Stardew Valley has a host of strange characters, but patch 1.5 introduced yet another weird individual to our farm. Pushed back the cherry blossom tree in the IF2R backyard backyard by one tile. 10-19-2020: Fixed an issue where farm buildings couldn't be placed in a couple areas on IF2R (toggled configurations). on Grandpa's Farm, making it easier to start the questline. Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished). Grampleton Fields is the largest map to date and is farmable (optional). Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Fixed the compatibility patch for the Help Penny mod where the game crashed in the mountain map. If players have already experienced the clearing, Susan will introduce herself immediately. Fixed an issue where the IF2R sandbox layout farm cave didn't correctly warp players. Affected parts of SVE: Sophia's 6 heart event, Alesia's introduction event, Isaac's introduction event, Crimson Badland's theme, and Desert Railway theme. 10-19-2020: Adjusted Morris' positioning at the Winter Star festival. Fixed an issue where mist didn't display on stormy days. The installation process for SVE is similar to the installation process of the 9 mods we mentioned in step # 3. Fixed an issue where rain sound effects weren't audible in Grampleton Fields. Conch is now a universal neutral instead of like. 09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R weren't tillable. Fixed an issue where farmhands got stuck during Sophia's 6 heart event. It's recommended players clear all placed objects (kegs, barrels, etc.) "Extra Map Layers", "Shop Tile Framework", and "SAAT - Audio API and Toolkit" are now required to run SVE. They've been replaced with new end dialogue for involved characters. Fixed an issue where on rare occassion, several SVE NPCs would display sleep frames after movements. -George, Evelyn, and Willy didn't show up at the Spirit's Eve festival. Fixed a bug where players couldn't gift Marlon at the Winter Star festival. The following SVE items are no longer mentioned in casual conversation by NPCs: Golden Ocean Flower, Void Delight, Void Shard, Void Pebble, Swirl Stone, Void Soul, Void Eel, Void Root, Daggerfish, Undeadfish, Bonefish, Radioactive Bass, Monster Fruit, Slime Berry, Monster Mushroom, Rusty Blade. Added update subkeys for Grandpa's Farm and IF2R which will notify players if an update is available. Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. Fixed an issue where iridium quality fish couldn't be caught at the Calico Desert Oasis. Fixed many various typos in location messages and dialogue. Players can now be saved by Marlon and Gil when defeated in the mines or by Lance when defeated at Ginger Island (but not always). Organized the SVE + IF2R Content Patcher folder structure and references in the content.json. He was born in the Fern Islands and often misses his home. Players can now access Maru's outside door regardless of time of day when dating, engaged, or married. Fixed an issue where Kittyfish didn't spawn despite players meeting the required conditions. Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category. Grammar and style checked SVE 12 heart events. Fixed an issue where SVE characters didn't show up to Leah's art show if it was raining. Fixed an issue where farmhands were placed out of bounds during the sprite spring quest. Added buff effects to Sprite Spring, similar to Grandpa's Grove. Fixed SMAPI reporting missing sprite spring aquarium data. Removed hardcoded bushes along the animal fence area on IF2R so players can more easily configure it. Fixed an issue where debris spawned in out of bound areas on Grandpa's Farm. The player will no longer be warped into the Oasis lake. Olivia now shows more affection to the player in her 10 heart event. Fixed an issue where outdated code patched an incomplete road at town east. Removed mentions of property taxes from all SVE events. Fixed an issue where players couldn't trigger Marlon's sewer key event. Swapped the recipes Marlon and Krobus sells to the player. Added 14 configurations for IF2R, giving players the ability to customize their farming experience. Fixed an issue where players couldn't get new drops from monsters if the 'stronger monster' configuration was set to true. Players on the Android platform couldn't move in the farm cave and greenhouse. Becomes visitable once certain conditions are met. https://www.patreon.com/StardewValleyExpanded. Added an NPC guide to the optional download. It brings so much life to the vanilla game that it pretty much has its own community of dedicated fans. Added a beach shortcut to Grampleton Fields. Fixed an issue where Pierre clipped into Caroline during community day. Fixed an issue where Sophia and Claire's 12 heart part 1 events had incorrect viewports and positions on Grandpa's Farm. Players may now use Vortex to install SVE. Fixed an issue where Susan and Gunther shared the same spot in the saloon. (Framework Mod) Allows extra layers to be drawn on maps. Slightly increased knock back for the Diamond Wand. It also has a very different method of being found than the other fossils that Professor Snail needs. Added a new festival: 'Community Day'. Adjusted Olivia's portrait shading to match ConcernedApe's shading style. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. During winter on Mondays, she will spend most of her day in her shed. Added dynamic tokens to the SVE and IF2R content Jsons, simplifying the installation process, and making QoL changes. Fixed a bug where farmhands couldn't access the Shrine of Illusions. This includes Grandpa's Shed, Aurora Vineyard, Enchanted Grove, and Sprite Spring. -Farmhands completing the aurora vineyard quest didn't take effect for the host player. Fixed an issue where logs didn't spawn in front of Grandpa's Shed if Grandpa's Farm and IF2R weren't being played on. Added separate CJB warps files for Grandpa's Farm, IF2R, and SVE. Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations. Allows other mods editing Joja Mart's inventory to overwrite SVE's additions. There was a missing tile on ??? Decreased serpent spawns at the Crimson Badlands by 10%. Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. Players can now gift and talk to Claire and Martin in the cinema. Changed Sophia's gift tastes. Void eel fish ponds now display a darker color. Must be toggled to true before save file creation to take effect. from Morris in their Joja route. Added Cabins to the Immersive Farm 2 Remastered (IF2R) map. Or he does not like receiving a mummified one. Fixed an issue where the player clipped into lamp posts during Claire's 12 heart event on Joja variant maps. ==STARDEW VALLEY EXPANDED 1.11 PATCH NOTES==. Alex's schedule has been changed. Added ??? #4. If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory. Balanced all forage locations. Some assets in this file belong to other authors. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. It only has one piece: a Mummified Frog. Fixed an issue where players couldn't turn in Pam's quest if her house was built. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. I currently have a sneak peek of Victor and Olivia!!!) (Did a ninja hot fix to fix a bus stop map load issue). The special orders board was glitched in the year 2+ egg festival. 09-19-2020: Fixed several miscellaneous map glitches. Fixed an issue where the Grandpa's Farm "Heavy Debris" config glitched several grass tiles if toggled to "true" with "Remove Grass Stretch" and "Remove Fences". Players couldn't trigger Victor's 12 heart event if they had completed all house upgrades in the Joja route. Redesigned the Pelican Town memorial and fountain. The island obelisk didn't correctly warp players back on Grandpa's Farm. Fixed an issue where some players got stuck in a tree during Claire's 12 heart event. Stardew Valley Expanded remains true to the lore. Altered the tree shadow tiles in the south west corner of Cindersap Forest. Fixed an issue where IF2R leaves (fall) displayed on Grandpa's Farm if both mods were installed. Added additional lore about Castle Village in Sandy's 5 heart event. Fixed an issue where if Marlon's sewer event was triggered on a Pelican Town festival day it'd soft lock the game. 's schedule. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Swapped the Wizard's "angry" and "surprised" expression indexes for better compatibility with other Wizard mods. Made small corrections to Claire's theater portraits. Increased Sophia's special order money reward (12000g > 35000g). -Night and day tiles didn't display correctly in the following maps: town, town east, railroad, forest, beach, and blue moon vineyard. Removed the fake trashcans outside of Pelican Town. Added movie theater dialogue for Morgan and ???. Removed Marlon's Crimson Badlands introduction event and added Camilla's forest west event to the cut content section. Changed how SVE NPCs are loaded into festivals. Fixed the flounder, midnight carp, and rice icons. If players don't do this, the railroad and summit maps will not load because Content Patcher is attempting to patch the same map twice. Deep Cave spawns a modest amount of geodes and minerals. Grammar and style checked Joja's ??? Added Claire, a Joja cashier, as a fully fledged NPC. Here is the next instalment of our Stardew Valley Longplay series to relax to. Fixed an issue where Victor's marriage dialogue overlapped all marriage dialogue for all characters. Fixed an issue where farmhands couldn't see map patches, despite meeting the conditions. Added spouse patios on Grandpa's Farm and Immersive Farm 2 Remastered for Sophia, Victor, Olivia, and Claire. Added a new marriage schedule and marriage dialogues for Claire once players have seen her 14 heart event. Moved the Immersive Farm 2 Remastered download to the "optional" section. Increased forage spawns at the western part of the Cindersap Forest by 25%. Added three potion recipes sold by Castle Village characters and one food recipe sold by the bear. She now has a chance of visiting Ginger Island Resort once unlocked. Share. Added another Joja employee in the Joja department store. Fixed an issue where Grandpa Farm specific questlines could be triggered on other farm types. Players can now invite Scarlett to the movie theater. This addition is unfortunately not compatible with Teh's Fishing Overhaul mod. This event is triggered between 6:00am to 5:00pm, at a 20% trigger chance. Added a configuration to IF2R called 'Minecart System'. This event is triggered from 8:00AM to 2:00PM, only during year 1. Fixed an issue where players got stuck during the ??? ekkonic 5 mo. Fixed an issue on IF2R where the "big tree" to the right of the "water cave" would be cut in half. Fixed an issue where the Grandpa's Farm sandbox configuration map patch showed grass instead of dirt during summer. Fixed an issue where if playing on IF2R and using the sandbox configuration, Grandpa's refurbished Shed glitched several back layer tiles. Wizard will now sleep in his bed at the end of his schedule. Fixed a graphical glitch with the fences provided by default in SVE. Created by. Added leaves onto the ground during fall in outdoor locations. !! It has been added to the desktop wallpaper downloads. Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. Added two new events for ??? Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater. 09-14-2020: Added barricades to the southern bridge during the new spirits eve festival (totally slipped past me). Fixed an issue where shearwater bridge during fall had an extended black screen on the right. The barrels have been removed. Fixed an issue where players couldn't shop at Pierre's stand during the joja route egg festival. Fixed a bug where players weren't receiving Susan's introduction letter. Added the "Wind Effects" mod, developed by CatCattyCat, to the SVE recommended mods section. Players playing multiple save files had IF2R configurations take effect on their other farms. It now utilizes the new special orders quest format, adding multiplayer compatibility and fixing many issues. If you haven't played Stardew Valley before, you are encouraged to play it in its original form as intended by the developer. Changed a couple locational dialogues that weren't "SDV enough" due to requests. 's warp was covered with foliage during summer. Fixed an issue where players couldn't trigger the Joja ??? Fixed an issue where Claire's Joja shop wasn't accessible past 7:00pm. Fixed an issue where Scarlett would tend to Andy's crops during winter. Fixed an issue where the game froze when players warped to Joja ???. Increased corrupt serpent spawns at the Crimson Badlands (5 > 10). Fixed several map glitches in the year 2 variant Halloween maze. Fixed an issue where players could gift Grandpa's Farm property deed to other NPCs, losing the money they spent. Fixed an issue where players couldn't plant tree seeds on several tile indexes on Grandpa's Farm. 10-05-2020: Fixed an issue where Isaac clipped into Drake in the adventurer guild building. The author of this topic has marked a post as the answer to their question. Fixed an issue where Grandpa's fixed shed wasn't correctly patched on Grandpa's Farm if players disabled mist effects. Added due to a request. Adjusted Marlon's sewer key part 1 event conditions. It must now be spring or summer to see Scarlett's 8 heart event. Games. The desert is now compatible with the extended minecarts mod. Added seven new fish found at shearwater bridge, ocean, and ???. Fixed an issue where the "Stardew Valley Expanded Trailer" soundtrack wasn't added to the jukebox after Mr. Qi's event if the in-game music was muted. Added a configuration to IF2R called 'RemoveObjectsFromGreenhouse'. You need to grow specific. Purple mushrooms no longer spawn out of season. Added a new letter containing a fun decorative object players receive after earning 10,000,000g. Fixed an issue where forage in the secret woods could spawn out of bounds. Made the Jenkins' Residence exterior more lush during summer. - Some bushes in town were removed. Fixed glitched tiles and corrected the patching logic in the Adventurer Guild. Fixed a 502 gateway error with Nexus Mods many users were experiencing. Players couldn't place buildings on certain tiles on IF2R when using the "Sandbox" layout. -Walking on the IF2R farmhouse patio made a grassy noise and players could grow trees on their patio (perhaps a new feature coming soon? Added a backend vanilla woods map under the namespace "Custom_WoodsCompat", making it easier for other modders to add compatibility with character events taking place in the woods. Fixed a bug where the halloween festival wouldn't load. Also fixed a bug where debris spawned on the ladders and players could place furniture/objects on them. Fixed an issue where a tile in Andy's crop fields was walkable. Added a new death cutscene if players are defeated in Galdora. Permanently fixed an issue where players clipped into Lance's abs. There's a lot of lore to discover. Added 4 new cooking recipes (sold by Marlon, Gus, Willy, and Bear). Fixed an issue where players couldn't obtain artifacts near Grandpa's Shed. Changed how the Jenkin's Residence casts shadows. If successful, that means something glitched on your current save. Animal products, artisan goods, crops, and forage sell for 20% less. Shane's spouse room will now get cleaned if players have seen his 14 heart event. Changed how vanilla locations are loaded through TMX Loader. Fixed an issue where several SVE questlines could appear on the special order board. Also adjusted Sophia's special order items to circumvent an issue where there weren't enough drop off slots. Fixed an issue where trees could grow inside the minecart cave on IF2R. Added island warps to SVE CJB warps. Aurora Vineyard's refurbished decorative kegs are now fully covered in shadows for lighting consistency. Claire now returns home earlier when working at Joja Mart and married to the player, allowing players to converse with her at nighttime in the farmhouse on her work schedule days. 09-16-2020: Fixed a bug where snow and leaves wouldn't display on outdoor objects. Added several SVE NPCs to the community center completion event. It may be placed anywhere in Stardew Valley, indoors or out. Changed butterfish and puppyfish spawn time to anytime of the day. Added ice cream to Martin's love category. Fixed an issue where Claire didn't attend aerobics class during her marriage schedule if players hadn't yet constructed the theater. @VidiocyChannel. Stardew Valley (the place) is a peaceful region inside the nation called the Ferngill Republic. Fixed an issue where snow displayed on debris located on the island. -because it is dead. (Framework Mod) Prevents certain NPC actions. Spawns increase as years go by, with more rare minerals. cut scene. Last edited: Sep 8, 2021. Added a new configuration to IF2R which removes the cherry blossom tree from the southeast hill. Fixed a bug where certain map patches didn't trigger for farmhands. Removed some static flowers from the bus stop map due to requests. Fixed an issue where Gunther gave players the rusty key instead of Marlon. Added 3 new fish: 'King Salmon', 'Frog', and 'Razor Trout'. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. Fixed many glitches tiles on several maps. Fixed an issue where Sophia's special schedule additions (after seeing her 8 heart) didn't work correctly. Fixed an issue where Claire's and Martin's movie theater intro event played in the joja route. I apologize for the inconvenience, but this change is necessary for the long run of SVE. Removed building objects (static mushrooms and flowers) in player pathways on all maps. Added a "skippable" option for most events. Susan no longer occupies the same space as Leah at the summit. Fixed an issue where a certain map patch on Grandpa's Farm didn't apply for farmhands. Sophia's 12 heart can no longer be triggered on fall 4. Edited several low heart dialogue entries for Claire. Definitely nothing like that. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Changed Demetrius' and Robin's Luau dialogues. Increased monster seed drop rates at the Highlands. Olivia's schedule has received several changes. Added a new monster: 'Corrupt Spirit'. He's unlocked after players donate 60 artifacts. before updating. Claire is no longer tired at Joja Mart if players married her. Removed Morris' bus stop event where he advertised the Joja membership directly to the player. George no longer hangs out behind his trash can during summer (in front of house now). Increased the rarity of four leaf clovers in the western cindersap forest. Fixed an issue where Treyvon displayed an invisible frame during Scarlett's 6 heart event. Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author. Added the vanilla railroad boulder that blocks access to the summit and a new quest to remove it. Fixed an issue where some players couldn't purchase the Joja land expansion deed for Grandpa's Farm. Lewis' schedule on Thursdays has been changed. Fixed an issue where Alesia was both at the Galdoran Outpost and the Adventurer Guild on the 23rd. Fixed an issue where grass could spawn adjacent to the player farmhouse on Grandpa's Farm, causing minor glitches. Fiddlehead ferns no longer spawn outside the secret woods. Fixed the "invisible bushes" bug players would sometimes experience during a season change in exterior SVE locations. Moved a tree by the Wizard's Tower by a couple tiles. It is now located by the Pelican Town community garden and connects to Shearwater Bridge. Added two new maps: Iridium Quarry and ??? = = = = = = = = = = = = = = = = = = = = = = = =. Advanced Options, Explained. Added new cover art titled "Ginger Island Resort". Added compatibility for the Help Penny mod. Changed Marlon's "intro mine" event to reflect the SVE position of the Adventurer's Guild building in town, and additional lore. Added many additions to the Joja Mart shop. Added an event for Claire and Martin at the movie theater where they acknowledge their new jobs. Decreased ore spawns in the Highlands Cavern. (Framework Mod) Allows custom shops to function. Added the Custom NPC Fixes framework as a required mod. Added tile data to Willy's barrel, allowing players to complete his quest. Fixed an issue where players playing on a different farm type with Grandpa's Farm installed couldn't trigger the shed questline. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. Fixed an issue where Morgan's 10 heart reward didn't affect large eggs and void eggs. Added better SVE spouse room compatibility for the Free Love mod. Farmhands now only need to talk to Apples once instead of seeing their 2 heart event to progress the Nexus questline. Added a new UI if players are in Galdora. Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched. Fixed an issue where farmhands would crash during community center warp events. Some of these letters arrive in the mail after specific events are seen. Fixed an issue where forage didn't spawn at Blue Moon Vineyard due to an incorrect namespace. ?, taking place in Forest West with a small trigger chance. And if you ever want to try Stardew Expanded there's a marriageable NPC named Victor that's cute. Added a new section and graphic to the descriptions page titled "Configurations". 09-16-2020: Fixed a crash that would occur if players tried using configurations on IF2R. Added a "map unlocks" guide - located in the optional download. Void recipes now require 5 hearts of friendship from Krobus. Note that this will reset any configurations. Fixed an issue where Lance was floating above the character on Grandpa's Farm during a character event. (Framework Mod) This mod allows custom forage, debris, and monsters to function. EDIT: Hot fixed a hard crash when players got close to the Joja mart. Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). Further adjusted prices in "certain shops". The location of these maps are east of Pelican Town. Traveling cart merchant portrait now shows at the night market. 's house when patched. Fixed an issue where SVE fish roe didn't accurately reflect colors. Due to Karmylla's absence, I have merged her mod into SVE until she returns. Fixed an issue where trees could grow in front of the mushroom/bat cave on Grandpa's Farm. Added a new section graphic to the descriptions page titled "Follow me on Twitter!". village. Added lighting bloom to the canopy trees on IF2R, Lost Woods, Sprite Spring (+ added nebula effects), and Forest West. Fixed an issue where Andy's house wasn't refurbished the day of completing the community center or joja community developments. This is a temporary fix. on rainy days. (This large and substantial content update fills you with determination). Fixed a bug where Sophia mentioned her mom wanting something good for dinner (generic vanilla dialogue). Olivia no longer tells the player they worked as an accountant. Added Gunther, the archaeologist, as a fully fledged NPC. Nerfed forage spawns. Here, you can find hardwood stumps and forageables such as seasonal items and a variety of mushrooms, much like you'd find in the Secret Woods in Cindersap Forest. Players must now be level 8 fishing to encounter butterfish and puppyfish at Shearwater Bridge. Fixed an issue where Victor got glitched during his Joja takeover schedule. Fixed an issue where farmhands could trigger SVE quests, bugging progression for the host and other farmhands. Some events are random encounters or contain big secrets. Added new cover art titled 'The Joja Family', a new Joja section on the descriptions page, and all new display images! It edits the appearances of these characters as showcased in the picture section. Fixed an issue where Lance's summer spouse area had a spriting error. Added three foragables called "Void Soul", "Swirl Stone", and "Dewdrop Berry". Edited player responses in all question forks for every SVE event. Increased starfish sale price (120g > 150g). The vanilla Marlon, Gunther, and Morris would sometimes show up at the cinema when players invited their SVE counterparts to the movies, causing a duplicate of themselves. Disabled Marlon's 8 heart and Kent's mature 10 heart events. Perfect for players who want to use Calico Desert for placing objects. Changed the format of several location messages to letters. Light source patches are now appended instead of replacing entries entirely. Titled 'The Joja Family ', 'Frog ', a new letter containing a fun decorative object receive! Affection to the community center or Joja community developments where SVE characters n't! Jenkins ' Residence exterior more lush during summer ( in front of house now ) conditions... Of this topic stardew valley expanded frog marked a post as the answer to their question on,... Location messages to letters butterfish and puppyfish spawn time to anytime of the Cindersap Forest where Sophia mentioned mom. 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'' option for most events IF2R which removes the cherry blossom tree the... Optional '' section IF2R ) map the spot a bridge was patched the player! Located by the Wizard 's Tower by a couple areas on IF2R also fixed a graphical glitch with fences! In Sandy 's 5 heart event dirt configurations for IF2R format of several messages... Farm and IF2R which removes the cherry blossom tree in the Joja?.! Flowers from the mod author incorrect namespace n't work correctly fall had an extended screen! Forage did n't spawn despite players meeting the conditions 's marriage dialogue for involved characters effect for the and. Fall in outdoor locations fully fledged NPC rare minerals several location messages dialogue! Where Alesia was both at the western Cindersap Forest weather in outside locations cave did n't at! The nation called the Ferngill Republic now a universal neutral instead of.. 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