Shade gives it a run for its money, but Tempest wins because it has more endurance. Afflictor is what you take if you need a key target destroyed, and you want to take matters into your own hands. Topic: Ship Tier List (Read 178810 times), In-development patch notes for Starsector 0.96a, Quote from: Philder on May 05, 2018, 03:05:54 PM, Quote from: Embolism on May 05, 2018, 02:40:22 PM, Quote from: Megas on May 05, 2018, 04:17:04 PM, Quote from: Dark.Revenant on May 02, 2018, 10:01:18 PM. Another fucking burst firing beam, the Tactical Shockbeam is a mid-range burst beam weapon. Cumulative with Integrated Targeting Unit. If I were to put it simply, it's a high tech version of a Centurion that's better, but a tad more expensive. Hullmod: High Scatter Amplifier - reduces beam range; beams deal more damage and apply hard flux to shields. There's probably a bunch of other folks including new people who figured out which freighter/tanker/transport is most efficient. Support ships in the back might be able to safely use it for artillery however its poor efficiency, fire rate and DPS means that the Heavy Blaster is almost always preferable for any ship that sees direct combat such as the Aurora. The Borzoi is honestly quite outclassed, if you want a phase frigate to deal with fighters and can also EMP ships, the Shade is better and if you want a pure assassin ship, the Afflictor will absolutely dumpster both of them. A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. If you ever wanted a longer-range Burst PD to use it to tickle enemy ships, the ER Pulsed Laser might interest you. They have quite a slow regeneration and are capable of doing light damage to armour. It has everything you want from a support, good speed, excellent shield and the EMP emitter system that zaps nearby missiles, fighter and ships also. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} 3 with a shield, the Vesper is a fast frigate with quite a good armament, letting it destroy similar sized targets. There will be no civilian ships in my lists since I'm first and foremost a bounty hunter who spends a lot of time in combat. My Afflictor, about third or half of the time, dies along with the enemy capital due to being too close to the explosion (and not phasing in time). A fair and reasonable appraisal; nothing I can disagree with. With its increased base speed it partly removes its weakness of being overwhelmed, while having AAF system greatly boosts the potential damage you can dish out. Somewhat of an Enforcer in frigate form, the Bouclier is a frigate with good hull and armour as well as decent armament. The AI tends to be worse at piloting it compared to the Vesper and especially the Kobra Mk. So, before we start, let's define what makes a ship good. Some S tiers are significantly more powerful than other S tiers in one category or another, but the common theme is they're stupidly overpowered. Rank B. Another fun frigate in vanilla is the Monitor, put safety overides, unstable injector, hardened shields, activate the ship's fortress shields and become an unkillable bowling ball. The Voltigeur are regenerating missiles meaning that theyre unlimited and deal modest kinetic damage and it also deals EMP damage as well as some energy damage letting it damage light armour. *The base maximum number of officers you're able to command is 8. Very similar to Ion Cannons and may be preferable if you need a weaker anti-shield weapon that also does EMP damage. The Puddle Jumper is quite unexceptional and mainly functions as a poor mans tank with light PD in a frigate fleet if youre desperate, just keep in mind its a freighter and if it dies you may lose your cargo due to having not enough cargo capacity. Shepherd; A small exploration and salvage ship, adequate in combat. Budget Burst PD, the PD Beamer function very similarly to Burst PD though its weaker overall at PD due to its lower base damage, DPS, 1 less charge and 150 less range. However when burst beams and high powered weapons come into play, they'll pop like balloons. Slippery little devil that can teleport short distances, it is a frigate you'll see very often. Tempest is the fifth-best at escaping next to Hyperion, Wolf, Afflictor, and Shade because of the combination of a tough drone for distraction, homing flares, and excellent speed/acceleration. It is fast and slippery, there's just so many other better options for this role. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and 8 (or 9) for Officers. Feel free to critique and share your thoughts on the tier list. Technology. This tier list is made to attempt to rank the frigate ships included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. However, it has the same issues as the Heavy Burst PD in that its generally better to equip another energy weapon to do a different task from PD such as Gravition Beams to deal with shields and instead use small energy slots for PD but its not a bad energy weapon for PD if you dont need your medium energy for another task. The Monitor should be S+. Not a fan of shieldless ships, Cerberus is a hybrid that is supposed to provide some firepower in battles for its size. Tachyon Lance clone, the Ultra Shockbeam costs 5 less OP and has the same range, fairly similar base damage and DPS though deals far less EMP damage. Combat varies by flagship, and may want frequent respecs if player wants to change flagships frequency. The DME Refit Puddle Jumper Mk. Omega weapon tier list [REDACTED] ships tier list Afflictor: B / S The most famous little phase assassin in the game, still somehow alive after the phase rework. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Shade and Afflictor give Tempest a run for its money, but again Tempest wins because of the fact that the drone effectively doubles its flanking effectiveness. The Blaze Gun is a pretty good weapon if you need your small energy weapon to deal some light damage to armour but its weak against shields so if you prefer a generalist small energy weapon, you might prefer the IR Pulse Laser with its energy damage. Combine the Brawler and Centurion and you get the Kobra. Enables rapid switching between two ships. Topic: Ship Tier List (Read 178807 times), In-development patch notes for Starsector 0.96a, Quote from: HELMUT on April 01, 2018, 02:59:32 AM, Quote from: Dark.Revenant on April 01, 2018, 03:48:35 AM, Quote from: Linnis on April 01, 2018, 10:59:43 AM. The Hybrid Blasters decent firerate means it can somewhat proc it decently meaning it can potentially deal more damage but the chance to proc it isnt that high. This tier list is mainly my own feelings and experience so your experience may differ. They start at level 4-6 with a fixed set of skills and cannot level up. At least that is how the official histories tell it. I can't disagree with the current grades, either. Charge-based weapon like the Autopulse Laser, the Auto Hybrid Blaster fires energy bolts at a high rate. I agree it's the best built tree. It's nowhere near as potent when a skilled human pilots it, but it still provides nice distraction with its presence + ship system. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} Omen is one of those frigates you can use from the beginning of the game, to the very end. Replaces the ECM Package built in hullmod and adds the Sixth Bureau Upgrades built in hullmod which increase flux capacity and dissipation by 5%, reduces sensor profile by 25% though it also increases supply maintenance by 15%. The player can respec their own skills for 1SP0%XP. ), Hullmod: ECCM Package - improves missiles speed and guidance, reduces effect of enemy Electronic Warfare The beams damage however falls off with range and it has 600 range, already not exceptional. The Kobra Mk. The Tireur are regenerating missiles which fires 6 missiles with good energy damage and are capable of threatening shields and destroying armour with the sheer volume of them as well as they will deal a little extra HE damage if they hit armour or hull. Starsector > General Discussion > Best Skill Tree 0.95; . First of all, I am rating this mostly for vanila experience, or vanila with slightly tweaked config settings. Skills that improve the performance of your fleet in and out of combat. PD Laser that costs 1 more OP, it also fires in a burst instead of a continuous beam of the PD Laser. Phantom; A phase raiding transport. You know how the reason you use the Heavy Blaster is for its great base damage for armour cracking or overloading shields in spite of its weaknesses such as bad efficiency? err. i'll look into your suggestions. *Use the "Switch view to target" control (T) to switch between ships. Has the same ability to ignore decoy flares with a better firerate and DPS though it costs 1 more OP and has 100 less range. Skills are permanent bonuses or activated abilities acquired by the player and officers. Unlike the Snow Goose destroyer from the mod, the lesser number of missiles alongside its smaller targets means that the Sylphs missiles often have difficulties hitting its target. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Skipspace can be used to travel faster but probably the most useful thing about it is that it lets you dash sideways to dodge attacks so if you like playing Bullet Hell games, youll probably love this ship already. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Medium version of the Blaze Gun, unfortunately its much worse now. It is basically an amazing distraction to keep enemy ships busy until something bigger can come along and clean up. The purpose of this experiment is to illustrate how well the current set of ships stacks up in the grand scheme of things, which might be a resource for players, but also serves to give insight to modders pertaining to how powerful their ships ought to be in order to avoid being too weak or too strong. A super frigate, the Alauda is an incredibly fast frigate, faster than any of the base game frigates. Easier for you to see it yourself then have it described here. In combat, it replaces the Skipjet Injector ability with Heavy Burn which functions very similarly in that it charges the ship forward, can be cancelled but now can also turn during it. Much prefer old system where skill buffed both shields and phase. Compared to the Vigilance, the Burya has the Monobloc Construction hullmod built in like most Dassault ships which gives the Burya EMP damage reduction, reduced overload time and increased 0 flux speed bonus which is nice as well as the ECCM Package hullmod for free, buffing its missiles. For any other situation, the Autopulse Laser is a far preferable choice especially for the AI. Exploration frigate with the Surveying Equipment hullmod built in, it also has slightly higher cargo and fuel capacity than most frigates. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} The Mario of Starsector, the Eagle is perhaps the most well-rounded ship in the game. The Kobra is a durable frigate that is quite fast which can be further boosted by its Heavy Burn ability. It costs 2 OP less but overall its worse than the ever reliable Burst PD but is ok I suppose if OP is really tight but I would just cough up the extra 2 OP to get Burst PD. These are usually starter weapons that are common and cheap, but outclassed. I'm not sure if I will continue into the mod's [REDACTED] or any other mod tier list in the future, interest for any of my tier list has been really little. Best of all, once of the cheaper frigates at only 4 DP. The Pup is a durable fighter mainly used to deal light damage to armour though its nowhere near as destructive as a dedicated bomber. The damage output is certainly outshined by other frigates, but that's not the point of the ship. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Scarab; A high tech heavy frigate, comes with 5 overlapping mounts and a unique time dilation system. this has been my playstyle to the extent i know little about the smaller ships. 1, replaces both missiles with composite, and the medium ballistics with hybrid so whoopee I guess. Topic: Ship Tier List (Read 178808 times), In-development patch notes for Starsector 0.96a, Quote from: xenoargh on April 07, 2018, 12:48:34 PM, Quote from: Megas on April 08, 2018, 05:41:13 AM, Quote from: TaLaR on April 08, 2018, 05:53:52 AM. I dont think its worth the loss of 200 base damage of the Heavy Blaster which is so much more useful to overload shields, crack armour or straight up murder ships instead of relying on RNG. Good all round frigate but high cost. Higher tiers require a number of skills already taken in previous tiers (not necessarily the one immediately prior). The Scatterlaser also has very limited ammo and a slow reload making it quite bad at sustained combat, even worse than the Autopulse Laser. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If I abuse phase ships, it's combat. Conquest is still C++; a player can do amazing things with it. Good range but with almost everything else being mediocre, I would just stick with Burst PD for PD even though they cost 2 more OP since theyre so much better at it and would use another weapon against ships. Full bonus damage at 600 range and below, no bonus damage at 1000 range and above, Every deployed combat ship grants +1% to ECM rating of fleet. The Shalaika is very weak in direct combat and is mainly Nav Relay fodder as well as light PD at the cost of 4 DP so its probably more efficient to deploy dedicated warships most of the time unless you need the speed boost. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). For most cases, an unbiased player would choose a higher-tier ship over a lower one for the same role. 4 is shields or phase. It pays for this with 4 more OP, less DPS, less ammo and poor efficiency. Hullmod: Advanced Turret Gyros - increases turret turn rate, Hullmod: Nav Relay - increases top speed of deployed ships Hullmod: Operations Center - increases command point recovery rate when on flagship. *The sensor strength of phase ships also contributes to the fleetwide stealth bonus granted by the Phase Field hullmod. Just be sure to retreat it on time since its PPT ticks down fast. I prefer 5/3/7/0 split. Topic: Best Skill Tree 0.95 (Read 27933 times), In-development patch notes for Starsector 0.96a, Quote from: SpadeDraco on May 10, 2021, 07:48:04 PM. Starting with the best S-tier, with exceptional ships, going down to A with solid picks and down the alphabet, ending up with D-tier, filled with outclassed ship hull options. Stay away from this toy gun. For more information, please see our Hybrid ship that's not fast and without a mobility system is obviously risky. Salvage Rig; A destroyer with salvage rig and nothing else. The low damage means its not that effective at making holes in armour but the sheer DPS will threaten most shields and the Alauda can equip 2 small ballistics or energy to deal with armour or utilize its other built-in weapon, the Tireur ATM System. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} AI does reasonably well with it, but you have to ride this baby yourself to truly justify its enormous cost for a frigate. Then it turns into a ticking time bomb just waiting to blow up near an enemy. Starsector 0.95.1a is out! Overall, the Puddle Jumper Mk. D: Underwhelming, but better than nothing. The Husky mainly functions as an escort frigate to other ships. It was a pretty hard choice between Technology and Combat for me, but in the end I chose Tech because of Automated Ships and Gunnery Implants. 1 also replaces the Zone Defense Bit with the Pup Armoured Assault Fighter. But it still remains a very solid ship, being very fast and having a pair of Terminator drones to provide additional pressure (until AI decides to use them as missiles) will always be useful. Wolf; The standard high tech frigate, great mobility with its phase skimmer system. But as far as AI phase ships are handled, this might be one of the better ones, so worth the price if you like having phase ships by your side. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Topic: a good frigate / small ship (Read 8036 times), In-development patch notes for Starsector 0.96a, Quote from: Eji1700 on January 18, 2020, 12:58:21 AM, Quote from: Serenitis on January 18, 2020, 03:01:24 AM, Quote from: Cyber Von Cyberus on January 19, 2020, 04:56:11 PM, https://docs.google.com/spreadsheets/d/1ZlC2ZkiuB0fs5VSDXsmxJy30uRqqZ6oWCQ0ifsvUS9c/edit?usp=sharing. This tier list is mainly my own feelings and experience so your experience may differ. . And even with Makeshift shield generator, it doesn't survive the initial clash in fights. I will naturally take campaign stats into account because after all, it's the campaign where people decide what to do with their credits. More interestingly, it has both Damper Field and a shield though the mediocre shield alongside the loss of speed, armour means the Mk. Phase frigate that is somewhat similar to the Shade, the Borzoi has built in missiles, the Tomino AMM System which are PD missiles similar to Swarmer which mainly seek out fighters and missiles. ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} AI derping itself out from the slightest pressure is something seen often. lol i just 2 minutes ago got a cabal tempest. A situational weapon only useful at very close range to ensure its pellets hit, if you dont want to knife fight the Autopulse Laser is far simpler and reliable to use especially for the AI. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} It has the strongest tier 5 skills. Hey this is pretty good but it's a real shame it's forgotten and halfway done, any chance to see an update? *Nav rating increases top speed up to a max of +20% .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} And PPT problem is solved by simply swapping multiple Afflictors. The S+ tier is purely for its ability to drive circles around the biggest enemy ships and just laugh at them. Hound; A small fast freighter with passable combat ability. Any frigate with some decent peak time and speed can accomplish this, though having strong flux stats will give it better chances of survival. err. Similar to the Ion Pulser, the Hybrid Repeater a fast-firing energy weapon that also does EMP damage. This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. Its a little better against armoured fighters as PD compared to the PD laser at 1 more OP though its a little weaker against missiles though its a decent choice, just be careful to not let it autotarget an enemy ship when there is fighters or missiles nearby. For a frigate, Tempest is an A. The Husky has a decent shield and is somewhat lightly armed making it unlikely to threaten larger ships on its own unless you equip with something dangerous such as Antimatter Blasters though can help its escorted ship in fights by doing a little damage as well as PD with its Goalkeeper and ability, Smart Flares which launches flares that seek out missiles. Damage Control, and Combat Endurance, Deployment point cost reduced by 20% or 10 points, whichever is less, 100% faster command point recovery unless command was transferred to a ship originally without an officer, -30% terrain movement penalty from all applicable terrain, Increases the burn bonus of the "Sustained Burn" ability by 1, Unlocks Transverse Jump - jump into a system through a nascent gravity well, or directly into hyperspace, +3 to burn level at which the fleet is considered moving slowly*, Unlocks Neutrino Detector - detect in-system entities at very long range; unreliable with false readings, +100% target leading accuracy for autofiring weapons, +4% to ECM rating of fleet when piloting a frigate, +2% when piloting a destroyer, +1% for cruisers and capitals. Tends to be worse at piloting it compared to the fleetwide stealth bonus granted by player... Ammo and poor efficiency base maximum number of officers you 're able to command 8... 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