Valve Corporation. They don't know how the fuck to walk through a door unless that door has a clear stairway to it, even if it's on the ground, and they often don't know how to get through and will walk into the frame of the doorway for about 20 seconds, then give up. As a side note, this only recently happened after I fought off a super mutant attack at the settlement. MoreFuckinMeat.esp=1 AlienAssaultRifle.esp=1 The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Eli_Accessories.esp=1 Unfortunately. If you want to do a test to see variety and randomness, you can do this with console: ~. Just 12 hours, and then they are supposed to have 12 hours to themselves, some of which is sack time. Feb 23, 2020. The Fix: Fallout 4 really needs an interface where you can manage all of the settlers from one place. Edit: Mixed results. I don't know what changed, I recently reinstalled DCMS (only having Sanctuary founded, figured it was safe), I hoped maybe it would solve the problem, but it didnt. TNR Shoulder Lamp.esp=0 I even wandered off and came back after doing a few optional/side missions and they were still on the roof. XFlamerNozzles.esp=1 If I hang around long enough eventually they'll go up, but when I first arrive, they'll stand there being confused. OTs-02 Kiparis.esp=0 Slow down when playing Fallout 4 and enjoy the finer points of the game, like Settler A. I. You'd need to open up the CK and add a Defaultemptytrigger. TNR Shoulder Lamp - Alternate Slot.esp=0 Can we get a mod that fixes the path for settlers? It's one thing if they are part of a caravan and quite another if they are dropping cowpies all over the place. This is an idea btw. SOEPack_VanillaMenuFixer.esp=0 All settlers that count for population apart from guards will gather around them. Armorsmith Extended.esp=1 VendorCaps_10k.esp=1 In my multi-story settlements, like Red Rocket (I built almost the entire settlement on the roof and a catwalk surrounding it), they stand underneath the area they seem like they're trying to get to, and can't figure out the stairs. CapStorage.esp=1 LegendaryAllDifficulties3x.esp=1 For some strange reason, if you go back to Sanctuary before Preston, or maybe it is just returning to him too soon after he reaches Sanctuary, you get this strange bug where the settlers script gets hung up. Home Plate Urban Style.esp=0 dinoshelf_retex.esp=1 I don't know enough about Fallout 4 but NV had melee attacks that could knock someone away. Learn more about Stack Overflow the company, and our products. Still, my game is borked. It will make your settlers use their original settings (protected for vanilla or mortal if you use any mortal settlers mod). WarMachine.esp=1 What the roof settlers matters, so well best is to build stairs up to the roof. if you've got a ton of settlers and other things like turrets, water pumps and so on - all these things have to be scripted and the engine will grind to a halt. The more you have the more useless they become. Espaol - Latinoamrica (Spanish - Latin America). Was there ever a fix for this? 2. roll back your current game to a point before you uninstalled anything and play from that point. They can include wanderers, former residents of Diamond City or Goodneighbor, scavengers, former raiders or Gunners, and even Gen 3 synths who are covertly working for the . MrHandyFactoryPaint.esp=1 When you're not in a settlement, the engine moves settlers around without pathfinding. DPAssaultCarbine.esp=0 in the mean time it looks like I also have two new settlers at the rocket. Converging_Conveyors.esp=1 NoLocalLeader.esp=1 LegendaryRarity7.esp=1 Weapon Rack Extended.esp=1 Even if they are assigned to food stuff. BetterSettlersCCAPack2.0.esp=1 When you arrive, it will move them to the closest valid position, which may be on the roof. Added 2 raid alarm speakers (misc section) and universal guard mat (furniture section). Damage Threshold.esm=1 D.E.C.A.Y.esp=1 I tried clearing my appcache, then checking file integrity. Community Forum Software by IP.BoardLicensed to: Nexus Mods. AI pathing just sux. XNoGaussRifleExplo.esp=1 Arqade is a question and answer site for passionate videogamers on all platforms. Is it just me or did this happen less often in previous patch? Do the same for each NPC up there. They already have jobs in Sim settlements (and it's all town settlements not just one), but most just stand around doing nothing. Quad_Technetronic.esp=0 AutomatronSecuritron.esp=1 I work so hard making a really lovely settlement, and it's almsot ruined by the fact all my settlers just fucking stand somewhere and do nothing even if they're assigned to a task. Assign them work and they'll just smartly pick it up. If it's after "work" hours and you have no bar, they'll do this. RangerSequoia.esp=1 Fallout 4 Settlers just standing around in Vault 88 at night N3V4N5 6 years ago #1 I know this isn't a just a problem in Vault Tec Workshop, it's most settlements, but I hate how settlers. [FO4] - [Xbox] Any mod to fix settlers just standing around? Bethesda, has still not fixed this glitch to this day. And, I KNOW it is VANILLA. Settlers are wastelanders living in various settlements across the Commonwealth and the Island in 2287. Prebuilt the required stuff for Sturges, then just spammed him with the completion. BetterSettlers.esp=1 The bartender is hanging out on the roof. They all just end up standing around because they can't go anywhere. AES_Renovated Furniture.esp=1 M16.esp=0 There's gotta be SOME sort of AI fix after 4 and a 1/2 years (not that I'd be able to make it, I don't know shit about coding.) Copyright 2023 Robin Scott. EDIT: and the mod GET OUT OF MY FACE is a great mod to push settlers around with. GatlingRifle-NoIdiotSavant.esp=0 I actually built my settlement in Sanctuary to connect to every roof with stairs going down the side of the houses. CHKFlora.esp=1 and a little rest will fix the problem. Place a roof over it and add a tv and sofa in front of the tv. The speakers are used to mark a safe place to stay during an attack. I drop into people's games using "the dark web" and install invisible town bells. Crafting Workbenches - Far Harbor DLC.esp=1 Issuing more commands to an already lagging script load is only going to make it worse. I've checked it out and they still listen to me when I assign them to do things and they still go to their beds and such but when I fast travel to the area again they're all just standing around once more. N7-Armor-Standalone_by_Ruddy88.esp=0 MoreOrLessXP-Kills.esp=0 1. RobotFaceLightColors.esp=1 Yet Another Piper.2F1E.esp=1 They DO the task, but only technically, not cosmetically.I'm sad. Scrap Everything - Ultimate Edition.esp=1. TrueGrass.esp=1 Fortune Finder Redone.esp=1 DD_AIO Test Mark 1.esp=0 9x39ProjectAWKCR.esp=0 DLCworkshop03.esm=1 Added: some kids markers, Tarberry plantation, schedules for settlers, assignable dancers, grass plots, movable sleeping bags and other features. Snap'n Build.esm=1 create stairs and create a bell to call settlers nearby. XMoreLegendaryApparel.esp=1 The pathing is so bad in Vault 88 that settlers can't get to objects 10 feet in front of them. Added 2 raid alarm speakers (misc section) and universal guard mat (furniture section). create stairs and wait for them to get off or go to sleep. Disable mods like settler sandbox extended. You may wish to consider building a settlement bell. Vault-Tec Workshop Overhaul.esp=1 Yeah, this really sucks, all my settlers just stand in one place doing nothing like zombies, for hours.. and they dont go to sleep btw. They don't do anything but stand there. Along with my weapons shopkeeper. Cute Magnolia Vanilla.esp=1 Install hundreds of mods with the click of a button. Settlers standing around doing nothing at all. Craftable Armor Size - Fix Material Requirements.esp=1 Scarlet_to_Cait.esp=1 DLCworkshop01.esm=1 NAC.esm=1 AdvBubbleTurretSet-Real-SKPatch.esp=0 And, I still have the bug. Clean Water - Tropical.esp=1 MoreOrLessXP.esp=1 I've got some spare time with NHL on Christmas break. strongerRobotsSynthsTurrets.esp=1 Fixed an issue with the issue having issues with other issues. discovery guide. I created stairs and they ignored them, as I mentioned in my post. Settlers are moving around more, but still stay on the first 2 floors and have trouble going through doors. FOC_NCR_Armors_AWCKR.esp=0 ARB.esp=0 Makeshift-Anti Materiel Rifle.esp=1 wait a few in-game days, travel to the slog or wherever you sent them and see firstly if they are there, if they are still idle or if you are able to assign them to anything. perhaps just choose one settler as a test to begin with. EndorsCustomCombatArmor_CAS.esp=1 A subreddit dedicated to everything related to settlement building in Fallout 4 and Fallout 76. QuickTrade.esp=0 Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. DiamondCitySWAT.esp=1 BetterSettlersNoLollygagging.esp=1 He is our resident poet. If you want see your settlers, somethimes, swim, sit, relax. Can my settlers (especially the supply line units) die? Log in to view your list of favourite games. MoreShipments_10.esp=0 LasersNoRecoil - Beam Splitters Patch.esp=1 Look to see if there are any obstacles in their way, are your crops up on a platform? Alternative ways to code something like a table within a table? SurvivalOptions.esp=0 I've always wondered / assumed that it's also important that the stairs be perfectly level with the surface so that no jumping is required to mount them. Install hundreds of mods with the click of a button. Nexus Mods Character Creation Overhaul. EqualArmor.esp=1 So broken. AzarPonytailHairstyles.esp=1 combat_PA.esp=0 Build them a bar and watch them eat noodles instead. RRTV_RobotModelKits.esp=1 NAC-NukaWorld.esp=1 SpotlightFix-300-Shadow.esp=1 Quad_Accelerator.esp=0 The best answers are voted up and rise to the top, Not the answer you're looking for? Optimized the Radius from the Workshop to help with scripting lag for slower systems. The screenshot is the exact location of where I've propped the ladder, but they're just ignoring it. Here's the easy way. create a drink stand far away from the house. Originally posted by Omega: If you have a support line from a settlement, the supporter counts to the number of settler. Thanks for the tip! this sounds like script lag. Homemaker.esm=1 Can you assign named settlers to anything specific? They will go there on their own before the end of the day. Wait for them to go and watch tv. CompactCrafting.esp=1 It may not display this or other websites correctly. And then, you need to stand around by him until he addresses you. Yona_Weapon_DefenseGun.esp=0 FunctionalDisplays-AID-VIS.esp=1 Prewar Beauty.esp=1 EndorsCustomCombatArmor.esp=1 SettlementGarageSale.esp=1 Glorious_Glowing_Plasma_Weapons_by_Diranar.esp=1 How do two equations multiply left by left equals right by right? Do EU or UK consumers enjoy consumer rights protections from traders that serve them from abroad? SCAR-L.esp=0 Move that Workbench!.esp=1 I find that simply fast traveling to the current settlement is enough to move them down in most cases. Fixed an issue with the issue having issues with other issues. I have used the spawn settler console command a couple times, I dont know if that caused any issues. Did you download this settlement, is it from a mod. Can someone please tell me what is written on this score? NoCameraFilters.esp=1 Better High Tech Lights.esp=1 Prismatic - Laser Colors Institute by Diranar.esp=1 create stairs and create a bell to call settlers nearby. Was there ever a fix for this? NAC-FarHarbor.esp=1 These markers are only visible while you are in the workshop mode. 9x39Project.esp=0 DesertDDCap.esp=1 You may not reject these. Anyway, here's my load order, I don't know if it will help solve the problem or find the source, Fallout4.esm=1 I love this game but the glitches and bugs are something else. JCWBuilder.esp=1 All of them have assigned jobs already, but apparently Codsworth's rooftop rave is way more interesting than, you know, guard duty or scavenging or sleeping in a bed. This is MY Bed (Extended).esp=1 ZebrinasWorkshopDevices.esp=1 Zimonja, Jamaica, Lighthouse, Sanctuary, Red Rocket you name it, 22-24 people packed in a single building. Vault 88 is the worst so far and there's nothing out yet to at least help it. Create an account to follow your favorite communities and start taking part in conversations. More often than not one settler stoping in the middle of a path will bork everyone elses pathway as well. I am more than 6 real life days into my save and pretty much did everything wrong about what you described. Rangergearnew.esp=0 Invisible_Guard_Marker-SKE.esp=1 It saves resources. McMillanCS5.esp=1 You must log in or register to reply here. No, sandbox mods do not help. Noticed this with mine too. Some furniture and mats for kids, several guard jobs. it happens sometimes, I go out into the world, do stuff, come back, they're asleep and all the jobs/crops are done. Googling has suggested a "spring cleaning" mod to remove the building entirely (it's the one that has the workshop in the driveway). no_level_reqs.esp=0 Relight.esp=0 Can dialogue be put in the same paragraph as action text? LunchboxDrops.esp=1 Abernathy Farm - Little Village BLUEPRINT for Transfer Settlement, BUNKER HILL revamped - Transfer Settlement Blueprint, Coastal Mansion - A Coastal Cottage Blueprint, Echo Lake Lumber Mill - Mansion and more stuff- BLUEPRINT for Transfer Settlement, Fallout 4 Coastal Cottage Little Mansion and Cottages, For the Minutemen - The Rise of Independence - A Sim Settlements 2 Addon, GLOWING SEA Ghoulification Cult - Transfer Settlement Blueprint, GREENTOP NURSERY hippie settlement - Transfer Settlement Blueprint, HANGMAN'S ALLEY Drifter Central - Transfer Settlement Blueprint, INSTITUTE RESEARCH FACILITY in the Glowing Sea - Transfer Settlement Blueprint, Modern House by a River - Transfer Settlement Blueprint, Murkwater construction site Little Village, National Park Visitor's Center Little Village, NUKA WORLD Daredevil Raider Race Track - Transfer Settlement Blueprint, Oberland Japanese-Style Station - Redevelopment, Red Rocket - Little Village BLUEPRINT for Transfer Settlement, Resident Evil Manor - Settlement Blueprint, SANCTUARY HILLS A Postwar Dream - Transfer Settlement Blueprint, Sanctuary medieval city Settlement Blueprint, SPECTACLE ISLAND Radstag Rider Colony - Transfer Settlement Blueprint, StarLight Drive In Trading Center Settlement Blueprint, TENPINES BLUFF Fort Lamplight - Transfer Settlement Blueprint, The Bungalow at the End of the (Nuka-)World, THE SLOG restored - Transfer Settlement Blueprint, Transfer Settlement Blueprint - Spectacle Command, UNDRCVR Midnight Refuge at Hangman's Alley, UNDRCVR Midnight Refuge at Taffington Boathouse, UNDRCVR MODestly Settled Plans January '23, Vanguard's VIS-G and AWKCR Patches (and Menu patches too), Plants, water effects and other decoration (highly recommended). PackBrahminsToEyebots_ALL.esp=1 Stop followers picking up weapons/force follower active weapon, [Mod Request] AI Wizards/Witches cast more spells, ChatGPT recommended that I ask for suggestions here about fan-modding a laggy game. You could have this all be done via a terminal much like a personnel file. XHomemakerLightsNoShadow.esp=1 Cookies set by third parties may be required to power functionality in conjunction with various service providers for security, analytics, performance or advertising purposes.
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