These include: Table of damage reduction provided by Crystal Shield. a Potion reservoir Can store up to 6 doses of a potion (e.g. a Essence of Finality - Stored special attack is not used, but is worn for the accuracy bonus and Soulsplit passive. (Roughly 3.5% average damage mitigation. 2 t Using these simplifications, the damage reduction reduces to. t 1 a n ) [ 1 t A n p Furthermore, there are many secondary armour perks that can be pairied with Biting and Impatient. a Clear Headed: 0.5% accuracy bonus per rank. ahks i afked with pray melee, devo on bar and enhanced devo 4 . This method will net less kills per hour but may be used if you do not wish to put high amounts of effort into a mid level boss. 1 , You can post now and register later. a i d ( [ Crackling 4+Mobile(27.23%)**(7x Explosive components + 1x Dextrous component+ 1x Subtle component) a ) https://www.youtube.com/watch?v=ac0QRUNXazo. + Biting 2-3+Mobile(51.14% for B2M/ 0.01% for B3M)**(7x Direct components + 2x Subtle components) ( t {\displaystyle r_{avg}={\frac {\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{n}d_{i,n}^{(0)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(1)}-\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }\left\lfloor {.05\times R\times d_{i,n}^{(1)}}\right\rfloor +\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(2)}\right]}{\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{n}d_{i,n}^{(0)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(1)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(2)}\right]}}}, r p ( A A + = Aftershock 4 + either Ruthless 1 or Equilibrium 2 (6xIlujankan components + 3xTimeworn components) n {\displaystyle {\begin{aligned}\Rightarrow r_{avg}&=1-{\frac {\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil \left(.05\times R-{\frac {\phi }{\bar {d}}}\right){\frac {1}{p}}}{\frac {p\left(\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil +\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil \right)-p+1}{p^{2}}}}\\&=1-{\frac {\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil \left(.05\times R-{\frac {\phi }{\bar {d}}}\right)}{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil +\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil -1+{\frac {1}{p}}}}\end{aligned}}}. = i 1 t Autocasting Exsanguinate with dual-wield magic weapons will be most effective for this setup. t ( It is important to pray as this method relies on constant healing. a Dark Magic provides extra damage, but you must pay more attention to both your HP and your prayer points. Items for Components. 2 > 1 IF YOU CANNOT GET A METHOD TO WORK DO NOT MESSAGE THE CREATOR(S), It is more than likely user error or cutting corners, use #pvm-help if you cannot get it to work. 1 1 Lucky 6, Absorbative 1 provides on average: 3.97% damage reduction. s For . p Lucky 4, Absorbative 2 (56.53%) Absorbative 4 (100%) Lucky 6, Absorbative 1 provides on average: 3.97% damage reduction. i = b g 1 a d 0 , p t C2+A2 is roughly 3.4% average damage reduction and C3+A2 is roughly 4% average damage reduction. S x ( i n p S Channeller's Ring - Can be substituted for other strong rings (Asylum Surgeon's or Ring of Death ). x ( t ( we have <4% error for ignoring s d 1 Alternative Lucky/Absorbative combinations: Useful if the effect of a spirit shield is needed along with an extended barricade timer. R {\displaystyle a=1} R S 2 = a x = d In general, more enemies attacking the player leads to a higher frequency of ticks that the player is taking hits, lowering the effective attack rate. 1 1. The best odds to obtain it are at level 96, so don't use an extreme invention. = R S ) ) n b n To be more precise, it is really the frequency of ticks that the player is taking damage and not really the attack rate that determines the effective attack rate. p Perk (s) In Slot. , t = d n ( 1 + v d S t i ) The summations (5) and (6) occur in (1) and can be substituted: 1 r .05 a p ( It can be created in armour gizmos. Biting 2+Undead Slayer(83.86%)**(7x Direct components+ 1x Undead component + 1xLiving component) i 0 b ( S , a ) n S 1 ) n 0 There is no visual indication when this perk triggers. a n n A ALL PERKS MADE IN ANCIENT GIZMOS UNLOCKED VIA BLUEPRINTS: Common Materials Uncommon Materials Rare Materials Ancient Materials Custom Perk(Explained below), 2h Weapon slots 1 and 2:Meta is L4r1(35.57%)**/As4e2(18.21%)**or L4e2(11.19%)**/As4r1(34.29%)** + ( b I found 1 RuneScape Wiki article for your search. d t b 0 = ) n c Mahjarrat Aura provides extra damage, but does not provide anything else. t ] 0 In total these 3 filled Xs have a net damage reduction equal to absorb 3. n ) ( d [ t p d S S Press question mark to learn the rest of the keyboard shortcuts. = ) You cannot use ancient gizmo exclusive components in a normal gizmo shell. t t p ( Cryptbloom + Ganodermic Armor - Magic tank armor is required for Animate Dead , and the magic damage reduction from Cryptbloom armor is needed to mitigate enough damage for this afk method. a ) .05 ) b s ( Equilibrium: Increases minimum hit by 3% per rank and decreases maximum hit by 1% per rank. 1 , so for [ b 1 x b You cannot paste images directly. a It can be created in weapon and armour gizmos . S v Vampyrism Aura provides extra safety through its healing. = p n + S ( = Crackling 4+Ultimatums 4(7.855%)**(8x Explosive components) Absorbative is an Invention perk that gives a 20% (22% on a level 20 item) chance of reducing damage by 5% per rank. 2 1 n ______________________________ A 0 t ] .05 s p n {\displaystyle r_{avg}=1-{\frac {\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil \left(.05\times R-{\frac {\phi }{\bar {d}}}\right)\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}}{\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}\left[n+\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil +\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil \right]}}\qquad \qquad (1)}, To simplify even further we need to find the infinite sum equivalents of the remaining summations. A (Roughly 3.5% average damage mitigation. 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