Fiery Whirl (4 pp). The wear has advantage on all intimidation checks. Asura tend to be slightly taller than humans with more powerful builds. Some Terrestrial Weapon skills require energy points. The bonus to attack and damage rolls increases to a +3. The aura specifies the type of action and number of power points it requires. With the dream ensuring there is so much in common with the other sylvari, experience is cherished for creating uniqueness between them. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 necrotic damage. Allies within the radius get a +1 to their AC until the end of their next turn. The Blood Legion is one of the four High Legions in charr society. This effect comes from the green bubbles that are continuously being sprayed from the mouths of the eels. Sylvari Names. Each creature thats five feet from you must make a Dexterity saving throw. While she did win the revolution, the defeated was so shamed by his defeat that he stabbed her with a poisoned dagger. Your size is Medium. The caster of the spell must make a constitution saving throw taking, on a failed save they take half the damage you took. Some options require concentration to maintain their effects. On rare occasion, twins can emerge from the same pod and they exhibit a greater empathy toward one another. The bonus to attack and damage rolls increases to a +3, and the additional damage taken increases to 1d8 psychic damage. All enemy creatures within 10 feet of the wearer must make a saving throw. The target must make a Dexterity Saving throw taking 3d6 fire damage on a failed save, and half as much on a successful save. There are various asura who proclaim that Eternal Alchemy is not a religion, but rather a science. While playing this harp, the wielder has advantage on performance checks. When you hit a creature with a weapon attack, you can spend 1 to 3 points of Malice. The other two orbs activate giving you a total of four +1 to any stat of your choice. In addition, these forms cannot dual wield auras or overload auras. We are the warriors, hunters, and travelers who experience life first-hand and enjoy the rush of taking risks in order to feel truly alive. Quick Reference; Beginning at 11th level, when you or an ally cast a spell that targets you, you can also have it affect your current beast companion with the spell if the beast is within 30 feet of you. Soulcleave's Summit (7 ep). Until the end of your next turn, if you or any of your allies within a 10 feet diameter circle hit on an attack. Assassins of the Depths Adapted to even the most extreme ocean depths, your weapon attacks are not at disadvantage underwater, and you ignore any of the drawbacks caused by a deep, underwater environment. Each legend describes effects you can create with it by spending a certain number of energy points. As punishment for his actions was turned into an Envoy upon dying, yet he used his new power to create an army. Your current hit points and hit point maximum are both reduced by the number of hit points you spend. While wielding this harp, whenever a vocal spell is casted the dice used cannot be less then half the max total. During the day it has a pure white glow. Elemental Focus. Each trap takes a portion of your daily light, which you have an amount equal to your charisma modifier + proficiency bonus. Its riser consists of a dryad carrying a golden spear with a thistle texture overlay that pulses gold. Monster Wrestler You count as one size category larger when grappling creature larger than yourself, in addition you can use a bonus action to attempt to escape a grapple. You have a total of six arms granting you several benefits. Each effect option has a name, and the power point cost of that option appears in parentheses after its name. Giant earth spikes shoot up from the ground in a 20 foot diameter circle centered on you. Families are recognized but adult charr have very little contact with their parents or offspring, but sometimes keep tabs on each other for events which could reflect back on the familys reputation. Once the save has been made the target can't be frightened by this ability for another 24 hours. The two known specializations are the Weaver and the Tempest. Charr acknowledge other races' gods as beings of power but do not see them as something worthy of worship. Over the ages, however, after constant upheaval, they now sequester themselves away to be among one another. For 3 Daily Light you can place a Purification trap when placed. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Asura_(5e_Race)&oldid=1623893. At 10th level your soul has become so tainted from the harvesting of Life Force that you can use necrotic energy to heal yourself. Mountain and desert temples are their homes, and they live among other asura just as prone to outburst as they. Shout at a target causing their soul to feel pain. The target must make a Constitution saving throw, on a failed save the target is poisoned. The limit is based on your Revenant level, as shown in the Energy Limit column of the Revenant table. The Last King of Deldrimor Dwarf clan. Raven represents, cunning, trickery, and knowledge and is the animal spirit of the norn that is associated with the Underworld and the spirits of the dead. You gain oath spells at the paladin levels listed. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage. It also details whether you must concentrate on its effects, how many targets it affects, what saving throws it requires, and so on. Each mirage cost illusion points. Focusing on this aura makes a gems on you give off a much larger gleam in the sunlight, making it shin bright like a diamond. Every norn hopes their legend will be told by the skaald and celebrated at a moot with story and song. The following spells to the list of spells the staff may be used to cast are added: While holding this staff, the wielder gains a +2 bonus to spell attack rolls, and their spell save DC increases by 1. Water aura makes it cold damage, Fire is fire damage, Air is lightning damage, and Earth is force damage. Pain Absorption (4 ep). The raven lasts for the duration of the spell. As a Bonus Action, you can move your Deadeye's Gaze to a new target while retaining your Malice points. They are known for their prowess in traditional battlefield combat. For 15 Life Force, make a two strike with your scythe that cuts into the soul of your target. This means the possibility for new legends is almost guaranteed. Most often, such relationships come out of two asura who fall in love with the same beautiful concept. Can't take reaction until the start of their next turn. When you reach 14th level, this extra damage increases to 2d8. The wielder can cast Animal Friendship through the bow. Races. You or your allies can go through the portal and appear at another one of your choice. As a reaction to making a dexterity saving throw, dodge backward through the Astral Plane. At 1st level, you know one Legend of your choice. Enemies can only attempt to cross the ring once per turn, while Allies can cross the ring for free. Once a guardsman then body for the emperor, he started to deal in dark magic after being feed a lies by demons. Shroud yourself with dark armor making you harder to hit. The Bifrost is a rainbow staff surrounded by an ever glowing rainbow aura, and has crystalline shapes floating around the tip. Impossible Odds (5 ep, per round). We love to learn and spend time reading and studying. At the start of your turn you use your bonus action to create a continuum split in an unoccupied space within 5 ft of you. This rule means you cant concentrate on a spell and a legend's effect at the same time, nor can you concentrate on two auras at the same time. Empower your your sword so that it slices the air around a target you can see within 40 feet. A storied race in many senses, asura are an ancient race that are said to be lacking in the self control their human descendants have. Most are empathetic creatures and follow a good allignment. Shout in a way that chills the targets soul to the point they begin to freeze. As the bolt is let go, but before it hits the Elfs body becomes covered in stone and the bolt bonces of the dense rock. At the end of your turn, the weapon comes back to your empty hand. Prior to emergence they share a bond through the Pale Tree which they call the Dream of Dreams. Additionally as a free action the wielder can make the blade deal thunder damage rather then slashing. The crystal studs in the armor seem to radiate physic energy. When you hide in such an area you are Invisible until you Attack or take another Move or Dash action. For 3 Life Force, imbue your scythe with necrotic energy, and strike a foe you dealing 4d6 necrotic damage. ; when that number goes up for you, choose a new legend. Home; Rules . It wouldnt be uncommon for an Elementalist to be living alone until they feel they have learned enough about the elementals in order to safely manipulate them. Must succeed on a Dexterity saving throw against your spell DC or be knocked prone. The bonus to attack and damage rolls increases to a +3. Asura tend to practice serial monogamy, in that they have a serious romantic relationship with only one other asura at a time. Your Constitution score increases by 2, and your Dexterity score increases by 1.Age. You regain all spent illusion points after a long rest. Upon the commander's death he or she reviled that the pack was the reason they were a good commander. As an action, collect your energy and release it healing allies next to the tablet a number of d4 equal to the amount of energy points spent. This doesn't work on the grapple or restrained condition. While you are raging a fourth of the damage you deal regain as hit points. This unusual shield is forged to look like a giant bowl that has a spirit of a quaggan in it. As an action launch a chain at foe you can see within 60 feet. Revenants that invoke her also get to summon her warband that she lead. Eagle Eye You have proficiency in the Perception skill. The few that remain seclude themselves in temples, some seeking to control the wild energy within and others seeking to hone it as a weapon. It obeys any verbal commands that you issue to it (no action required by you). One of the small orbs on the trinket projects a celestial body giving you a +1 to any stat of your choice. Teleport and unleash an attack that blinds your target and nearby foes. They use energy to power their legends and terrestrial weapon skills, rules for which appear at the end of this document. Creatures within a 10 feet circle centered on the shade must make a Wisdom Saving throw, on a failed save they become frighten of you. You regain all expended spell slots when you finish a long rest. Your power point total returns to its maximum when you finish a long rest. The Predator is a fiery sniper-rifle-esque rifle skin with a charr head that breathes fire when drawn. Due to the proximity of your arms, you cannot wield more than two weapons at a time that do not have the light property.Ceramic Skin. As a bonus action you can Dash (flying) with your wings. These forms have 1/4 of your max HP and 5 power points that they spend on auras of their element that you know. This trap has a 10 feet diameter circle centered on your location when placed. Soothing Stone (1 ep; conc., 1 min) As a bonus action, you can start the process of mending your body. The elemental auras are presented here in alphabetical order. Eventually they will no longer need the blindfold, assuming they need one at all. You can only use one maneuver per attack. Whenever the wielder uses their Cutting Words feature while wielding this harp, the target has disadvantage on their next saving throw. 5e SRD > Creature Families: Asura. In addition you learn to extra necromancy cantrips of your choice form any spell list. I was working on classes, but I couldn't find the right place to start. At 20th level you have completely mastered the ability of using and swapping legends. Few have ever seen them and lived to report it. The next attack roll against the target by an attacker other than you has Advantage if the attack is made before the start of your next turn. As a reaction to having a necromancy spell or necromantic ability cast on you, if it deals necrotic damage, you can use the energy to heal yourself rather then damage you. You gain additional malice every time you get a critical hit or you reduce your marked target to 0 hit points. Some options let you spend additional power points to increase a disciplines potency. Invocation. Now when you use your second wind ability you can also remove one of the following conditions: Blinded, Charmed, Deafened, Frightened, Incapacitated, Poisoned, or 1 point of exhaustion. Summon the spirit of Visk Icerazor to magically bombard your enemies with debilitating fire. Languages You can speak, read, and write Common and Charr. you came here for 2:54subscribalso follow me at https://www.twitch.tv/gudoltumfor 2 more inches of heightDiscord - https://discord.gg/MN4ZcW52MN -pls go play. Allies inside the circle or that end their turn in the circle heal 2d4 hit points. To cast one of these spells, you must expend a slot of the spell's level or higher. At one point or another they have weaved some of their elemental energy into particular weapons. You can only have one companion out at a time, the others are stored in an amulet, necklace or ring that you wear at all times. This blocks any magical and non-magical single targeting projectiles. The HMS Divinity has a base damage of 1d12 + Dex Modifier force damage, with a range of (200/800). Once per long rest you can give this ability to ally you can see with 30 feet or have a target within 30 feet makes a Wisdom saving throw or takes a penalty equal to your proficiency modifier. Stop Flowing (1 pp). Asuran Colleges. As a bonus action, harden your darker soul to resist all damage types except physic and radiant damage until the end of your next turn. According to Kranxx, norn generate a considerable amount of body heat at the slightest exertion. It is believed once complete mastery is gained over the Eternal Alchemy, mastery will be gained over all of Tyria. Inspiring Reinforcement (2 ep). describes the benefit you gain when you choose that aura for your elemental focus. To use that option, you must spend a number of points within that point range, still abiding by your energy limit. As an action the wearer can activate the wings, giving them a fly speed of half there walking speed. Norn usually have a great sense of personal honor, for a norn without respect from others is already forgotten. Allies inside the circle can spend a number of hit dice equal up to your Wisdom modifier to heal themselves, while at the same time they are cured of the poisoned, burning, fatigued, or stunned condition. When they're old enough, if they qualify, they join one of the three asuran colleges: The College of Statics, College of Dynamics, and College of Synergetics. The Minstrel is a golden rooster harp. On a failed save they are knocked back 20 feet, take 4d10 force damage, and are knocked prone. Instead, the sylvari simply 'know' their names upon awakening, though why is never explored and the sylvari do not question why this is. Flawed Being in the Flame legion has lead you to be racist against non-charr, especially humans. As an action shoot a water arrow at an ally within 100 feet healing them 1d6 + your Dexterity Mod rather than dealing cold damage. Hit or miss, the shard then explodes. Asura use names based on Hindu tradition, and their system of writing is said to have birthed Sanskrit. How they work and what Mantra's you know can be found on the next page. They value strength and anything that can aid them in war, giving little regard to "lesser" races and thus tend to be more Neutral rather than Good or Evil although both exist. Normal Speed: Tieflings have a base speed of 30 feet. Slide forward, hurting all foes in your path. The Eternal Alchemy. The charr are a military culture and their society, technology and relationships are very much focused on supporting war. Vanish At 3rd level you can cast the spell Invisibility. As an action you can spend power points to increase your movement speed another 5 feet per power point spent. The Legendary Dragon and Renegade Stance seem to give a portion of their power even when not being invoked. For 12 Life Force, swing your scythe around yourself causing all creatures within 5 feet of you to make a dexterity saving throw. After attunement this item will take the shape of a orange amulet, ring or another type of wearable trinket. As an action you can over load your aura, it does one of the following affects depending on the aura you have. As you deal damage, you deal an additional 1d6 fire damage until the end of your turn. Once on each of your turns when you hit a creature with a weapon, you can deal an extra 1d8 elemental damage to that target. At 1st level, you learn two additional elemental auras of your choice. All enemies within 5 feet of you after you teleport must make a Wisdom saving throw or be under the affects of the confusion spell until the end of your next turn. The description for the traps and how they work can be found on the next page. There is no balance in nature, nature is as it is an always changing battlefield full of destruction. Asura are a very short race that typically have slender builds with the head, hands and feet being larger than expected. Exordium is a mysterious blade made from a unique crystal renaissance and magical metal blends that are not commonly found on the material plane. The wielder gains proficiency in performance skill. An asura's name often consists of a short, sharp first name with one or two syllables. The trap will last for up to 1 minute, someone / thing activates it, or you dismiss it. 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