlier room. Once Oceanhorn hits half health, he will begin tossing bombs at you. These hurt like crazy, so do your best to avoid them. If you have to choose between getting hit by a bomb or hit by the laser, choose the laser. Return to where you came in, near the checkpoint, and follow the bridge north. Use your Trencher Boots to jump the gap west of this Bloodstone to a small island with a treasure chest. This chest contains 25 EXP. Push the crate into the hole between bridges to form a complete path; cross this and strike the switch to open the gate to the caves. In the next room, push the two outer crates forward and the middle crate to either side. Head north until you reach a room with a locked door. On the eastern wall, push the statue north to reveal a hidden chest. Open the chest to get a regular key. Head north up the stairs and then west, going across the bridge. Go to Southwind Isle. Its on the southern side of the world, near Hermits Island. Use the key on the giant lock just west of the bridge; this retracts the metal blocks encompassing the ladder to the west. The marked entrance should connect to the higher level in the highpath hollow. Bonus: Head over the bridge east of the hermits hut, then up the bridge cliff slightly farther east. Enter the ladder here and go through the caves to reach a second treasure chest. Roadblock on the right of the grand core main room. Bonus: Keep going east along the narrow metal bridge; there is a Bloodstone at the end. A monument on the western side of this room tells you to pass the light throughout the rooms. You need to light the unlit torch pillars in these connected rooms. Are the last two in a tower on or under Arcadia Island ? The mini-map contains a lot of information about the nearby area. Head back north. About halfway back to the tent is a stone doorway on the western side of the path. Its slightly hidden, but youll see a blue arrow on your map indicating its location. Go in this doorway. Take the honey and head west out the back exit; push the metal crate into the water to form a bridge and use this shortcut to return to your boat. Bonus: Pick up one of the lamps from the next hallway and toss it onto the unlit torch below you to make a treasure chest appear on the southern edge of this room. You cant reach it yet, but will be able to soon. LJChronx2 Apr 5, 2016 @ 2:26pm. Head back towards the center of town, then walk east and drop off into the grassy area (behind the abandoned house). Fall into the hole and speak to the collector. Or, from the docks, head east until you reach the crate that we pushed off earlier in the game to create a shortcut to his cave. Monster of uncharted seas 100 walkthrough we visit bomb island where we defeat the cepedes and get the bomb item. In the second part of the first large room of the Shrine (theres a long wooden bridge), drop to the lower level and use a bomb to blow up the mound of dirt on the southern wall. A treasure chest is underneath, containing 50 coins. Bomb the wall just north of this bridge to reveal a Bloodstone. Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first chapter, takes you on a magical journey across the vast world of Gaia, brimming with mythology and lore.A young Knight faces an impossible challenge, as Warlock Mesmeroth has returned with a formidable Dark Army. Bonus: After the first set of stairs, head west to a treasure chest containing bombs. Scroll through the menu by sliding it right or left and exit by tapping anywhere outside the black border. And voila! Head west onto the grassy area, then drop down next to the metal crates. You need a Regular Key from the chest #2 to open the . Our hero watches the fireworks with the girl and they plant the acorn together. Youll then return to your boat, automatically completing the Town Sheriff challenge. The entrance to Riptide Reef is all about the Trencher Boots; use them to jump among the small islands. Keep in mind that you cannot jump diagonally, so line yourself up straight for each jump. Bonus: The island just north of the above chest contains a Bloodstone. Bonus: Keep heading straight north to a treasure chest with 20 coins. Press J to jump to the feed. Arcadian Officer's House House Number 1 A House Number 3 A Shop Train - Leads to Sernoa Arcadian Beacon Pod - Fast travel portal mentioned by the technician in the White City Harbor Hermit's Study (Mayfair's . When he takes a few hits, he'll fall down and split into three glowing cores. A GRAND ADVENTURE Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first chapter, takes you on a magical journey across the vast world of Gaia, brimming with mythology and lore. In the water in this same room, use a bomb on the eastern wall to open a path leading to a Bloodstone. Exit the caves; youll emerge back in the desert. 1) Level and EXP: Your current level and experience points. The first number is current experience points and second number is how many are needed for the next level. E.g., 880/1,000: you have 880 points out of the 1,000 needed to reach the next level. Drop down onto the hill immediately to the southwest of the ladder, where the two trees are. You can get into the well from this area (just walk into it). Walk around to the stone gate that drops, and then jump across the gap to where the statues ice breath strikes. Stand right next to its breath to reveal a chest on the north side of the room. In addition to the on-screen action buttons, much of the information you need during your journey is always visible. Push the two blocks that are on the uppermost area (near the reset button) off the edge directly across from the man. The first block will form a short bridge from this ledge, while the second will fall to the ground below. Push the block (that we dropped down earlier) in front of the fire to make safe passage. In Oceanhorn 2: Knights of the Lost Es gibt Neuigkeiten zu Oceanhorn 2. First, hit the switch so the blocks go into the floor. Go to the Grand Core entrance, to the northeast. Head inside and at the split near the locked gate, go take the bridge north. Head north through the bronze statues; open the locked gate and head inside. Cross the bridge and use a bomb to blow up the pile of wooden crates you come to. Head north up the stairs and then west, then south. When you reach a wall to the south, head up the short incline west. The Royal Palace is on the northeastern side of Deep Cove. Drop off to the north and follow the large pool around in a C shape. We have more reports like this, definitely a glitch. 6. Please Submit a Problem for any incomplete, non-working or fake code listed above. Could have been related to my emerald cave bandit glitch? To exit to the world map, find your boat on the island and interact with it when Do you want to enter World Map? appears. The Sky Island returns to the sea and we learn that Mesmeroth has moved from the Grand Core machinery into Oceanhorn, in the Arcadia Ruins. Just northeast of the docks is a Bloodstone. You should now, officially, have 100% on all islands and the game itself. Push the crate back north to the square symbol on the ground to open the way upstairs. Bonus: Head south from the room with the buttons to find a treasure chest with 20 coins inside. Large bay doors That house 3 spaceships; one blue, one green, and one red. Head north and then west down the other bridge; drop down onto the lower level and exit out the door. Follow the path down and around from your crash site. Head north at the first split and follow this path around. Thank you so much bubble I did finish it .. great help. The cave can be found southwest of the canal area. Push the block off into the water. after saving the town from the Dark Disciple. Final Boss Problem - Please Help. Just kidding. Take the ramp on the right this time, walk over the bridge, and climb up the ladder. xoxo Tania. You should now have 100% completion on Graveyard Island. Bonus: Move north into the library stacks and read the three items available here to complete the Scholar challenge. How To Open Tower Gate To Meet Master Mayfair, Discover Arne Overlook Challenge Completion, How To Enter And Connect Power Lines To Activate The Train, How To Find Ambassador Irontalon And Sacred Grounds Key, How To Collect All Three Power Sphere Ball, Code Vein Memories Of Player All Mistle Location Walkthrough With Map, Pokemon Brilliant Diamond & Shining Pearl, Ravenswatch Roadmap Upcoming New Update & Content, Everspace 2 How To Destroy Rigged Asteroid, Sherlock Holmes: The Awakened- The Silver Tide Case Guide, Sherlock Holmes: The Awakened- The Haunted House Case Guide, Sherlock Holmes: The Awakened Complete Walkthrough Chapter 2. Be sure to hit the checkpoint in the next room. Carefully traverse the spiked floor. In a chest on the bottom of the canals. Bonus: The rest of this section contains optional items you can now do in Tikarel. For the main quest walkthrough, proceed to Part 5. Note: If you complete enough objectives, you can easily reach Wayfarer status here in Tikarel. This will give you a pumpkin gun for your boat, which lets you shoot enemies, mines, etc. The fishing rod is given as a gift to the player by a citizen of Tikarel through normal story progression (. In this guide, we'll mostly focus on the main adventure, so you won't find out about heart pieces, bloodstones, or other side-quests here. In a chest on the bottom of the canals. Use your new key to unlock it and waltz on in through the gateway. The entrance to Gillfolks Drop is blocked by a stone wall. Use your bow and arrows to hit the bulls-eye just past this wall. There is a closed gate in this area with metal crates and spike pits. You need to push the crates into the spike pits. To reach the crates across from the reset button, youll need to walk across the closed gate. However, the well is too high for you to climb into. We need to get onto the cliff above the well. Youll be in the room where you fought Turmoss arm. Go north until you reach a ladder. Take this ladder to the outside. Return to your boat to the south and set sail for Old Fortress. It is east of Tikarel. Destroy all the wooden crates in front of the eye statue. Stand in front of a gem, but where he can hit you; when he does, pull up your shield and walk toward the center of the room. You should be deflecting in the direction you came from, which will hit the gem and open its respective door. Do this for both gems. Now the way to reach the lower level from the Pirta beacon side is to 1) enter the highpath hollow, and 2) immediately turn around. On a pillar in the cave with an iron gate. You can edit the button layout via the menu to support left- or right-handed playing, as well as display a virtual joystick. Open the treasure chest to get the Master Key, and then take the ladder out. Youll emerge in the tunnels, right near the Master Key chest. Bonus: Stop by the Skerry to get a Bloodstone from the northwest corner and 25 EXP from a treasure chest on the eastern edge (blow up the wooden crate with a bomb). The other treasure chest requires the jumping ability, which we dont have yet. Bonus: Walk along the other path west of the checkpoint to a treasure chest with 50 EXP. Talk to the man at the blocked gate; this will reveal the location of Bomb Island. With all three keys, return to the bridge of locks and start unlocking. Jump in the hole at the end. The game overall is beautifully made! Take the ladder up, and then head south. Follow the small islands to the west and north. Youll eventually come to a green button. Move up past Ludwig to a ladder; take it to the roof. Note: since your health is also refilled upon leveling up, it can be useful to wait until you are low on health before claiming your reward. Open the chest to receive the Lost Stone Cube of Archimedes and be transported back outside the well. The Hero finds the Shield of Chronos and confronts Shadow Mesmeroth here. 2) Quest items and play data: Quest-related items you have collected and how long you have been playing. At the end of the dock, face south and jump onto the dirt ledge, and then drop off onto the beach. (This is just a small shortcut; you can get here by walking west and south as well.). The book is on the lightpost between the houses behind the scholar. Once she leaves, enter the next area and walk around the outskirts of the grove via the bridges until you reach a switch; strike this to open the door to the shrine. After completing the Pirtas chapter and returning back to the White City, you will ride in a yellow airplane to the island of Princess Fin. Head south from the treasure chest along a long, straight path until you reach a small pool of water. I just did it (granted I have the SoC but I killed them by accident with the kiting method since my stamina would drop to low to use the shield). During the game youll collect experience from enemies and challenges. These achievements are all earned through fishing. Push one block forward so it covers up the statue's fire-breathing mouth. 1) Health bar: How much life you have left. When hit by an enemy, your life will decrease. If all hearts become empty, you will die and respawn at your last checkpoint. Life is refilled by finding hearts, and your maximum health can be increased by collecting heart containers. It's so hard that I honestly believe there must be an easier solution that I've missed. Go down the stairs and then east along the bridge. Turn north and kill the hammer ogre to receive a regular key. Place a bomb in the northern-most corner of this area to reveal a set of stairs. The bomb makers house is on the far east side of Bomb Island. Head that way, only to find out that hes out of bombs. Its time to take down Oceanhorn. Set sail for Arcadia Ruins, in the northwest corner of the map. Jump along the stones, heading west, then go northactivate the checkpoint. Its now dusk in Tikarel and a girl is waiting at the entrance to the boat docks. Talk to her to learn that the Festival of the Sun is about to start, but her father cannot climb the path to Humming Hill. She needs you to take her up the hill and gives you a regular key. Head west and then straight south to a second switch. Hit this to retract the second set of stones. All rights reserved. Bonus: Head west and then north to a room with spikes and books. Examine the monument to make the stone blocks rise. Then climb up and jump across the blocks to a Bloodstone. Blow up the box with a bomb, and then push blocks onto the four coloured floor tiles. Drop down and swim to the island directly south; take the ladder back into Deep Cove. Accessible when you first arrive on the island. Drop into the water near the unlit lamps and solve the metal crate puzzle in this roomyou need to create a bridge using four of the crates. In the next room, drop down to the north and hit the switch. Guide List to Help You Finishing Oceanhorn. Head to the Master Key door in the east-central section of this room. Move down to the block on the western side of the room and push it off the ledge so its sitting right next to the block you just pushed to the ground. Blow up the lightpost to reach it. Stay in the northwest corner. Your Chronos Shield will block Oceanhorns laser, but only until you run out of stamina. Your goal is to deflect Oceanhorns laser at either of his two legs. You are not trying to hit the blue lights at the top of his legs, you are trying to hit the red mechanical legs themselves. Your hero has a limited amount of stamina, which is used for various actions. Swimming in rough (ocean) water and blocking with the shield are two examples. When performing these actions, a small green bar will appear on the hero and deplete as he continues doing them. Running out of stamina means he cannot perform that action until it recharges (in the case of swimming, it means he drowns and respawns nearby). Once he stops swimming, blocking, etc. Bonus: In the northwest corner of this room is a treasure chest with arrows. Climb the stairs and use your boots to jump the gap on this first ledge. Walk past the tree and jump a second gap. Walk up the rickety wooden incline. Step on this button and quickly run east past the blocks that retract; they are timed and will go back up quickly. Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more. At the top of the stairs, head south to the red bridge. Follow the bridge all the way over to the western room where we previously dropped the treasure chest via the red button. Open the chest to get the Master Key. No need to be hasty because the ability is not missable. Turn south at the stairs and walk to the large tree here. The cuckoo is reachable from this location, just pick it up. Open treasure chest: A chest that is clear on top is one you have already opened. Walkthrough Oceanhorn walkthrough - Chapter 1: Finding the Great Forest Oceanhorn walkthrough - Chapter 2: The Forest Shrine and Turmos boss battle Oceanhorn walkthrough - Chapter 3: Delivering honey to . Use the Dodge Roll to Close In (Oceanhorn 2: Knights of the Lost Realm Cheats and Tips) There are enemies in Oceanhorn 2 that will reposition before moving in for the attack. In the second room, hit the switch in the shallow water to open the gate to the treasure chest, which contains a silver key. We cant do anything across the bridge yet, so head west past where you just came in. Yes, I got both of these - youre not the only one! Go out the southern door and youll emerge in the desert. Head west. In Crayfish Cave, head east. Slash the weeds in the corner to reveal a red button; place either the log or small boulder on this button to unblock the northern path. The hero drops the stool and the hermit requests a travel bedaka, a sleeping bag. Theres one of those at your tent. Bonus: Walk up a few of the southern steps and move west onto the ledge here. Follow the dirt ledge around to the short wooden bridge, and then use the Trencher Boots to jump to the dirt platforms in the middle of the room. This room is the worst. Very strange. Go through into the next room - the warehouse sector - and take the ladder down. Drop down on the metal crate and go east, up the stairs. In this guide, we'll walk through the dungeon, collect all the keys, get a new shield, and face down the boss Shadow Mesmeroth. Not sure if this is the best place to report glitches but here are two that I was experiencing. A monument mentions a steady arm can spread fire far. Face the two torches on the eastern part of the room. Standing behind them, shoot an arrow east to light the unlit torch behind them. Do this for both pillars to raise the gate. Push the metal crate out of the way and return to the intersection. Head back out the way you came; cross the red bridge. Near the stairs, head east instead of down, and follow this long hallway back to the entrance of this room (youll come out near the robot crabs). Exit the cooling unit and head south at the laser eye statue, past the fire-breathing statues, all the way to the ladder. Theres a man standing on a pillar in the center of this room, with four crates positioned randomly around him. We need to form a bridge to this man. Theres an unlit torch to the south in this room. You can use your Fire Spell to light it. Or you can pick up a barrel, drop it onto the lit torch in the room, and then carry the flaming barrel over to the unlit torch. You will not be able to achieve 100% on every island the first time you visit it. As the story progresses, our hero unlocks additional items and abilities that will allow him to reach previously unreachable areas. If a treasure or area seems completely inaccessible, try coming back later. Use a bomb in front of the grave to reveal a treasure chest. Open this chest to get the Master Key. Grand Core. Head north from this chest to the bronze statue. Use the Trencher Boots to jump north onto a short bridge, then jump east twice to reach a Bloodstone. Walk north and jump over another gap to reach the Bloodstone. Walk up the stairs next to the Bloodstone to a chest containing a piece of heart. Just like on land, enemies are marked as red dots on the mini-map. To attack any dangers near you, move the aiming reticule by sliding the screen. Stand on the pressure plate. The Grand Core has a crucial role in Oceanhorn 2: Knights of the Lost Realm.In the first game, Grand Core was at the entrance of Sky Island, while in Oceanhorn 2 it's an integral part of the White City, the capital of Arcadia. Youll drop into Great Chroniclers Grave. The stairs to the north allow you to exit the well. Location of Modraniht Dagger and appearance of fully upgraded Mythic legendary tier version of this new, exclusive weapon for Season 1. In the area with multiple skeletons, you need to hit the switch in the center of the room to open the spiked gate near the checkpoint. 1) Settings: Edit volume with the three sliderssound effects with the lightning bolt, voices with the speech bubble, and music with the musical note. The button just below thisDefault Right aboveedits the on-screen action buttons. The default is no virtual joystick and right means right-handed: the buttons will appear on the right-hand side of the screen. Open it (it's just some bombs) and then go up the ramp and follow the path left. A young Knight faces an impossible challenge, as Warlock Mesmeroth has returned with a formidable Dark Army. Head northwest and through the cellar. At the split path, head east. Head inside the eastern building; a cutscene begins and Arcadian Grandmaster Ludwig explains the history of Sky Island. There are 120 real Treasure Chests (containing items in them) and 2 fake ones (they are already opened and do not count as treasure chests in completion percentage) in the game Oceanhorn: Monster of Uncharted Seas . Take a pot from the corner of the room and place it next to the block directly in front of the hero in the screenshot above. Head south into the next room (nothing here) then through the eastern doorway. 2) Location and completion: Displays your current location (island). Toggles between the word Challenges and the % completion you have for that particular location. 100% completion for an island means you have completed all activities there and found all secrets/treasures. Go to Riggers home. He lives in the southwest corner of the map. As soon as you enter the next area, youll encounter a mini-boss battle against an Owrus guard. Bonus: Before leaving, talk to Rigger who is standing next to your boathell reveal the location of Riptide Reef island, where a sword recently washed up. Go down the stairs and take the bridge to the east. Follow the path forward until you reach a shallow pool near a set of stairs; enter the cave here. flathead lake boat restrictions; sanctuary housing application form. 2. This glitch is a little hard to explain, but I think the entrance to the highpath hollow from the pirta beacon side is connected to the wrong level. 2) Orange bulls-eye: This highlights chests or doors that require the Master Key to be opened. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our. This section contains the majority of the achievements and are directly linked to in-game challenges. You need to sign in or create an account to do that. Take either path past the eye statue; you want to head to the northeast corner. At the yellow button, stand next to the railing and use your Cast Object spell on the switch in the previous room. This lowers the stones next to the monument again. Head north at the intersection. Drop off the dirt embankment and walk around to a chest that contains a regular key. Walk up the stairs heading east; theres another Bloodstone behind a palm tree. 71 to 76. Bonus: Just east of where the Gillman was frozen, head up some stairs to a Bloodstone. He will always be centered on the mini-map since it follows him, but the arrow will point whatever direction he is facing. Bonus: Head south past the old woman and windmill, up the stairs and across the metal bridge. Climb the single set of stairs and jump to the west; theres a treasure chest just past here with 100 EXP. Bonus: From the room with the hammer ogre, go to the southeast corner and move the piece of metal here. Slash the purple plant and head east up the stairs to a treasure chest containing 150 coins. Go back through the locked gate from earlier until you're back at the start of this dungeon. This article is a stub. Head back out past the metal crates and south. Bonus: Take the stairs down into the water and open the chest in the north part of this room for 50 coins. Note: You have to swim through the small gap between the pipes that are in the water. Set of stairs, head up some stairs to a treasure chest containing a piece metal... Boat docks Sernoa Station, White City, L & # x27 ; Istrait, Jungle! 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