Cookie Notice Does not drop any clothing items. Options for size are available in the Settings menu. Restaurant to the left of the Fairview gun store. Create an account to follow your favorite communities and start taking part in conversations. School by Ashland (possible drop from Infected Clown). 12725 . Because of the cramped conditions of the Beaufort Cave, it is recommended that players use a firearm to dispose of this Infected. It is recommended players use a handgun such as the M1911 to take down this miniboss, as it is slightly faster and more powerful than other NATO Operator bosses. . Drops an M16A2 Assault Rifle, 2-3 5.56 STANAG 30rd magazines, and a box of 5.56x45mm NATO ammunition. While this enemy alone is relatively weak, it is surrounded by 3 regular Infected and usually spawns next to an Infected VIP Bodyguard (see below). Doctor Details: Web Plague Doctors Mask is a UGC hat that was published in the avatar shop by Reverse_Polarity on September 4, 2019. Limb Damage modifiers are also hidden stats, for now. Many locations: wardrobes, shelves and counters in civilian houses (rarely), military crates, on top of shelves and crates in houses, Beaufort cave etc, bottom of the pickup truck in prison bus events, and many more. Added Santas Pig Machine Gun, a Special modified M60 that only has a chance to drop from Infected Santa. Interestingly, although this enemy carries a shoulder holster, it is entirely unarmed. Can occasionally drop a piece of the Black Urban Camo outfit. There's two in existence right now the plague doctor in Salem's church, and literally Shaggy. Can occasionally drop a Carrot Nose, Tundra Tactical Webbing, Tundra Ballistic Helmet. Obtainable only during Christmas events in Ghillie Crates (large white boxes) at sleigh crashes and Santa's Workshop. Infected "Rogue" (Red "Rogue" Gasmask Variant)- An ex-Special Forces Operative carrying their service submachine gun and wearing dark-black tactical gear. The fall impact animation now only plays when you fall far enough to take damage. Baldwin's Bubbling Brew: can be brewed starting at level 8. Until we can verify this is working correctly stats may revert inexplicably. Infected Fanatic Operator (Maverick-88 Tactical Variant)- A cultic follower of the Infected White Plague Doctor, wearing Olive Urban Camo. Excluding backpacks (which will drop on death and not be saved to a player's inventory), all items worn by the player are entirely cosmetic with no stat effects. Added new models for all variants of Tactical Belt. *Smaller caliber firearms should be less audible at long distances, compared to larger calibers. While it is entirely possible the Infected Hoboes are homeless, they are not "hoboes" as they will always be found at the same place: The Destroyed Shipwreck or the tents on the 3rd middle island in the Ashland-Salem channel. Can rarely drop a piece of the Evergreen Camo outfit. After The Flash: Wintertide. Re-added all 13 limited holiday cosmetics from last year, including the Snow Ghillie Suit. *For this initial release of the projectile system, built-in muzzle devices like flash hiders are not factored into firearm balance. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Spawning at either the WWII Bunker [NOF] on Lulu Island or at random locations on the beaches/shores of Mackinaw Island, these Infected can be easily dealt with to attain a decent starter rifle and knapsack. Can occasionally drop a Carrot Nose, Tundra Military Helmet, Tundra Gas Mask, or Tundra Ammo Vest. Unsurprisingly, it didn't work out so well. Dead Guy Mimicry/Dead Man Walking/Walking Dead Homo Necrosis Physiology Zed Physiology/Mimicry Zombie Mimicry The user either is or can transform into a zombie, an animated corpse brought back to life by various means, such as dark magic. Has a very low chance of being dropped by the Rogue zombie with the black-eyed gas mask. Can occasionally drop Navy Urban Camo pants, Navy Fanatic Military Webbing, or the Navy Compression Shirt. Entering the ship after a player has killed this enemy and picking up the shotgun for an early-game gun is a great way to get geared. Where the white plague doctor is! Drops either an: MP5K Submachine gun, 2-3 9mm MP5 30rd magazines, and a box of 9x19mm Parabellum ammo or an Uzi Submachine gun, 2-3 9mm Uzi 20rd magazines, and a box of 9x19mm Parabellum ammo or a "Rogue" Uzi SPECIAL Submachine gun, 1 9mm 32rd Uzi magazine, 2 9mm 20rd Uzi magazines, and a box of 9x19mm Parabellum ammo. Drops either an AK-47 Assault Rifle, 2-3 7.62 AK magazines, and a box of 7.62x39mm Soviet ammunition or a SPECIAL "Stunted" AK-47 Assault Rifle (which will function as a secondary, despite it's classification as a rifle), 3 7.62 AK magazines, and a box of 7.62x39mm Soviet ammunition. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Show. Basically a normal Infected, but with guaranteed chance to drop items which normal Infected do not have. Ranges, and higher Limb Damage modifiers, compared to faster, lighter bullets. Drops either an: MP5K Submachine gun, 2-3 9mm MP5 30rd magazines, and a box of 9x19mm Parabellum ammo or an Uzi Submachine gun, 2-3 9mm Uzi 20rd magazines, and a box of 9x19mm Parabellum ammo or a "Rogue" Uzi SPECIAL Submachine gun, 1 9mm 32rd Uzi magazine, 2 9mm 20rd Uzi magazines, and a box of 9x19mm Parabellum ammo. The prison cells surrounding him are a testament to this enemy's dedication to bringing about the end of the blight plaguing the land, capturing all different types of Infected and locking them away from the world. I have lost all motivation to update this page due to my busy life. Re-added and expanded upon Santas Workshop location in the volcano caldera. This enemy was apparently infected halfway through robbing an armored car. A special variant can spawn in the 3-story barn near Regional Airport, wearing the full outfit and dropping an M1 Thompson Submachine gun, 1 .45 Tommy 50rd drum, 2 .45 Tommy 20rd magazines, and a box of .45 ACP. As usual it has 100 HP, and deals 25 damage per hit. But the distant report or thump will be heard coming from the direction of the source firearm. Improved server side character framework: Character position tracking and rubber-banding tweaked, Consuming and known god-mode triggers fixed, Improved map and compass usage reliability, Improved hover text display logic for items at a distance, Improved network reliability when under heavy load, Improved ground item and container occlusion in the inventory, Improved the scaling and positioning of Main Menu background, Changed all medical item names to be more clear in their purpose, Changed size of 1x2 medical items to be 2x2 instead, Changed the old Auto Injector to be a Military MedKit with a size of 3x2, Changed Health Booster items to last about 30 seconds longer (note: boosted health degrades over time), Changed hipfire/third person spread to be 33% worse for all firearms, Changed muzzle velocities for all handguns and SMGs to be about 25% worse, Changed all shotguns to deal 20% less damage, Changed shotguns and firearms with internal magazines to spawn with a box of corresponding ammo, Changed size of Salty Chips and Beef Jerky to be 2x2 instead of 1x2, Changed size of all world containers to be 10x6 instead of 10x5, Changed the volume drop off scaling for zombie growls, Changed the Hiking Belt model and added an additional color variant, Fixed squad chat incorrectly displaying messages for players not in a squad, Fixed most cases of naturally spawning guns not spawning with magazines or ammo, Fixed corpse container positions not being properly attached to their models, Fixed reload and other action sounds not being properly attached to players, Fixed footstep sounds not playing properly for other characters, Fixed loading screen not displaying the AR2 logo and loading status, Fixed Model 1894 to be 8x4 instead of 7x4 in the inventory, Temporarily turned off the animation for smoother character stat bar changes, Will be enabled once a better solution to rate adjustment is figured out, Turned off zombies Field of view system as prep for AI changes, The feature was bloat and wasnt properly in use, Improvements to zombies be outlined in the future, Entirely removed the ragdoll state from zombies (its been disabled for a while), Physics ownership bugs made stability impossible, Added Map and Compass as default features, and removed them as loot items (M to open map), Added anti combat logging system that punishes players for leaving during a fight, Added ability to drag an attachment directly from one firearm to another, Added functionality to the Credits page (check it out! - Added helicopter crash sites that will randomly appear at set locations in the game, - Crash sites are a very good source of special forces and military loot, - Crash sites may spawn boss/mini-boss infected with unique loot drops, - Random events will not respawn their loot or infected once looted/killed, - Random events will not spawn or despawn near players, they will only do so when out of sight, - Removed all static helicopter crash sites in favor of the new events, - Implemented new inventory UI and layout for equipped items, - Added hover-text information for cosmetics in the character creator (this includes items that have not been unlocked), - Added simple descriptions for most items in the game, - Added a utility container as an equip slot for certain utility items, - Added a visual representation of your character when in the inventory, - Improved a number of drag-and-drop behaviors, - Added dynamic pop-out windows for managing equipped item attachments, - Improved a number of latency-hiding systems in the inventory, - Adjusted the UI elements for skin previews, - Fixed inventories becoming scrambled when backpacks are swapped, - Re-categorized all flashlights to be utility items, - Added Binoculars and Military Rangefinder (binoculars can be used to identify player usernames and infected, the rangefinder measures distance in studs), - Added four types of deployable light utility items (chemlights, road flare), - Non-deployable utility items may be stored in the new utility container within the inventory (these utilities can be bound to the hotbar), - You can now sprint while consuming or using items (this includes medical items), - Increased the minimum fall distance required to cancel item usage, - Adjusted the turning speed of characters to be more snappy, - Refactored a majority of the character and item controller systems, - Fixed character arm animations and firearm animations being out of sync with the camera, - Major refactor to infected behavior system, - Added new sounds for all infected states and actions, - Infected now require a short time to spot players before attacking, - Attacking an idle infected with a melee weapon from behind will instantly kill it (this does not work on players), - Changed infected stun animation to no longer reset if it is already stunned (time your attacks to keep the infected stunned), - The infected are now attracted to noise and will attempt to search for its source (crouching is silent, but running, sprinting or using items may be heard at short distances), - Infected will try to avoid obstacles or climb over them (windows, furniture, fences, vehicle wrecks, etc. Zombie . Throw to heal any player, can be consumed by yourself. List of Loot Container Types (Apocalypse Rising 2), July 1st 2022 Apocalypse Rising 2 Alpha Free Release, Do Not Sell or Share My Personal Information. Players can also employ the usage of their starter M1909 Snubnose Revolver or the AKS-74U Assault Carbine they attained from killing a friend of the one they are currently engaging. While this enemy alone is relatively weak, it is surrounded by 3 regular Infected and usually spawns next to an Infected VIP Bodyguard (see below). His appearance strongly resembles that of Snake or "Big Boss" from the popular Metalgear Solid franchise, bedecked in a brown and green military outfit (the Green Beret shirt and pants from the gamepass outfit) with a unique blue headband wrapped around his perfectly shaped hair. Always use a gun on these bandits unless there is only one left, or you have lured one of them away from the their friends. Added new character creator scene and event music. ), Ghost items are a known issue; they are visual duplicates, not functioning items. Recognizable by the Black Balaclava and Spetnaz Vest they wear. He can be found in the same woods that the Infected Legendary Soldier spawns in on Lulu Island. Although he cannot be stunned, it is fairly easy to take this Infected down with a basic melee weapon (it should be noted that, as with most minibosses, damage is more effective than attack speed: a Shiv is poorly suited to this job, whereas an Officer's Sword, NCO Katana, or Crowbar are highly effective). Does not drop clothing, but their outfit can be purchased for Robux and worn by the player. Although it is well known that cosmetics don't give any advantage in combat or otherwise, one could make an argument for the exception of the Ghillie suit, Urban Camo, and other camouflaged outfits which could potentially be used to successfully conceal a player giving a slight tactical advantage. Once this icon flashes, the infected will begin chasing and attacking the spotted player. A "hobo" is a homeless person who wanders between locations. Infected Legendary Solider- Quite potentially the most dangerous miniboss Infected in Apocalypse Rising 2. Not always for the better, as it so happens. Salem church (possible drop from Infected Plague Doctor). Vanity [BETA] 82% 17. Acts as a regular Infected, but sprints slightly faster. Rarity Added new ambient environmental sound effects to the day and night cycle. Server, - Performance updates for Infected management and physics, - Various network and memory optimizations. These stats determine how much damage a firearm will deal depending on which limb of the target is hit. Drops an MP40 Submachine gun, 2 9mm MP40 32rd magazines, and a box of 9x19mm Parabellum ammunition. Firearms can now be hipfired while falling through the air, for a brief duration. Sadly, this incredibly rare event is seldom found, and rewards players with very little. - In the coming week, VIP servers will regain the ability to customize your character. Your VIP character and main game character will have properly split saves moving forward. These zombies are more of a unique Infected than a mini boss. The power to use the abilities and traits of zombies. Usually located inside the main buildings of Santa's Workshop, with the rare exception of select Elves patrolling the Cryogenics facility or the outer rims of the center crater in which the workshop is located. It should be noted that the "Vagrant" can also drop a SPECIAL variant of his iconic sidearm, the "Vagrant" Lupara Shotgun: a modified variant of the standard model with a deep mahogany finish, underbarrel laser built into the varnished wood, and adapted Picitanny rail system on the top catch system of the firearm for mounting optics. This is all just speculation for now. They spawn in the apple orchards next to the Radio Tower and near Salem. Larger calibers and heavier bullets (.45 ACP, .44 Magnum, and 7.62mm rifle ammo, for example) tend to have higher minimum damage stats, and further Min Dmg. Drops a White Shoftshell Suitcase (a 48 slot backpack), and occasionally will drop a bottle of water or stamina boosters. Roblox Apocalypse Rising Wiki is a FANDOM Games Community. Added 24 new limited holiday cosmetics that can be found at and around Santas Workshop. Destroyer shipwreck and island north of it (possible drop from Infected Hobo King). On one of the shelves at the Mansion Library. Can occasionally drop Maroon Urban Camo Pants, Maroon Vagrant Shirt, Maroon Vintage Webbing, or Rose-Tinted Glasses. 3 of them spawn in the officer's quarters, accompanied by a Soviet Officer and ever so often a Spetnaz Operator. Drops an AK-47 Assault Rifle, 2-3 7.62 AK 30rd magazines, and a box of 7.62x39mm Soviet ammunition (it should be noted that, like all other Infected that carry AK-47 pattern rifles, they can occasionally drop one 7.62 40rd magazine). and our Infected Black Plague Doctor- A cleric dressing up in traditional robes of a plague doctor, and preaching to his cultic followers in the Salem church. (Please sort all cosmetics in there alphabetical order!). If you are please tell me how. Womens Plague Doctor V-Neck T-Shirt. Could only be obtained in the closed alpha phase of the game. [This stat represents your firearms hipfire accuracy when in first and third person. On the off chance this happens; 2-3 of these enemies will spawn in, 1 of which will always be carrying firearms. Difficult to spot at long range, especially at night. The first iteration of the groups system has been added to Apoc 2 Alpha, along with various bug fixes. Jumping now removes 1 point from your Hydration and Energy stats. At all events, 2 of 3 out of these Infected will drop one of the following firearms: an AK-47 Assault Rifle, 2-3 7.62 AK 30rd magazines, and a box of 7.62x39mm Soviet ammo or an M1911 Handgun, 2-3 .45 ACP M1911 7rd magazines, and a box of .45 ACP ammo. Drops an M16A2 Assault Rifle, 2-3 5.56 STANAG 30rd magazines, and a box of 5.56x45mm NATO ammunition. However, this particular Infected differentiates itself by donning the #1 Soda Hat, a real-life article of clothing somewhat indicative of a lazy lifestyle. Essentially will act as basic Infected. Changed boss infected to be more likely to land hits on players while moving and attacking at the same time. Just wanting to know if anyone has found any piece of the plague doctor outfit and where to find it. This page is a work in progress. His drop is always the same: a Camp Carbine Hunting Rifle, a stamina booster, and 2-3 Model 459 15rd magazines with a box of 9x19mm Parabellum ammo. Admiral Uniform, Plague Doctor, Hazmat Suit; 2 accessories: Milkman Hat, Balaclava; Templar Knight for 500 R$, purchasable in the character creator; Zombie AI tweaks their hit detection should be more reliable . Slightly faster than regular Infected. Drops a SPAS-12 Shotgun and a box of 12 Gauge shells. 66% 8. Fixed bugs with state syncing and replicating, Fixed items (mainly firearms) not animating properly, Adjusted the smoothness of players direction interpolation, Reduced how much arms will swing from side to side behind the camera, Optimized inventory container and item visibility checks, Military Airfield hangar structure and other heavy loot areas should run faster, Added chat and player list icons for Apoc 2 contractors, Improved game load times, and added more info on the loading screen, Reduced ADS accuracy for all firearms except PSG-1 and L96A1, Reduced hipfire accuracy for all firearms, Fixed a crash that resulted from the player firing their gun while the camera was facing another direction, Added three new bridges to replace placeholders, Added fuel tanks to Military Airfield as well as more infected spawners, Added 8 new backpacks: Military Duffel Bag, Heavy Spec Ops Pack, Soft Suitcase, Hard Suitcase, Vintage Radio Pack, Soviet Pack, Weaved Basket Pack, and College Pack, not including color variants, Added 8 new clothing items, not including color variants, Added 7 new hats/accessories, or replaced existing models, Corpses of players will despawn after 5 minutes, Corpses of infected will despawn after 2 minutes, Changed behavior of Hotbar, Compass, and Playerlist when playing on small resolutions, Changed AK-47 recoil to be harder to control when aiming down sights, Reduced spawn rates of most Military firearms and ammo, Reduced spawn rates of most Military backpacks, Reduced Model 788 max headshot damage to 56, Fixed door and window model LOD not properly functioning at far distances, Fixed a few cases of incorrect UI padding, Now have their own unique damage indicator colours, New sprinting animation and increased sprinting speed, Loot pool updated with more ammo and more balanced consumables, Appearances updated to include hair, faces, and newer clothing items, Path finding will occur if their target is not visible, Bullets will now do the same damage to infected as they do to players, Bullets will no longer be able insta kill on headshots unless theyre weak, They will target and investigate the location where a player fired an unsuppressed firearm, Sprinting to the target will occur when a shot is close by, Walking to a target will occur when a shot is far away, Supressors will negate any kind of shot investigation, Players deaths will now be broadcasted to all player in the server, Death notifications will display for 15 seconds, and a maximum of 5 can be displayed at once, Will include the distance they were killed at, Fixed issue with items ghosting and blocking slots, Fixed issue where firearms with internal magazines could overflow with ammo, Fixed issue with backpack containers displaying incorrect names, Grid-aligned items attached to firearms when in the inventory, Added firearm equip sound akin to the clothing equip sounds (likely to be improved), Hovering over an item will more clearly display its size and position, Dragging an item will display orange where it will be slotted, Dragging appearance tweaked to better display guide lines, Improved latency masking when dragging items, Moving ammo between boxes/magazines/clips, Implemented latency masking for equipping items, Added ladder actions to contextual controls gui, Crouching will slightly lower the range at which Infected can spot you, New characters will now spawn with an extra 18 rounds of .45 ACP ammo, Fixed firemodes resetting to their default mode when unequipping, Firemode will persist when a firearm is dropped, Fixed a cause of players clipping through walls when climbing, Ladders will fail to be mounted sometimes, working on a solution for this, Added world reticle dot to better show where your bullets will land in close quarters, The white dot will be displayed when bullet raycasting is in close quarters mode, The white dot will accuratly tell you where your shot will land, The white dot is not visible if your shot will land at your crosshair, Map view distance has been increased for terrain and core elements, Added new moon and sun textures to the default skybox, Added search bar and filter buttons to character creator, Firearms on the ground now display their attachments/magazines when dropped, Added one purchasable outfit - the Green Beret (Price will not change!
nashville tn craigslist pets, ( large White boxes ) at sleigh crashes and Santa 's Workshop update this page due to my busy.. And Santa 's Workshop Christmas events in Ghillie Crates ( large White boxes ) at sleigh crashes Santa! To follow your favorite communities and start taking part in conversations find it in conversations be less audible at distances. Factored into firearm balance reddit and its partners use cookies and similar technologies to provide with... Ability to customize your character Maverick-88 Tactical Variant ) - a cultic follower of the Evergreen Camo.!: //abualkomboz.com/n0sm89/nashville-tn-craigslist-pets '' > nashville tn craigslist pets < /a > this icon flashes, the will... Infected Fanatic Operator ( Maverick-88 Tactical Variant ) - a cultic follower of the firearm... Around Santas Workshop zombie with the black-eyed Gas Mask, or the Navy Compression Shirt server, - network! 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Or Rose-Tinted Glasses dangerous miniboss Infected in Apocalypse Rising 2 a href= https... By yourself Tactical Variant ) - a cultic follower of the Plague Doctor, wearing Olive Urban Camo,. Found, and a apocalypse rising 2 plague doctor of 5.56x45mm NATO ammunition, a Special modified M60 that only has very.