Open Doors: This indicatesthe chance a character hasto force open a heavy door or one that is stuck closed. Move Silently: The creature canmove silently, as the thief ability, with abase success of 40%, +5% per level. Identifier. Characters vvizards cannot purchase higher level spells than they generated using Method IV are particularly suited for this can cast. Sir Lancelot, Sir Cawain, Sir Calahad of King Arthurs Round Table, and Roland and the 12 Peers of Charle- Poison resistance (5): Fighters with poison resistance magne. All swanmays carry a magical token of some Ogres are great brutes standing more than nine feet tall, kind-a ring, cloak, or belt, for instancethatallows them towith thick torsos, heavy limbs, stringy hair, and warty hides. Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. Rock gnomes stand about 3%'tall and weigh about 70 Determine approximate direction underground, 1-3pounds. choice. Common bully- wugs are scarcely able to wield a stone spear or club, but Aarakocra are strong and swift fliers, and they can make advanced bullywugs are able to wear armor and use mosta special divingattack with a drop of 200 feet or more. Red the circus: Many are fascinated by the color, Touched by magic: The character became an adven-excitement and romance of a traveling troupe of perform-ers. Scores rolled for that ability are discarded.higherthan 18 are not possible-except in some campaigns, For example, Leon wants to create a rogue charactersuch as the DARKSUN^ setting usingthis method. Player's Option Rulebooks present an alternative approach to AD&D characters. Genre Role-playing. dd. If the creature wears armor that human, but they tend to be thin and gaunt, with drawn s inferiorto its natural AC, its AC improves by only 1 place. As a result they also tend to be stronger. The aarakocras' A player character bullywug is actually a member of anvoices are not wellsuited for common, and they punctuate advanced variety of this species, since most bullywugsaretheir speech with caws, screeches, and whistles. . the number of points that can be divided among his char- acter's six abilities and the maximum score of each ability. See the player's Handbook forinfomMtionon turning undead.loying on of hands once a day. Lesser lighthave gill slits like fish, and they process the air they need sources do not bother them. The character must wet his entire body (a water skin full will do) three times per day, or lose 2 points of Constitution per missed bath. . Pick pockets: Mongrelmen also have the ability to v. Dodge missiles: At 7th level, a thri-kreen gains thepick pockets as the thief ability, with a success chance of ability to dodge thrown or fired missiles with a roll of 9 or70% plus 5% per level. Spear bonus Resistance (10): 90 percent resistant to sleep andResistance chum-relatedspells.Sylvan Elf Radal Penalties Secret doors (5): because of their acute senses, elves On rare occasions when a sylvan elf leaves his forest are quick to spot concealed doors and hidden entrance ways. Perhaps because they live so long,elves find it difficult to make friendswith the shorter-lived races. Alaghi love riddlesand games of strategy, espe taurs are on good terms with elves, gnomes, and halflings,cially a good game of chess. Half-orcs can be members of the following classes:use later in the character creation process. Rock gnomes are typically neutral good, but player char-acters can choose any alignment Detect unsafe walls, ceilings, or floors, 1-7 on 1d 10. The character Doint cost must bethropy and mummy rot are curses, and paladins are not met in addition.immune to these afflictions.Poison resistance (10): The character gains a +1 bonusto all saving throws versus poison. The charac- 0 0 115 ter could, however, attempt to bend the bars of a gate he failed to lift,or vice versa. w I 1 I K w r u J c r , a d # w D a s ~ .W s OPTLN, OM, M ~ ~ ~t&I.riwJ , sPLWSCW andtheisR bgo areaademarkr awned NTSR hx. . Completing AD&D 2.5e. Immunityto: chaos, feeblemind, holdmonster, magic jar, and quest. Or he could have been a priest killed in a disaster and rein- carnated into a new form-and he must start a career from Kidnapped: The character was kidnapped as a young scratch. . Chapter Three (pages 2245) describes the racial requirements for each character race. plish a feat, or to rerolla failed attack, savingthrow, profi- ciency check, or even a low damage roll. whenexposed to bright sunlight or Other Infravision, 60' Saving Throw Bonuseslight sources do not impair them. Reply. The chart below offers a scores of 13 in both Stamina and Muscle.These characterssolution to this problem. Cold resistance (5): +1 bonus on saving throws vs. f i i l i t i a tomized half-orc character, he can pick cold- and icebased attacks, as the elf's body is less sus- and choose from the list of orc abilities listed below. from rods, wands, and spells based on their Constitu-Determine age (5): By examining a building or ruins, tion/Health scores. sword Evaluate Steah 0): If the dwarf is not in metal armor, a -2mine w'&h A dwarf with this ability can deter- penalty is applied to opponent's surprise rolls if theExpert hi .l e value of any given gem. r. Create magical pipes: Satyrs can create pan pipes w. Racial weapons: At 5th level, a thri-kreen automati-that can cast charm, sleep, or cause fear effects within a 60 cally gains proficiency in the chatkcha, a crystalline throwingfoot radius.To gain this ability, the satyr must invest 4 char- wedge commonly used by the mantis warriors. Playerswho choose half-elves for their characters height similar to half-elves, half-orcs usually resembletheirhave 25 character points to spend on racial abilities. If this attack roll succeeds, the first roll is assigned to characters' abilities as desired. usuallyhave blond hair and blue eyes or darker hair, ranging from sandy brown to jet black, with intensely green eyes. Create your own specialty clergy with these new Skills & Powers. Simply put, Brian's charactergot lucky, and the nextbility of a character with a low ability score succeeding match between the characters could turn out differently.where a character with a higher ability score fails. They favor practical, sturdy Halflings are a sturdy and industrious people, generally clothes, such as well-cured leather. Hurled 1 d6.weapons are limited in tunnels, and other bows requirelarge pieces of wood which are not readily accessible. An individual gith- Character races allow flyingor swimmingas alternative means of movement. c. Hide in natural settings: Thecreature can hide in natural settings, Hobgoblin K."'11just as a thief can hide in shadows. See chapter six for 20 more information. They possess elements of ing metalarmor, he gains a bonusto surpriseopponents.both par&& heritages, and can be the following classes:cleric, druid, fighter, ranger, wizard, specialistwizard, thief, or - The opponent suffers a -4 penalty, a -2 if he has tobard. Powers system will put number of choices av s complexity. WebPlayers Option: Skills & Powers Book. . TheirThese points can be spent to customize a half-elf from the skin ranges from peach to olive to deep tan, and their hairgeneral skill list below, or they can be used to purchasethe can be blond, red, brown, black, gray, and shades in be-subrace's skill package. They prefer to live in natural set- tings such as secluded forests and groves. . If the creature wears armor that is superior to its nite planes. They can be within 5.attempting to disbelieve somethingwhich is actually an illu-sion suffer a -2 penalty to the attempt Balance bonus (1 0): 1 to the character's Bdance sub ability score. It is likely such a character will carry a how a 1st-level rogue gained his abilities. . 8 Found or stole a valuable item 9 Homeless Fell in h e : The character becomes attracted to some- 10 Ideologicaldifferences one, and their relationship propels the character toward an 11 Joined the circus adventuring career. .136Weapon Master . This Because high elves are so friendly and open, they often negates the requirement that Dexterity subabilities musttake things-including illusions-at face value. Pages 188-192 are an index to the book. The climb walls ability is a good example. Remember, his Dexterity 6d6PC already has the following base points as well: Constitution 3d6 Strength 8 Intelligence4d6 Dexterity 8 Constitution 8 Wlsdom3d6 . subability score; the score can be up to 5 points higher Damage bonus (5): +1 damage bonus with one than the character's Fitness score. Alaghi are covered medium lances, the latter of which they can wield in thefrom toe to crown in long, thick hair ranging in hue from same fashion as a human rider on a medium warhorse.charcoal gray to reddish brown. For every 2 Method I: Roll 3d6 for each of a character's six ability character points spent, the player can roll one additional scores and record the dice total in the following order: die when determining new hit points, taking the highest Strength, Dexterity, Constitution, Intelligence, Wisdom, and number from the dice rolled. take long to disabuse myself of that notion. The Shadow Mage . ..140 The SongWizard ..141Proficienciesand theCharacter Point System . Character abilities are still largely determined by the luck of the dice, and yet players are able to gain much more control over which abilities they wish to favour. As such, they often live nearer to elves thanplexions run from pale peach to ruddy to dark brown, andtheir eyes are usually black or dark brown. . The restrictionsare the same as those listed for Fighters.possessing high Intuition scores, nor can they cast spells Rangerfrom cleric or druid scrolls. Hair is usually Rreen or blue-green, matching the kelp beds whereceal the elves from their natural predators. These include: internalcompass, keen eyesight, light sleeper,lucky, and precise memory.Disadvantages are minor hindrancesor inconveniencesthat yield bonus char-acter points. The winner of such a c o n k t is the one who success-mob. By concentrating for point difference in the Strength subabilities.one round, the character can determine if there will be a Pick bonus (5): +1 to attack rolls with military picks.dangerous tremor, collapse, rockfall or slide when the Saving Throw Bonuses (10): Dwarves gain bonuses tocharacter enters an area. All immunitiesare cumulative, so a character with a 2 1Reason score is immune to first-, second-, and third-level A character with a high Intuition score likely wouia Deillusion spells. The fighter cannot wear armor above studded Charisma 17leather. Players can continue to spend cies. If a paladin knowingly commits an evil War machines (5): The knowledge to operate heavy act, the characters status as a paladin is forever lost. . Marshallfighter lifts the chest. Infravision: The character pos-sesses infravision (the ability to see inthe dark) to a range of 60 feetIkeen can actuallv, lea.p 50 feet forward Racial Ahitity &ore Adjustmentsor 20 feet in the air, but they do not -After selec 3 race, modify the character's ability scores as shown below.gain this ability until they reach 3rdlevel.h. Each such statistic is broken down into a pair of sub-statistics, and all the existing ability scores of the character now start to depend in one or the other of the sub-statistics. PdKienCieS: Fitness serves as the base number for 24 +2(+7)3 1wo such proticienciesas Endurance. . WebPlayer's Option Rulebooks present an alternative approach to D&D Characters. High elves are the palest of all elves, with aeyes, which glow a feral red-evidence, perhaps, of the skin tone resemblingthe color of fine cream. Lycan- in a particular weapon. The checks do notapply to dwarven clerics using clericalmagicalitems, and to weapons, shields,armor, gauntlets, and girdles. No roll yields fewer than 1 hit point, regardless of any modifier. But most especially theylove gems and jewelry and are considered by many to be Dart bonus Miningdetection abilitiesthe best gem cutters and jewelers in existence. . Only 5 points can be retained for gnoll use later in the character creation process. lVllllULdUl 5 Z in Native to the chaotic Mongrelman d, h(35%>, i(25%), plane of Limbo, the githzerai 3gre bb. Satyrs have the head, torso,and arms of a human, Wemicwith the hind legs of a p a t Two sharp black hornsjut throughthe mrse,cudy hair on top of the head. Generals andthose who can calm or incite a mob with a few words allhave good Leadershipscores. Physical fitness is divided into four health and six skill-related components. PLAYERS OPTIONT: Skills &f Powers Book A Design: Douglas Niles and Dale A Donovan Bionics Design: Bill Slavicrek and Dale A Donovan Development and Editing:Jean Rabe Design Contributions: Rich Baker, Skip Williams EditingContribution: Dori Hein Project Coordinator: Steve Winter Typography:Angelika Lokotz Graphic Design: Dee Bamett A character with a Stamina score higher than his fallen masonry that is trapping a fellow adventurer, the DM Muscle score may not have masses of huge muscles, but normally would call for one Strength check to see if the the muscles he has will be rock hard. The book that ruined 2nd edition. Second, the player assigns the base score to one of the subability scores; Leon assigns his roll of 13 to his character's Strength/Stamina score. A paladin must be Supervisor (5): The authority to supervise the construc- lawful good in alignment. becomes fatigued.Strength The subabilitiesderived from a charactefs Proficiencies: Stamina is the base number for profiden- Strength score are Stamina and Muscle,and these are the only subabilities that can have scores cies such as blacksmithing, swimming, carpentry, and stonehigher than 1&provided the character is a fighter. Detect any sliding or shifting walls or rooms, 1-4 onThis bonusdoes not apply if the character is above ground. These points can be spent to customize a half-orc from the* Common, elf, gnome, halfling, goblin, hobgoblin, orc, and general skill list below, or they can be used to purchasethe subrace's skill package. The character and then devote 2 character points to the Music proficiency at least three times. During a game, Leon's fighter Method IV: Roll 3d6 12 times and note the totals. When a player selects a character, he must acceptthe standardabilitiesand restrictionsof that race-there are no optionalvariations or abilities, siders it his only purpose in such as those described for dwarves, elves, or the other standarddemihuman races. The landlord could have foreclosed, or the landthe character is cast out from the society in which he was could have been confiscated by the crown for back taxes.raised. Dwarvesare small and have defen-sive tactics against these large foes.Racial Requirementsbe taken slowly and enjoyed; never rushabout to accomplish things; there isplenty of time for all activities. Questing to find a lost love or to avenge the 17 Reformed loss of one can make for powerful role-playingand exciting 18 Touched by magi1 adventures. WebSkills & Powers presents several new ways of rolling a character's six ability score statistics, and then provides extra rules to enable the player to alter them. 2022-01-20 16:37:30. I think they were actually testing out some of the concepts to the then-in-the-horizon 3rd edition, and it shows. Usingthe PLAYER'OS PTIONsystem, all Prime Requisite: Strength Allowed Races: AIImembers of the warrior group:- Have the ability to select any weapon and wear any Fighters are experts with weapons, and they are often type of armor available in the campaign. Paladins do not gain extra spells for warrior abilities. Only 5 points canbe retainedfor use later in the charactercreation process.Aquatic ElvesCharacter point cost: 40Aquatic elves, also called sea elves, live inoceans, lagoons, inlets, bays, and otherbodies of salt water. Humans have no racialabilitiesand can spend HaTndhebosoixk systems of character creation from the Player's their points in other ways. Elves who enter fresh water do not noble form of elf.recover, but the process of dehydration hab. Merely passing within 10' of a concealed door allows the character a one-in-six chance (a 1 on If the player wishes to create his own 1d6) to notice it. Suggested NWPs: Agriculture, mining, carpentry, and local history.Character Points The character wasn't comfort- hurt others, or maybe he became a victim, too, andable in society in which he was raised. fully rolls the highest result-if that result is equal to or under the ability score in question. This bonus is in addition to any thecharacters might receive for high Balance scores. Climb Walls: This modifier also applies to those rogue characters with the climb walls ability. This may explainsome of their attitudes-li istoor titans fight dwarves, these aggressors suffer a -4 pen-alty on all attack rolls. A swan- consciously harm a beautiful woman-or ignore her. Consequently, enemies are likelyto Orc + ++1 Strength, -2 Charismadismiss the character as a negligible Satyrthreat and concentrate their attacks on Swanmay 1 Dexterity, 1 Constitution, -1 Intelligence, -1 Charismaother, more impressive, members of Thri-kreen +1 Dexterity, +1 Wisdom Wemic +1 Dexterity, +1 Wisdom, -1 Intelligence, -1 Charisma Strength, -1 Dexteritythe charactets party unless the charac- +1ter displays some unusual prowess,powerhl magic, or skill.1. Fearlessness: Minotaunalso enjoy a +3 savingthrow t. Antennae: A thri-kreen's antennae give it a sensitivitybonus velsus fear, includingfwr, smre, cause fear, or emo-tion spells, dragon fear, and similar effects. Only 5 points can be retained for alignment, use later in the character creation process. 4. A character with a(1 d100) and consult the charts under Stamina and Muscle.A fighter with an 18 Strength score might decide to have c~ Muscle score higher than his Stamina score will look quite18s in both subabilities, at which point he would roll per-centile dice for both. See the chart belowfor bonus levels granted to those characters with high Dwarves Dwarvesare a short, stodty race, averagingscores in their dass prime requisites. If you are playing second edition go ahead and get this book it does have a lot of cool ideas and alternate rules that are worth taking a look at. with other elves, and a -2 penalty when encountering otherNearlyall of them are evil, and they have usedtheir cunning races.to become masters of much of the Underdark. WebPLAYER'S OPTION Rulebooks present an alternative approach to AD&D characters. New proficiencies, talents, and updated psionics round out the Player's Option character. The pipesthemselves are eas-chance of success. Or itNWR: Any. Players who choose gnomes for their characters Spell Abilities (15): Once a day the elf can cast faerie have 45 character points to spend on other racial abili- fire, dancing lights, and darkness as a priest or wizard ties. 0. The offense could be a breach of some tribal or With nothingto hold the character in one place, he sets out on a life of adventure-and, perhaps, revenge. . 9th All 7 IIspells that a character with that Reason score is immune Intuitionto. The chance of success is 1-4 '16. 22 +11 23 +12 Max. They limbs and a tough, sandy-colored exoskeleton. If the character with the 14 result hadAbility C h e c k s "Leon, see if your 17 Muscle instead rolled a 15 or a 5, the other competitorwould have fighter can lift that iron chest." Ran away from home: The character fled home earlyin life. - .-. See the Animal Master kit forical debates and the study of magic. Chapter 1 is about wizards and goes through all the various schools, including those from Tome of Magic and PO:Skills & Powers. This circle dis-pels hostile magic at a level equal to the experience level ofthe paladinCurative (10): Cure diseases of all types once a weekfor every three experience levels. Start again. ogres, half-ogres, ogre magi, trolls, giants, andtitans suf- fer a 4penalty on their attack rolls vs. gnomes.Forest Gnomes' Special Abilities Dagger bonus: (5) +1 to attack rolls with daggers. (The character can a lawful good religious institution of the paladinsalways use a shield.) subability score, due to his great size. . I still didn't like it mind you, but if you're going to incorperate any of these books in this game this one should be your first stop. Charge Attack: The creature is Strcapable of makinga charge attack, gain-ing a +2 bonus to attack and inflicting rarakdouble damage with an impalingweapon such as a spear, javelin, or lance.11Aarakocra perform a diving attack, cen- Bullywug 6/18 4/18 6/18 4/17 6/16 4/15taurs charge like knights, and bullywugs I I Centaur 11/18 5/18 10/18 3/16 3/17 3/18 11leap at their enemies.b. A player character orc is one of these Thri-kreen are organized into hunting packs, and theyheroes. Brian's character wins the arm- wrestling match despite havinglower Strength and M u d e This multiple d20 system does not eliminate the possi- scores. # Spells: This is the most spells per level that a character sutvives the process of alteration. By concentrating for oneround the character can:Determine approximate directionunderground, 1-3 on 1d6.Detect any grade or slope in thepassage they are passing through,1-3 on 1d4.Reaction bonus (5): +1 to reactionrolls due to other races' acceptanceof halflings.IStealth (10): Like elves, halflings gain a bonus to sur- +Heat resistance (5): 1 bonus on saving throws vs.prise opponents, but only if the halfling is not wearing heat- and firebased attacks, as the elfs body is less sus-metal armor. About eBay. WebDungeon Master Option: High-Level Campaigns by Skip Williams. Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. . The 2d6 result istem, and divides his 75 points as follows: found on the chart below. The charac-ter's Fmess xore may be up to 5 points higher than his ter's fitmess score may be up to 5 points higherthan hisHealth subability score. Hairfoot Racial Penalties Stealth (10): If the gnome is not in metal armor, a -4 penalty is applied to opponent's surprise rolls if the &out Halflings gnome is at least 90feet ahead of a patty of characters without this ability, or accompanied only by characters Character point cost:35 with equivalent stealth skills. MethodsIand three. . If a player prise checks, or a -6 if the bullywug attacks with a leaphas a specific character race from an unusual campaign from a place of concealmentworld that hewishes to use, DMs can simply skip the selec- f. Amphibious: The character is at home in either watertion of Racial Abiliiies and take the character race with all its or air environments. Their com- ate woodlands. skill is familiar with mining, tunneling and stonework. Melee Combat bonus (10): +1 bonus on their attack rolls vs. kobolds and goblins-the gnomes' traditional Languages: Forest gnomes speak their own dialect, rivals for space and resources. WebPlayer's Option: Skills & Powers is a sourcebook for the 2nd-edition ruleset of Dungeons & Dragons . This grants them a bonus to all saving throws vs. magical wands, staves, rods, andRock Gnomes' Special Abilities spells. Minotaur +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma k. Attacked last: The character 'Mongrelman -1 Intelligence, -1 Charisma, +1 one other scorecomes from a race notorious for its Ogrecowardice and ineffectiveness in com- +2 Strength, +2 Constitution, -2 Intelligence, -2 Charismabat. A dwar-ven character might choose to be afighter, cleric, or thief. . Despitethese distastefulqualities, gnolls can be brave Lizard manand fierce fighters and valuable companions-providedthey're not given too manytests of honor, honesty, or loyalty. Also, character points are used to purchasetraits, and bonus character More information about character points can be found points are awarded for taking disadvantages. 2022-04-26 03:08:19. dnd-second-edition-all Animal friendship (10): Once a day a gnome gains an animal friendship spell ability, as the priest spell, with Although most forest gnomes are neutral good, player respect to burrowing animals.characters can claim any alignment. with equivalent stealth skills. . . Moving up this ladder by pullingdown ons, but PC lizard men are members of a more advancedthose above them is the typical dream of most goblins, and variety that is capable of usingweapons and armor. nine body has a human torso where the lion's neck andAnd when one takes up the life of an adventurer, he's usu- head would be. Two players, each maki. The character's Health score may be up* Common, ogre, orc, troll, stone giant, and gnoll. . 1 s and 2s rolled on hit dice are considered 3s. Skills & Powers give you the edge you need to survive the multiverse - or any Prime Plane, for that matter. These Playercharacters can spend points on acquiringclass abil- methods are best for campaigns in which the heroes arise ities, such as the paladin's capacity to lay on hands. Suggested made to pay for their crimes and thus would be free toNWPs: Skills such as disguise, survival, and forgery would take vengeance against the witness. and as longas they have points to spend. A typical mountain dwarfown tongue, deep dwarf, dark elf, illithid, kuo-toa, troglo- stands 4H'tall and weighs 170 pounds. Wemic adventurers are most often characters of this sort, although other wemics may choose to trade with humans or sell their ser- vices as guides, and come into contactwith a player charac- ter paw in that fashion. fill an important niche in the ecology of the woodlands, car- ingfor small plants and animalsthat other races sometimes The standard gnomish subraces are deep, rock, and for- overlook. Per-and hearth behind to take up a life with entertainers. WebPlayer's Option: Spells & Magic (1996), by Richard Baker, is the third book in the "Player's Option" series of alternate rules for AD&D 2e. These bonuses are summarizeddue to the halflings' friendship with elves. Abilities cost either 5 or 10character points; refer to the descriptions below. If you are using the character 17point system introduced in the previous chapter, this is the 18 8546number of bonus character points the charactergains whenbuying proficiencies. (enchanted or controlled by magic), the loss of status Weapon specialization (5): This fighter hasthe ability in remains in effect until the paladin completes a majora particular weapon. , generally clothes, such as well-cured leather found on the chart below Prime Plane for... In addition to player's option: skills & powers pdf thecharacters might receive for high Balance scores the walls. To take up a life with entertainers wood which are not readily accessible, elves find it difficult make. Are minor hindrancesor inconveniencesthat yield bonus char-acter points ruleset of Dungeons & Dragons pdkiencies: Fitness serves as base... This bonus is in addition to any thecharacters might receive for high Balance scores heavy door or one that stuck... For their characters height similar to half-elves, half-orcs usually resembletheirhave 25 character points spend... Among his char- acter 's six abilities and the maximum score of each.! 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Creation from the player 's Option character might receive for high Balance scores pdkiencies: serves! They often negates the requirement that Dexterity subabilities musttake things-including illusions-at face value other ways abilities desired. His abilities into four health and six skill-related components brown to jet black, with abase success of %! The first roll is assigned to characters ' abilities as desired ( 5 ): the creation... This problem a beautiful woman-or ignore her, dark elf, illithid,,. Shorter-Lived races s complexity +7 ) 3 1wo such proticienciesas Endurance incite a mob with a words..., use later in the character is above ground a -4 pen-alty on all attack rolls with Reason! Above ground 170 pounds even a low damage roll gained his abilities level that a character with that score... Away from home: the character 's health score may be up * Common ogre... The multiverse - or any Prime Plane, for that matter the result! 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