When sortied as the Staff Cat: 15% chance to launch a preemptive strike when coming into contact with any non-boss node on the map when there is a BB, BC, or BBV in your fleet. Enemies hit by this barrage decrease speed by 20.0% (30.0%) for 3s. Additionally, increases this ship's Crit Rate by 1% (10%), and increases her damage against Heavy Armor enemies by 5% (15%). Every 8 times this ship fires its main guns, fire a special barrage (barrage damage scales with skill level). When this ship fires its Main Gun: 15% (30%) chance to inflict double DMG with them. 10s after the battle begins and every 30s after that while equipping the. Can be stacked up to 3 times. Every 20s after battle starts, reduces damage taken by a random allied ship by 1% (5%) for 10s. When own torpedo hits an enemy ship: 5% (15%) chance to cause Flooding for 24s, inflicting damage every 3s (Damage depends on torpedo type/attribute). Shields last for 5s (15s). While this ship is afloat: increases this ship's Evasion Rate by 5% (15%) and decreases the torpedo DMG your Vanguard takes by 5% (20%). And finally, the literal trash-tier Tn traits of Rising Star and Best Friend for gaining experience faster or giving more experience when consumed. Misaligned stats make it a good all rounder instead of a carrier specialist. When the battle starts: increases this ship's RLD and ACC by 3.5% (8%) for each META ship in your fleet (can be stacked up to 3 times). GamingScan is reader-supported. If this ship is equipped with a high-caliber main gun (280mm or higher), fire this barrage every 4 times the ship fires its main guns instead of 8, and improve this special barrage. As long as this ship is afloat, when a fleet this ship is NOT in starts a battle: Every time 2 enemy aircraft are shot down within your Vanguard's AA range: increases this ship's AA by 1.5% (6%) (can be stacked up to 5 times). Once per battle, when a Royal Navy ship in your fleet takes DMG that would sink her: that DMG is negated, that ship recovers 1% (3%) of her max HP, and she evades all attacks for 3s. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This boat takes 20.0% (60.0%) less DMG while resurfaced as part of this skill's effect. Every 20s: 40% (70%) chance to increase this ship's ACC and RLD by 10% (20%) for 10s. In combat, increases Firepower and Reload by 5% (15%), and Torpedo stat by 4% (8%) for all Destroyers from Destroyer Division 8 (. Can only occur once per battle. The experience granted depends on the following: Each Meowfficer has three stats: Support (aka Logistics), Directives (aka Command), and Tactics. When Staff Cat 15% chance to launch a preemptive battleship main gun salvo when fighting any non-boss enemy fleet as long as you have one BB, BC, or BBV ship in the assigned fleet. While equipped as Staff Cat, increase Airpower of all light carriers and carriers in the equipped fleet by a moderate amount based on Command stat. When this ship launches an airstrike, 45% (75%) to launch an aerial barrage of F6F Hellcats (barrage damage scales with skill level). When this ship fires its main guns, increase the FP, TRP, AA, and RLD of all your. When this ship fires her Main Guns: this ship takes DMG equal to 3% of her max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). In addition to skills, each Meowfficer has a number of abilities drawn from a common pool. Each node can only take preemptive strike damage once per source (cat, submarine, missile). This is one impressive cat. Increase own Anti-Air stat by 10% (25%). Damage depends on skill level. Every 35s (every 15s), launch 4 magnetic torpedoes that home to enemies within a short distance of itself (damage is based on skill level). At the start of battle, increases own Luck stat by 5. Does not stack with the same skill. During the second, fourth, and sixth battles, decrease this ship's damage taken by 4.5% (12%). When this ship launches an airstrike, 45% (75%) chance to inflict 234 damage to all enemies, and gradually decrease their speed to 0 over the next 2.5s. Increases this ship's DMG to CVs and CVLs by 5% (15%). Every time this shield is deployed as a result of this skill: increases this ship's FP by 10% (20%) for 10s. Changes this ship's torpedoes to parallel spread. That extra main gun salvo might speed up your fights too. In PvP mode, players participate in real-time . When entering battle: launches a Type 0 recon plane (damage scales with Torpedo stat and skill level), and increases Accuracy by 5% (10%) for all SSs and SSVs in your fleet. When this ship launches an airstrike, increase the AVI stat of each CV and CVL in your fleet by 5% (15%) for 8s. Decreases this ship's OXY by 20 (10). The stats remain the same for every named cat. 12s after this effect activates, or after the Marked enemy is sunk: restores 3% of this ship's max HP and launches another AD-1 Skyraider squadron (this HP recovery effect can only activate up to 5 times per battle). When Health falls below 50%: increases own Evasion by 15% (30%) and recovers 2% of max HP every 2s for 8s. Every 15s: performs a sonar scan that renders enemy SSs detected for 8s. 15% chance to launch a preemptive torpedo strike when engaging any non-Boss fleet on the map. Lets discuss each tier one by one. If your flagship is a CV (not a CVL), restore an additional 1% (5%) HP for that ship. Enemies inside the zone when it spawns have their speed set to 0 for 3s. You can not change them other than leveling them up. After defeating 3 enemy nodes in a sortie, increases own Torpedo stat by 4.5% (12%). Every 20s: 30% (60%) chance to increase Firepower and Accuracy for all cruisers in the fleet by 5% (25%) and decrease damage taken by them by 5% (15%) for 8s. GamingScan 2017-2023. The barrier can block up to 1.5% (6%) of those ships' maximum HP and lasts for up to 5s. If this ship is equipped with a HE Main Gun: increases her Burn DMG by 1% (10%). Belfast, Choukai, Hermione, Hiryuu (retrofit), Jeanne D'Arc, Kawakaze, Le Triomphant, London, Maya, Mikasa, Prinz Eugen, Prototype Bulin MKII, Shoukaku, Sirius, Specialized Bulin Custom MKIII, Victorious, Zuikaku. When this boat hits an enemy with its Torpedoes: for 5s,the enemy hit will take 20% (40%) more DMG from this boat's Torpedoes. Increases the range of torpedoes equipped to this ship to 125 and improves the spread pattern; When this ship fires her torpedoes: 50% (100%) chance to perform an additional Lv.1 (Lv.10) barrage (DMG is based on this skill's level). Every 20s after the battle starts: deploys a shield that lasts for 6 (8)s and can block 6 shells on a randomly chosen ship in your Vanguard; if the shield is deployed on an Iron Blood ship: also increases that ship's FP by 5% (15%) for 8s and heals Weser for 1% (5%) HP. During battle, deploys "Jamming Field - Arizona META." When the assigned fleet contains a CV or a CVL and begins a battle with a non-boss enemy fleet 15% chance of launching an airstrike at the start of battle. 10s after the battle begins and 20% (40%) chance every 20s after that: throws a flare that decreases the Evasion Rate of all enemies in its range by 25%. 10s after the battle starts: launches a Lv.1 (Lv.10) special torpedo barrage (DMG is based on this ship's TRP stat and the skill's level); every 15s after that: increases this ship's ACC by 8% (can be stacked up to 3 times) and fires a Lv.1 (Lv.10) special barrage (DMG is based on this ship's FP stat and the skill level). Increases own damage dealt to Heavy Cruisers, Large Cruisers, Battlecruisers, Battleships, and Aviation Battleships by 10% (20%). Every 15s: commences a sonar scan, revealing the location of all enemy SSs for 5s (10s), reducing their Accuracy by 15% (25%), and decreasing your Vanguard's DMG taken from torpedoes by 5% (15%) for 5s (10s). Upon taking damage: launches a SBD Dauntless squadron (damage is based on skill level); has a cooldown of 20s. When an allied ship's HP falls to 0: 30% (60%) chance to heal self by 3.5% (8%) of own max HP and other allied ships' HP by 1.2% (3%) of their max HP. Meowfficers are companions that you can assign to your fleets in the fleet composition screen. When this ship launches an Airstrike: 50% (100%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level). If you have Oscar, there is no need to worry about this cat. Upon reaching 4 stacks, also increase this ship's TRP by 10.0% (20.0%) and fire the same barrage. Every 20s, calls in air support plane (damage scales with Torpedo stat and skill level). Activates Ashen Might - Helena I (II) once every 15 (10) times the Main Guns are fired. Cookie Notice Fantastic destroyer Staff Cat. If a ship's barrier breaks before its duration expires, that ship will become invincible for 2s. When this ship launches an airstrike, launch an aerial barrage based on the number of CVs and CVLs in your fleet (barrage damage scales with skill level and AVI stat in all cases): Starting from 80% of this ship's max HP: increases this ship's FP and TRP by 1 for every 1% of max HP lost, up to a maximum of 20 (40). Our advice regarding these ships would be to avoid them entirely if you can. (Five Brights), 12% chance of launching 3 planes. When this ship fires its Torpedoes: deploys a smokescreen and a barrier onto this ship. When this ship fires her AA guns: 25.0% chance to increase this ship's AA by 20% (40%), but decrease her FP by 40% (20%), for 3s; if this ship has Eagle Union gear equipped, this AA buff is doubled and the FP debuff does not apply. Grants this ship 100% Evasion Rate for 5s. Increases this ship's EVA by 5% (15%). If Airspace Control status is not Air Denial or Air Incapability: increases own Firepower, Torpedo stat, and Reload by 5% (15%). While this ship's HP is below 60%: the above effect will not activate; instead, this ship's TRP increases by 5% (15%). Slight stat misalignment, but very good skills. Every 20s: 40% (70%) chance to spawn 3 rotating shields (lasts 10s; can block up to 12 enemy shells each). 3 or more: increases this ship's DMG dealt by 1% (10%) for 5s; 6 or more: negates the Detection Gauge value gained from launching this airstrike; 9: this special airstrike is guaranteed to deal Critical Damage. Every 20s: summon Data 857. When firing main gun, 4% chance to increase own Evasion by 20% (50%) for 8s. When your Flagship takes DMG: 40% (70%) chance to fire the same special barrage (DMG is based on the skill's level; 20s cooldown between barrage activations). Each seaplane applies a debuff to one enemy that increases their DMG taken from Kursk by 1% (10%) for 10s (the debuffs can target the same enemy and can be stacked up to 2 times). Increases this ship's DMG dealt to DDs and CLs by 10% (20%). If this ship is in the frontmost position of your Vanguard: decreases this ship's DMG taken by 1% (10%). About equal to Eagle in terms of stat boosts, but the 2nd part of this cat's inherent skill isn't as useful as Eagle's. When you have a solid core of ships, youll be in a good position to tweak your team to your liking, while avoiding the frustration that comes when the games difficulty spike kicks in. The "Cat Lodge", which unlocks at Commander Level 40, is where the Meowfficers live. While equipped as Staff Cat, increase Evasion of all submarines in the equipped fleet by a moderate amount based on Command stat. Every 4th special shell is improved. Every 30s, spawns 2 rotating shields; each shield can block 10 bullets. Azur Lane is a side-scrolling, shoot 'em up RPG-based video game. When hit, 10% chance to refresh the special burn's duration, or re-ignite it if inactive. Whenever own torpedoes hit 10 times (excluding the ones from barrages): launches the same barrage. So, if you have any queries or suggestion, feel free to mention in the comment box. Increases this ship's DMG to Sirens by 5% (15%). Increase map movement by 1 square when assigned fleet contains 3 DDs. Every 16s after the start of the battle: 40% (70%) chance to fire a special barrage (damage is based on skill level). When this boat resurfaces: decreases her DMG taken by 15% (30%) and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increases your Vanguard's DMG dealt by 15% (35%). Fire a special barrage (barrage damage scales with skill level). When launching an airstrike: deploys additional Swordfish planes that launch torpedoes (damage increases with skill level) which reduce the speed of enemies they hit by 40% for 6s. Once the placements are finished, the map starts scrolling and enemies will appear in front of the players fleet. When this ship fires her Torpedoes: 15% (30%) chance to launch a second wave of torpedoes. Decrease this ship's DMG taken by 5% (15%). While equipped as Staff Cat, increase Firepower of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. If you're looking for more round-ups of characters, we have an Arknights tier list, an AFK Arena tier list, a Mobile Legends tier list, an Epic Seven tier list, and many others. For the 3rd and 4th battle: decreases damage taken by 3.5% (8%) for all. This ship takes 10% less DMG from Torpedoes. During battle, if fleet consists of 4 or more Sakura Empire ships, decreases loading time of the first main gun salvo by 25% (45%). 10s after start of battle and 20% chance every 20s after: For 8s, receives 20% (50%) of damage other backline ships take, and increases damage taken by a random enemy by 8% (20%). Increase this ship's FP and EVA by 3% (15%) and RLD by 4.5% (21%) until the end of the battle. 10s after the battle begins and every 20s after that: executes a Lv.1 (Lv.10) slashing attack which inflicts a DMG debuff to enemies hit, increasing the DMG they take from Hiryuu (META) by 5% (15%) for 15s. Increases this ship's FP and TRP by 5% (15%). While equipped as Staff Cat, increase Airpower of all light carriers and carriers in the equipped fleet by a small amount based on Command stat. Possible buffs (25% chance each): Increase own AVI stat by 5% (15%). Quite a few cats are vying for the position of Staff Cat, it might be prudent to pick which cat you'd like in the Staff Cat position and then choose a complimentary Commander Cat. Players have to decide which characters to be placed in each row. Every 10 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special missile barrage using the Buster Borr, and deploys a smokescreen that lasts 5s (DMG is based on the skill's level). Every 5s, or whenever this ship sinks an enemy: increases this ship's TRP and AA by 5% (can be stacked up to 3 times). If this ship is equipped with an AP Main Gun: fires a Torpedo barrage every 20s after battle starts (DMG is based on the skill's level). When assigned as the Command Cat: increases the EVA of all Royal Navy ships in your fleet by a large amount based on the Support stat. For the first 60s of the battle, increase this ship's FP, TRP, and RLD by 5% (15%). Increases this ship's FP and ACC by 5% (15%). When Staff Cat increase evasion for all BB, BC, and BBV ship girls in the assigned fleet. The maximum number of Cat Boxes you can purchase each day is 15. When this ship launches an Airstrike: heals your entire Vanguard for 3.5% (8%) of its max HP; the first time this effect activates every battle, it also heals your entire Main Fleet for 1% (5%) of its max HP and the lowest percentage HP ship in your Main Fleet for another 1.2% (3%) of its max HP. When assigned as the Command Cat: increases the FP and AA of BBs, BCs, and BBVs in your fleet by a moderate amount based on the Command stat. Only two cats have inherent talents that restrict the nationality of ships they can buff. When the battle starts: increases this ship's FP and TRP by 3.5% (8%). Once per battle, when this ship's HP falls below 30% as a result of DMG taken: increases this ship's Secondary Gun Shell Velocity by 15% and increases her Secondary Gun efficiency by 15% (30%). I've listed the cats that have an inherent talent that increases the range of movement. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increases this ship's AA and ASW by 1.0% (10.0%). Every 8s, gains 1 MP. Every 20s: 40% (70%) chance to fire a special barrage at enemies. Every 12s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's AVI stat). A list of Meowfficer types and skills is shown later in this article. Decrease damage Fleet members receive by 3%. Main Gun can be fired twice per reload, and each salvo can be fired independently. Escort ships within the smokescreen have 20% (40%) additional Evasion Rate, does not stack with same skill effect. Do not be afraid to feed a Meowfficer you've been working on for a while to a new duplicate Meowfficer who just arrived with a better starting talent set. When battling a main fleet (battleship node), decrease damage received by Flagship based on Tactics stat. Increases own Reload by 1.5% (5%) and reduces damage taken from shelling by self by 1.5% (5%) per Destroyer in the fleet. For 10s, increases your Vanguard's DMG dealt by 5% (15%) and decreases your Main Fleet's DMG taken by 4% (10%). When this ship fires its Main Guns: 5% chance to increase this ship's EVA by 30% (60%) for 8s. At the start of the battle, if there are no more than 3 The Idolmaster collab ships in your fleet: increases this ship's FP by 100% and improves this barrage. When this ship fires her Main Guns: 15% (25%) chance to fire an extra round, followed by a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Very useful. Enemy DDs and CLs hit by this barrage suffer the Armor Break debuff for 6s. Increases own Firepower by 4% (10%). Increase AVI and RLD by 3.5% (8%) for all CVs and CVLs in each fleet this ship is NOT in. Barrage Enhanced - Close preview (gif). Every 15s: 45% (75%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if this effect fails to activate, this ship instead restores 3% of her max HP). While there are other ships afloat in your Vanguard: increases your Vanguard's FP and Accuracy by 4% (10%). immune to all damage) for 5s (15s). Once per battle, when this ship's HP falls below 30%: decreases the DMG it takes by 5% (10%) for the rest of the battle and for 16s: decreases its Speed by 2 and recovers 1% (4%) of its max HP every 3s. Additionally, when this ship fires its Torpedoes: increases this ship's EVA by 4.5% (12%) for 6s. This Armor Break stacks with other sources of Armor Break.). Meowfficers are companions that you can assign to your fleets in the fleet composition screen. https://azurlane.koumakan.jp/w/index.php?title=Meowfficer&oldid=236217, Creative Commons Attribution-NonCommercial-ShareAlike. While this ship is afloat: decreases the DMG your SSs and SSVs take by 5% (15%). If this ship has the Cargo "Type-Wu Seaplane" equipped: increases this ship's AVI by 15% (30%) and Evasion Rate by 4.5% (12%) and, every 10s, launches a special Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). When Staff Cat increase TRP of all DD ship girls in assigned fleet. Increases the FP of your Vanguard by 5% (15%). 40s after the battle starts: fires a Lv.1 (Lv.10) Grid Fixer Beam (DMG is based on the skill's level) and heals your fleet 3 times for 1% max HP per tick. Every 10s: increases this ship's FP and AA by 1.5% (5%) and fires a Lv.1 (Lv.10) special barrage that penetrates enemy shields (DMG is based on the skill's level; FP and AA buff can be stacked up to 3 times). While equipped as Staff Cat, increase Torpedo of all DD in the equipped fleet by a small amount based on Support stat. Increases this ship's TRP by 10% (20%). Every 20s, 30% (60%) chance to reduce Firepower, Torpedo stat, and Aviation of enemy ships by 4.5% (12%) for 10s. Every 20s: 45% (75%) chance to fire a barrage, damage scales with skill level. When this ship launches her first Airstrike in a battle: 50% (80%) chance (100% on subsequent Airstrikes) to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). While equipped as Staff Cat, increase Accuracy of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. When sortied with Thatcher, Aulick, Foote, Spence, or a DD with. When Health falls under 20%, heal 15% (25%) of max Health. If you look above at the prior destroyer cats you'll note that their inherent talents are technical or only applicable in specific situations. Even just having a single Battleship in the flagship position makes equipping this cat worth it. Additionally, increases own Firepower by 4% (20%) for her first 3 battles of each sortie. Every 15s: changes this ship's Main Gun ammo type to Purple for 8s. If you're running a Royal Navy fleet then this cat will take it to the next level, otherwise it just has a stat increase for BB, BC, and BBV ships. Increases this ship's AVI and ACC by 5% (15%). Once every third time this ship fires its Main Guns: the next shot fired will use Blue ammo. When this ship fires its main guns, 50% (100%) chance to fire a special barrage with guaranteed critical hits (barrage damage scales with skill level). Six T1 skill books can be combined into a single T2 skill book, and four T2 skill books can similarly be combined into a single T3 skill book. Every 20s: fires an improved special barrage (DMG is based on skill's level). Without further ado, lets dive into the tier list. Depending on your fleet composition you might want Ark over Eagle. Every 20s: this ship points her lantern forward, illuminating enemies. Only the one with the highest effect will be active.[1]. All stats are roughly equal on this cat, a very good all-rounder. Each barrier can block up to 1.5% (6%) of Jeanne's maximum HP, and lasts up to 8s. It might be worth keeping the best 2 versions you get of this cat. If fleet has shot down 15 or more enemy aircraft during the battle: increases own Firepower by 5% (15%) and Reload by 10% (20%) for the rest of the battle. Increases FP and Accuracy by 1% (10%) and AA by 5% (15%) for your Z-class DDs; if there is another Z-class DD in the same fleet as this ship: increases this ship's FP and TRP by 1% (10%) and ASW by 5% (15%). After the battle starts: for 60s, increases this ship's FP and TRP by 5% (15%). Decreases the loading time of this ship's Main Guns by 20% (40%). As long as this ship is not. When this ship fires her Main Guns, if your fleet has 5 or more AP: consumes 5 AP and this ship gains a fire, ice, lightning, or wind Elemental Spirit (chosen randomly from one of the unobtained Elemental Spirits) and performs a Lv.1 (Lv.10) elemental attack of the corresponding element (5s cooldown between activations). When the battle starts: increases this ship's EVA by 5% (15%). Meowfficers can respec their Paw Prints by paying a cost of coins: This removes all ability levels gained from Paw Prints and refunds the Paw Prints. Whenever 3 enemy aircraft are shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 1% (5%) until the end of the battle (can be stacked up to 3 times). Upon taking damage: 4% (10%) chance to increase own Evasion by 20% (40%) for 5s (effect has 8s cooldown). Decrease the load time for all this ship's airstrikes by 10%. Decreases this ship's DMG taken from enemy DD guns and torpedoes by 5% (10%). Every 8s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). These barrages always fire from your Flagship position. Every 30s: deploys 2 rotating shields that can each block up to 10 shells. 10s after the battle starts and every 20s after that: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level), and, for 8s, tanks 30% of the rest of your Vanguard's DMG taken while decreasing it by 10% (20%). 30% and 0% of max HP: decreases damage taken by self by 10% (20%). The individual parts of this cat's inherent talent sound great on paper, it's just a shame that it's stat line is more oriented towards front-line ships. Give each of those two ships an HP barrier. When fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 2% (6%). The characters in the game are more anthropomorphic interpretations of World War II warships. Can be stacked up to 8 times. When equipped fleet contains a light carrier or carrier and contacts non-boss enemy units, 15% chance of launching an airstrike. When this special barrage fires: increases this ship's FP, TRP, and RLD by 10% (20%) (does not stack). When sortied as the Command Cat: increases the Accuracy and EVA of all CL, CA, and CB in your fleet by a large amount based on the Tactics stat for 30 seconds after the battle has started when in combat with a BB node. Reduce gun-based damage from enemy destroyers and light cruisers by 5% (20%). If your cruisers can equip torpedoes then this cat gives a massive boost to TRP from it's stats alone. When this ship resurfaces, and when it leaves the battle: fires a torpedo barrage (DMG is based on the skill's level). Once this effect wears off: heals that ship for 1% (10%) HP. When firing Anti-Air Guns, 25% chance to increase own Anti-Air by 20% (40%), and decrease own Firepower by 40% (20%) for 3s. While equipped as Staff Cat, increase Evasion of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. Spawns the shield again 30s after time-out timer. (Armor-Broken enemies take 5% more damage for 8.0s. For 80s after battle starts, increases damage dealt by self by 5% (15%), and reduces damage taken by self by 3.5% (8%) and by other Destroyers in the same fleet by 4.5% (12%). Once per battle, when this ship falls under 30% HP as a result of DMG taken: creates a shield, and restores 1% (3%) of max HP every 3s for the next 10s. Every 15s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this ship is equipped with at least one. Be it because of the very generous gacha, distinctly not predatory monetisation, the shoot-em-up RPG gameplay or the ever-increasing unit roster, Azur Lane stands out among oceans of mobage for several reasons; the most relevant of which, in my opinion, is fostering a Pokmon-esque . If you're running a fleet with Unicorn or Shouhou this cat will help you heal faster. At the beginning of battle, if there are other ships afloat in the vanguard fleet, increases this ship's Crit Rate by 5% (20%). Increase the AA of all BB, BC, and BBV ship girls in the assigned fleet. Upon taking damage, 4.5% (12%) chance to reduce damage taken by 50%. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if this ship has a Sakura Empire Main Gun equipped, this barrage is improved. The game has become quite popular for its unique PvP gameplay. Every 20s: performs a sonar scan, revealing enemy SSs for 5.0 (10.0)s and deploys a shield (lasts 10s). Any excess experience gained from using books will roll over to the next level advancement. While this ship has a Sakura Empire Main Gun equipped: decreases its DMG taken by 4.5% (12%); while equipping a Main Gun from any other faction: decreases this ships AA Gun efficiency by 50%, but increases its Main Gun efficiency by 5% (20%) and Torpedo efficiency by 20% (50%), and also fires a special level 1 (10) torpedo barrage at the same time this ship's All Out Assault activates. Every 20s, actives one of the following effects chosen at random: During the first, third, and fifth battles of each sortie that this ship participates in, increase this ship's AVI by 5% (15%). Each nation has 2 , a variety of , and 2 Meowfficers. When used as enhancement material by other cats, increase. Just getting Meowfficers to level 10~15 is decent. 10% - Value Bandages: Heals all ships in the fleet for 9 HP. When firing main gun: 35% (65%) chance to fire a special barrage (damage is based on skill level). 5s after this ship's HP falls below 50% as a result of DMG taken, or 60s after she enters the battle: this ship leaves the battle. Increases this ship's AVI by 5% (15%). Upon destroying an enemy: increases own Firepower by 0.5% (2%); effect can stack up to 10 times. If this ship has the. Your cat will earn 1 talent point for every 5 levels it gains. If so, then our latest Azur Lane Tier List might be just what you need! 3s after the battle starts, and every 15s after that: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; when this barrage fires, increases this ship's AA by 5% (15%) for 10s). Enemies hit by this barrage are more likely to be targeted by the auto-aimed fire of your Royal Navy and/or META BBs and BCs. If this ship is the only DD in your vanguard, increase this ship's RLD by 10.0% (20.0%) and decrease her damage taken by 1.0% (5.0%). When this ship enters the battle: restores 20% (40%) of this ship's max HP. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage; enemies hit by the slash of this barrage take 15% increased Burn DMG for 10s (barrage DMG is based on the skill's level). When sortieing as Lead Ship, reduces damage taken by self by 4.5% (12%). If Shion has 3 MP: fires a special barrage and resets MP to 0 (damage is based on skill level). Consider putting in the staff cat position when running a CL, CA front-line. If you like to have only one type of ship in your front-lines or your back-lines then select the talents that maximize what your Battleships, Carriers, Cruisers, or Destroyers can do and put them on cats that match those ship types. When the battle starts, increases your Emden's EVA by 1% (10%) and: When this ship fires her Main Guns for the first time in a battle: fires a Lv.1 (Lv.10) special barrage. Putting in the assigned fleet 5s ( 15s ) has 2, a very good all-rounder sortie, own. Heal 15 % ) of Jeanne 's maximum HP, and 2 meowfficers ships they can buff are more to... To 1.5 % ( 12 % ) experience gained from using books will roll over the! A main fleet ( battleship node ), 12 % ) with the highest effect will be active [! Single battleship in the fleet composition you might want Ark over Eagle. [ 1 ] all ships the. 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