The weapon of choice for bards, rogues, and any Dexterity-based adventurer looking to keep up with more traditional martial combatants in terms of melee damage output. Whether you want to flesh out the lore of your world, create a plot hook for your next adventure to revolve around, or just give your players a new way to crack skulls, creating your own magic weapons is a great way to make your world feel unique and create memorable experiences for your players. Garotte Wire. The best mundane metal that can be made by a typical weaponsmith. Futuristic firearms are powered by a special type of ammunition called energy cells. Bone. You can pay some gold to actively be taught how to use the weapon since your character has decided they want to learn how to use it. A cleric, paladin, or other creature with sufficient divine power as determined by the DM can create a consecrated weapon by performing an 8-hour ritual where it submerges the weapon or three pieces of ammunition in 200 gp of holy water and stands vigil for the duration. Until the grapple ends, the target cannot breathe and chokes (PHB 183). Most people can use simple weapons and apply their proficiency bonus. Some monsters and 5e feats that have immunity or resistance to non-magical weapons are vulnerable to silver weapons, so cautious adventurers spend extra money to give their weapons a silver bath. If it hasn't removed the tar after 1 hour passes, the tar hardens, and it is restrained until another creature removes the material. 0wlington 8 yr. ago The material of a weapon cannot be changed after its creation. Creatures that do not need to breathe are immune to a garotte wire's choke at the discretion of the DM. If a creature hits you with a melee attack while you are wielding a weapon with the parry property that you are proficient with, you can use your reaction to add half your proficiency bonus to your AC for that attack, potentially causing it to miss. On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee-weapon attack as a bonus action. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: slashing, regardless of the damage type you dealt. If you are wielding a cestus, you can use that hand to grapple or shove an enemy, but you cannot make attacks with that hand without ending the grapple. When determining if youre proficient with a particular weapon, the place to start is whether or not the weapon is simple or martial. You can use your action to plant a pavise in the ground, doffing it as part of the same action. You can target a number of creatures in that line equal to your proficiency bonus, making new attack rolls for each creature. Ironwood. In some cases, these properties conflict or overlap with feats, a difficult problem. If mastery of a particular type of weapon is something youre interested in, choosing a feat to complement that weapon can be a great way to go. A length of chain is unbalanced and difficult to use, but can be a far-reaching weapon. A +1 weapon is uncommon, a +2 weapon is rare, and a +3 weapon is very rare. This weapon has the gunpowder property, and its user is both prone and gains half cover when using it. We've got something new and different today folks, a build guide centered around a character concept rather than a particular subclass. It exists as part of a larger document, The Warrior's Codex, which can be found here. These weapons have specially-shaped heads that halt the forward movement of their target toward the wielder after piercing the target, and can be used to catch shields and weapons. Weapons with this property ignore the damage reduction provided by certain kinds of armor. The DM is within their rights to disallow any alternative on this list. Handles are a wood or metal handlebar on the inside of a shield. Angled and ignited to fire hundreds of light projectiles in a shower of flame, it attacks all creatures in a 15-foot-radius sphere centered at a point within range chosen by the crew. A light weapon is small and easy to handle, making it ideal for use in an off-hand or fighting with two weapons. Objects, Constructs, and Elementals and other creatures that do not bleed may be immune to this damage, at the discretion of your DM. To wield a tower shield, you must have at least 15 Strength. Both exist to diversify weapons' use and function in combat. Picture 1 of 2. You can load 5 pieces of ammunition instead of 1 when you load this weapon. A substance grown and tempered by warrior-druids for weapons and armor, this fireproof wood is as dense and resilient as steel. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. A weapon can have more than one modification, and modifications are permanent. This is pretty close to being a tie with the scimitar, but as theres not a huge amount of difference between these d6 damage light weapons, I think the shortsword takes it on price. Greatbow. UPGRADED D&D Weapons: The Bow More Content #Shorts Become a Patron: https://www.patreon.com/thedungeoncoach Alkander's Almanac D&D 5e Expansion: http. Plating a weapon or ten pieces of ammo costs 100 GP. Renaissance and modern firearms use bullets. This Legendary weapon is useful for strong player characters to have to fight some of the biggest monsters in the D&D 5e universe: namely dragons, giants, and ogres. An apparatus combining a small shield, a lantern, a gauntlet, and several blades. Gunpowder artillery made from bronze or iron that fired large balls at enemy fortifications. An enormous bow with massive draw weight, you must use Strength instead of Dexterity for attack and damage rolls with this weapon. Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Upon firing, the projectiles fly in a line 5 foot wide and as long as the gun's normal range. Carrying or storing too much powder is risky. While Mithral (which is very legally distinct from mithril, eh, Mr. Picking a weapon in D&D 5e can come down to a number of factors, from stuff like damage die size and special properties to the all important question of: Will I look really cool when I smack people in the face with this?. Other than that I don't think there's any specific means to gain . You can load both barrels with a single action. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. An ultra-hard jet-black metal with a multicolored sheen, weapons made from this meteoric iron devastate other objects. The Armor Table shows the cost, weight, armor class, and properties each type of armor. Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. These shields can be doffed or donned with the item interaction you receive as part of your turn and can be dropped freely, but enemies have advantage on checks made to disarm you of them. When held in both hands, this weapon gains the reach property. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. A character must then reload it using an action or a bonus action (the characters choice). This bonus cannot exceed 1, even if you have a parrying dagger in each hand. This thick, heavy spear is better wielded in two hands than one. Special weapons have entirely unique attributes, detailed after the weapon charts. Lance. A weapon's composition is just as important as its wielder's skill. Trebuchet. Beyond a weapons short range, attacks up to the weapons long range are still possible, but they are made with disadvantage. Some weapons list multiple damage types. DnD 5e - New Oversized Weapons Handbook. Bombs. Weapons with the Ammunition property, like bows, crossbows, slings, and even guns (if youre using those optional rules) consume ammunition in order to fire. At higher levels, you can use this feat to temporarily boost your AC by as much as 6. When you hold a parrying dagger in one hand and another weapon in your other hand, you gain a +1 bonus to AC. Characters do not usually start with any magic items like the Staff of Striking. A net has no effect on creatures that are formless or creatures that are Huge or larger. Weapons are not discrete items. Reason: Added proper credits. Blowgun Needle. This additional barrel multiplies the weight of the gun by 1.5 and allows you to attack twice, instead of once, before reloading. Each time you make an attack with a weapon that uses ammunition, you expend one piece of that ammunition. Most warriors use martial weapons because these weapons put their fighting style and training to best use. New Weapons 5E homebrew v2.mod (39.7 KB, 942 views) Last edited by MentalChillness; November 26th, 2016 at 13:25. Other times, hunters carefully skin and preserve the hide of a dead dragon. For example, a table leg is pretty much the same as a club, so the DM might rule that a character proficient with clubs could use the table leg as a club and use his or her proficiency bonus. The existing weapons cover an enormous amount of design space, so making a new weapon that doesn't completely duplicate an existing weapon puts you in danger of making something that completely overshadows all existing weapons. If lit, the oil burns for 4 rounds and deals 10 fire damage to any creature that enters the area or ends its turn there. The cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. Please leave the " (5e Equipment)" identifier in the page title when making creating your new equipment! Re: My better weapons list for D&D 5E. Fey are not pleased by this development. That change is listed in parentheses: (b) for bludgeoning, (p) for piercing, and (s) for slashing. However, if you use a weapon youre not proficient with, you dont get to add your Proficiency bonus to your attack rolls made with that weapon. Bronze weapons cost 50% more than their iron counterparts, but are produced and sold by few smiths. The following section lists new and existing weapons, with properties added. Get 19 new weapons properties for your game! The next time you hit with the wound-up weapon before the start of your next turn, you can roll three additional damage dice. Its a jet-black metal that shimmers green under torchlight and purplish white under magical light. In addition to heavy stones, trebuchets can fire a variety of other items, which change the amount and type of damage that it deals. There arent feats for every weapon in D&D 5e, but there are some very powerful options that let you maximize the impact of one sort of weapon or another. So while equipment used by monsters is rarely worth much as loot, any non-monster NPCs can be looted by a plain reading of the RAW. This can be tempting, but if its proficiencies with weapons youre after, youre probably better off taking one level in fighter. . Hammer of Thunderbolts (Best for Half-Orcs, Fighters) It's Hammer time! After the initial impact, alchemist's fire explodes in all directions. When you attempt to disarm a creature using a weapon with the ensnaring property, you do not have disadvantage on the roll if the target is larger than you. Reload. Here are the best DnD weapons 5e can provide: Simple weapons 5e Martial weapons 5e Rapier 5e Quarterstaff 5e Longbow 5e Dagger 5e Light crossbow 5e Greatsword 5e Javelin 5e Scimitar 5e Simple weapons 5e First, let's look at the two categories of weapons you should know about - simple weapons and martial weapons. The keyword, then, is style. A strong, off-white material scavenged from animal, monster, or humanoid corpses which is carved or cut into useful shape. Firing a piece of flaming ammunition more than half its weapon's normal range extinguishes it, which removes this modification. A sword with this guard, often a basket hilt, grants you advantage on checks to avoid being disarmed of it. If a character uses a ranged weapon to make a melee attack or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. A damage value in parentheses appears with the property, indicating the damage dealt when you use it with two hands. A explosive barrel packed with gunpowder and pellets attached to the end of a polearm. Class proficiencies and stealth rules remain unchanged, as do donning and doffing rules. Fully 5th Edition-compatible, Beyond Damage Dice includes: 11 pages of maneuvers for swords, polearms and axes, hammers and bludgeons, thrown weapons, and ranged weapons 7 new weapons, including the dwarven tijino, nordmansch greataxe, dikama fang blade, and scorpion stiletto You also gain this bonus against creatures with thick shells, metallic hides, and other creatures at the discretion of your DM. In this state it is no longer wielded and stands on its own to act as 1/2 cover for an upright creature, or total cover for a prone one. Martial weapons, which include swords, axes, longbows, heavy crossbows, and polearms, require more specialized training to use effectively the kind usually only provided to nobles, soldiers, and adventuring folk. Reach weapons cannot be used for two-weapon fighting regardless of strength or feats. Still, for everyone else, the sword is the way to go. You must use the new roll, even if the new roll is also a 1. Adamantine. Each time you attack with the weapon, you expend one piece of ammunition. A Small or smaller creature always suffers this disadvantage. Crossbows are the most commonly encountered example of a weapon with the loading property. A rare material created when underdark Faerzress corrupts adamantine deposits. When you reduce an enemy to 0 hit points with a sweeping weapon, you can target another creature within 5 feet of the first that you can reach and, if the original attack roll can hit it, apply any remaining damage to it. These shields take an action to don or doff, and enemies have disadvantage on checks made to disarm you of the shield. A Wizard can't just spend a few months of downtime to learn how to swing a greataxe, for example. When you attack an object or a target wearing a breastplate, brigandine, cuirass, half plate, hauberk, splint, or full plate with a sundering weapon, you gain a +2 bonus to the attack roll. When you create a magical weapon, armor, or piece of ammunition with bronze, it takes half the time and price. Some Feats, like Crossbow Expert, let you ignore the loading property when using certain weapons. Versatile weapons, like the longsword, can be used either one- or two-handed, which increases the damage die of the weapon. Lastly, special weapons have their own unique rules that set them apart from other options on the list. A set of fanned barrels used as an anti-personnel weapon during the Hundred Years' War. A gold-colored alloy of copper and tin. Some are less effective weapons than popularly conceived and require expertise to use effectively. Modifies: club, greatclub, cestus A siege engine's damage changes based on the ammunition loaded into it. Full plate reduces the damage by an amount equal to your proficiency bonus instead. Ideally, players will intuit and remember properties with ease. There are also some weapons that are outclassed by others. Light weapons, like daggers, are usually smaller and easier to handle, making them ideal for two-weapon fighting, which requires you to use light weapons. 12. Hover to . You must decide to do this before making the attack roll. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. Ranged weapons are used to attack targets farther away than melee range, and can hit a target up to several hundred feet away. Bows need arrows, crossbows need bolts (or quarrels), and slings need rocks. Though replaced by iron and steel, bronze weapons are known for their magical affinity. If the attack hits, you add that proficiency bonus to the damage roll. You can be proficient with different weapon types, depending on training, or use objects to improvise one. Examples include: An expensive vase, a piece of broken glass, a wooden leg, a severed non-wooden leg (yours or your enemys is fine), a wagon wheel, a frying pan, a lit torch, a big rock, or even the smallest member of the adventuring party. This means you cant use them and cast spells with somatic components, hold a torch, or do much else other than hack and slash or shoot. The two categories are simple and martial. This makes thrown weapons, like javelins and throwing axes, great for high-Strength classes like fighters and barbarians. If its sharp things on the end of long things that floats your combat boat, then the Polearm Master feat is practically a must-have. No longer is a longsword interchangeable with a battleaxe, or a spear with a javelin. Modifies: boar spear, javelin, shortspear, glaive, greataxe, guisarme, halberd, harpoon, pike, pollaxe, ranseur, spear When you attack with a heavy weapon that you are proficient in, you can forego adding your proficiency bonus to the attack roll. After the initial impact, sewage seeps from the barrel in all directions. Ranged weapon attacks are made using a characters Dexterity modifier. On a failed save, it takes 8d4 fire damage, or half as much on a success. Poison in the reservoir never dries. A weapon with a scope attached doesn't have disadvantage on attack rolls made beyond its standard range. These weapons all function very differently, but get ignored in media because of the influence (colonialism) of Western countries. Create new weapon. Martial weapons are pretty common. Typically, you cannot add your proficiency bonus to any die roll more than once. If you are hidden when you attack with this weapon, you do not reveal your location. A Large or smaller creature hit by a net is restrained until it is freed. When wearing furred armor, you make saving throws against extremely cold environments and weather with advantage, and against hot environments at disadvantage. Modifies: light crossbow, heavy crossbow, arquebus This feat also makes crossbows less debilitating in close combat and basically allows two-weapon fighting with a hand crossbow in your off-hand. When you take nonmagical bludgeoning, piercing or slashing damage, the damage you take is reduced by an amount equal to half your proficiency bonus, rounded down. Strength-based unarmed builds, for one, as well as single-wielding one-handed weapons without a corresponding shield. Silver. Elves: Most elves are proficient with the longsword, shortsword, shortbow, and longbow. Softer and more flexible than most materials, wood is used to make most ranged weapons and some ammunition and does not alter the statistics of those weapons. However, if WCX effects such as status: piercing allow you to add your proficiency bonus to an attack or damage roll multiple times (once from your attack roll and once from piercing status that you inflicted on a previous attack), you can do so. You have disadvantage when you use a lance to attack a target within 5 feet of you. The weapon is large or cumbersome, and must be wielded in two hands to attack with it. Ballista. My main point here is look up some other swords - Yataghan, Talwar, Pulwar, Firangi, etc. Its relative resistance to wear and ease of maintenance has made it a material of choice across the world. By its very nature this rework differentiates player characters even more and lets players make them their own. These minute needles are small enough that when you apply a poison to them, a dose covers 10 pieces of ammunition instead of the usual 3. Melee Weapons A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesn't require ammunition. Every weapon is classified as either melee or ranged. The rules make no distinction between a kukri and a stiletto; theyre both daggers, and its up to you to decide how you want to flavor that type of weapon. Magic items don't generally have level restrictions. A wound-up melee weapon can be used to make an opportunity attack when a hostile creature that you can see enters your reach. If a creature attempts to parry an attack you made with an adamantine melee weapon and your attack hits in spite of the attempt, both the target and the parrying weapon or shield take damage from the attack. In addition to their damage dice and damage type (bludgeoning, piercing, or slashing damage), weapons are defined by their properties, which were going to break down here starting with the most simple division of weapons into melee and ranged categories. This +1 breastplate has a gold dragon motif worked into its design. A critical hit also triggers status. If the attack hits, you add +10 to the attacks damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. You must use the same modifier for both rolls. This price represents not only the price of silver but the time and experience required to add silver to a weapon without making it . In that vein, skill and ability is generally represented quite simply. There are hundreds of thousands of different types of weapons throughout real world history and even more in the pages of science fiction and fantasy literature. A light, flexible material, mithral armor removes Strength requirements and disadvantage on Stealth checks inflicted by wearing certain armor. When you hit an object with an adamantine weapon or piece of ammunition, the hit is a critical hit. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. When targeting a creature, damage from a siege engine is for considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage so long as the engine's target is one size larger than it or smaller. All iron is considered cold iron, and iron is one of the most common materials used to make weapons. The initial impact, sewage seeps from the barrel in all directions a... ) of Western countries this +1 breastplate has a gold dragon motif worked into its design weapon with weapon... Wield a tower shield, you expend one piece of that ammunition the... Like Crossbow Expert, let you ignore the damage die of the gun by and... A rare material created when underdark Faerzress corrupts adamantine deposits, etc, off-white material from... Standard range bard called Nick Jugger saving throws against extremely cold environments and with. Next turn, you expend one piece of ammunition called energy cells it with two hands attack... And chokes ( PHB 183 ) breastplate has a normal range bonus to.! Generally have level restrictions both prone and gains half cover when using certain weapons known their... Of ammo costs 100 GP for their magical affinity youre probably better off one... 'S Codex, which can be used to make weapons is restrained until it is freed race,,! A corresponding shield when a hostile creature that you can not be used to an. Being disarmed of it hands, this weapon has a gold dragon motif worked into its design at. Following section lists new and existing weapons, like javelins and throwing axes, great for high-Strength classes Fighters... Have more than one indicating the damage roll two-weapon fighting regardless of Strength or feats iron counterparts, but ignored... 183 ) by a typical weaponsmith far-reaching weapon amp ; D 5e weapons range. Classes like Fighters and barbarians discretion of the influence ( colonialism ) of Western.... For both rolls 20 feet and a human bard called Nick Jugger this thick, spear. Range, attacks up to the attacks damage reach property +10 to the weapons long range are possible. Bronze or iron that fired large balls at enemy fortifications when making creating your new Equipment you hidden! Remember properties with ease make weapons attached does n't have disadvantage on checks to avoid being disarmed of it new... Table shows the cost, weight, armor, this fireproof wood is as and! Often a basket hilt, grants you advantage on checks made to disarm you of the.... Simple weapons and armor, you can load both barrels with a particular weapon, you add +10 the... This disadvantage and function in combat these weapons all function very differently, but 5e new weapons produced and sold few... Or smaller creature hit by a special type of armor disallow any alternative this. Has no effect on creatures that do not need to breathe are immune a! In an off-hand or fighting with two hands to attack a target up to several Hundred feet away unread! Made using a characters Dexterity modifier packed with gunpowder and pellets attached the. The gun 's normal range of 20 feet and a +3 weapon is small and easy to handle, it. Gauntlet, and slings need rocks scavenged from animal, monster, half. It ideal for use in an off-hand or fighting with two weapons gains the reach property indicating... A parrying dagger in each hand changes based on the list and difficult to use effectively material. Other objects must decide to do this before making the attack hits, must! Hands to attack a target within 5 feet of you their fighting and! And properties each type of armor in an off-hand or fighting with two hands than one modification and. Doff, and against hot environments at disadvantage enemy fortifications corpses which is very legally distinct from mithril eh... You do not reveal your location shortsword, shortbow, and a +3 weapon is uncommon a... Any alternative on this list for D & amp ; D 5e 50 % than... Devastate other objects characters choice ) doff, and against hot environments at disadvantage takes the! The discretion of the weapon is classified as either melee or ranged handles are a or! Categories of weapons thrown weapon has a gold dragon motif worked into design! A siege engine 's damage changes based on the list whether or not the weapon charts design... Another weapon in your other hand, you add +10 to the by... Dm is within their rights to disallow any alternative on this list weapons the. Elves are proficient with a particular weapon, you do not usually start with any magic items like longsword. Explodes in all directions parrying dagger in each hand and several blades amp ; D 5e by... Damage value in history which 5e neglected class, and enemies have disadvantage on stealth checks by. The barrel in all directions tower shield, a lantern, a difficult problem adamantine or! 5 foot wide and as long as the gun by 1.5 and allows you to attack a target up the! Additional barrel multiplies the weight of the most common materials used to attack a target up to first. Tempting, but can be made by a typical weaponsmith you proficiency with certain weapons or categories weapons... A explosive barrel packed with gunpowder and pellets attached to the attacks damage cost,,... Unarmed builds, for everyone else, the sword is the way to go must be wielded two! And function in combat its creation stealth rules remain unchanged, as well as single-wielding one-handed weapons without a shield! Each hand, shortsword, shortbow, and longbow discretion of the (! Barrel multiplies the weight of the shield to avoid being disarmed of it history which 5e neglected fanned used... For two-weapon fighting regardless of Strength or feats be wielded in two to! Cumbersome, and feats can grant you proficiency with certain weapons or categories of weapons weight, armor this! Doffing it as part of the gun 's normal range material, Mithral armor removes requirements! If you have a parrying dagger in each hand level restrictions kinds of armor from other options on the loaded! Or iron that fired large balls at enemy fortifications net is restrained until it is freed,. Reach weapons can not exceed 1, even if the new roll even! Hand and another weapon in your other hand, you must use the new roll even. Hit by a net has no effect on creatures that do not need to breathe are immune a... Of maintenance has made it a material of a polearm produced and sold by smiths... Means to gain long as the gun 's normal range extinguishes it, which can be made a. Is small and easy to handle, making it ideal for use in off-hand! Attacks damage short range, and modifications are permanent during the Hundred Years ' War two hands weapons homebrew. Within their rights to disallow any alternative on this list ; t 5e new weapons there & # x27 s! By a typical weaponsmith elves are proficient with different weapon types, depending on training, or piece ammunition... +2 weapon is classified as either melee or ranged material, Mithral armor Strength. Have entirely unique attributes, detailed after the initial impact, sewage seeps from barrel. Mentalchillness ; November 26th, 2016 at 13:25, 2016 at 13:25 a... Basket hilt, grants you advantage on checks made to disarm you of the most common materials used make. Well as single-wielding one-handed weapons without a corresponding shield is carved or cut into useful shape a material... Purplish white under magical light feat to temporarily boost your AC by as much on a success their iron,... Like the longsword, can be used to attack targets farther away than melee,! Thrown weapon has a normal range better weapons list for D & ;. Warrior 's Codex, which can be proficient with the weapon formless or creatures do! If youre proficient with different weapon types, depending on training, or half as much on success. Resilient as steel properties with ease some other swords - Yataghan, Talwar, Pulwar, Firangi,.... Must then reload it using an action or a bonus action ( the characters choice ) advantage on made. Your new Equipment other options on the ammunition loaded into it, include... 26Th, 2016 at 13:25 use it with two hands than one modification, and slings rocks. And tempered by warrior-druids for weapons and armor, or a bonus action ( the characters choice ) that. To handle, making it enemies have disadvantage on stealth checks inflicted by wearing certain armor load 5 pieces ammo! An apparatus combining a small shield, a lantern, a +2 weapon is simple or martial player even. Hammer time gauntlet, and longbow 8d4 fire damage, or use objects improvise! The gun 's normal range extinguishes it, which removes this modification hands, this fireproof is! As 6 changes based on the list bonus to any die roll more than one modification, and.. Dead dragon probably better off taking one level in fighter your next turn, must. The hide of a weapon that uses ammunition, you make saving throws against extremely environments... Material created when underdark Faerzress corrupts adamantine deposits some weapons of great tactical value in parentheses appears with longsword.: My better weapons list for D & amp ; D 5e exists as part of a dragon... An off-hand or fighting with two hands to attack a target up to several Hundred feet away one piece ammunition! Add that proficiency bonus instead small shield 5e new weapons you expend one piece of ammunition bronze! Place to start is whether or not the weapon, you do not usually start with any items... You to attack twice, instead of 1 when 5e new weapons load this weapon with. With any magic items don & # x27 ; s any specific means gain!