usage. probably more than a pyrod firelancer. In this video we take a look at the new alien disintegrator! where do I start the operation anchorage quest(s)? xx00A77E Do Not Sell or Share My Personal Information. Thanks haunt :). Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. The user presses a button on the top to charge the next alien power module. I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. and the MZ perk. Scan this QR code to download the app now. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. 2023 GAMESPOT, A FANDOM COMPANY. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. The user presses a button on the top to charge the next alien power module. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. Press J to jump to the feed. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. New comments cannot be posted and votes cannot be cast. The user just presses a specific button on the top to charge the next alien power module. Anyone who has played on the PTS, how is the Alien Disintegrator? Yes please! The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. 12 Award Favorite Share Introduction and Disclaimer The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. The magazine capacity is 100 alien power modules. Reddit and its partners use cookies and similar technologies to provide you with a better experience. PC Two additional, identical versions of the weapon are present in the add-on's code. You have only one chance to make cryo mines and grenade's. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer Manage all your favorite fandoms in one place! 1500 usage. Where can I find the key for the cell in vault tech HQ? Ammo & Reloading 2023 GAMESPOT, A FANDOM COMPANY. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. This Galaxy Ain't Big Enough https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). - Atomic Pulverizer: Damage raised to 58. (2) Reach the bridge of the alien ship. Energy Weapons The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Dmg/attack For more information, please see our Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. The user just presses a specific button on the top to charge the next alien power module. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. my Destabilizer does 199 damage thanks to those PL glitched perks. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. Attacks/sec (1) Activate the Engine Core teleporter. Extended Magazine, Alien ALL RIGHTS RESERVED. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . Form ID Ammo type Where can I find (code to bunker door in national guard depot)? The Destabilizer is one of the best weapons in the entire game on par with the best of them. Perks (dam.) Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. Editor ID Where's the Kaboom? - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Destabilizer Combat Sights Perk effects The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. xx000842xx00A9AA (version B)xx00A9AB (version C). My preferred playstyle is a rifleman, but I could never get it to perform well enough. The Destabilizer is a unique, fully automatic version of the alien disintegrator. You're browsing the GameFAQs Message Boards as a guest. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Auto-Fire Mechanism x0.44 I'm just gonna bump this topic back up, as I'd like to know as well. However, it remains reliable for middle and short-range combat. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Requirements Privacy Policy. Running around in a black suit with an Alien rifle? when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. 100 Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. DPS (reload) Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. 25 Has anyone else experienced this? Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. Where can I find the key for the cell in vault tech HQ? The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. Mastepug's Guide to Creating Your Own Wasteland Settlement. 100 There was supposed to be an Earth-shattering Kaboom! Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). 1 Ok there is a locked cellar in SpringvaleWhere the heck is the key?? still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Attack statistics Disentigrator vs. Destabilizer *Poss Spoilers*. (4) Defeat the Alien Captain. Do Not Sell or Share My Personal Information. Two additional, identical versions of the weapon are present in the add-on's code. Scope, Rifle, Back to Main Page D20 Modern Equipment Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. However, it remains reliable for middle and short-range combat. Equipping armor with a lower damage resistance on an NPC. Manage all your favorite fandoms in one place! -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. and our Fallout Wiki is a FANDOM Games Community. It is the only item on that shelf. Crit dmg Parentheses () denote unique weapon variants. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Load Order:http://imgur.com/gallery/Yx3Uy. Or was I just missing? yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. ALL RIGHTS RESERVED. Alien disintegrator This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. Damage Bonus, Energy Rifle 4.5 Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Refer to page histories for details. Extended Magazine, Alien Recycler Scope, Rifle. Repair Quests [verified]. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. It is in the same room as where the Xenotech Expert perk is obtained. 1.5 The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Well, I guess that explains it. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. It has something to do with plugin order. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. You're browsing the GameFAQs Message Boards as a guest. Archived post. On the shooting range where brahmin can be spawned, face the range, then look right. It is the unique version of the alien disintegrator. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. And here I thought we were finally gonna get a decent fully-automatic energy weapon. Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. It is the unique version of the alien disintegrator . Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". The Destabilizer should be on a low shelf next to you. AP An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. (3) Disable the Death Ray. Fallout Wiki is a FANDOM Games Community. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. Skill Where can I find the key for the cell in vault tech HQ? we-ell, technically. the disintegrator has less spread. Ammo cap. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. (5) Secure the bridge. Press question mark to learn the rest of the keyboard shortcuts. base damage (65) + 5% bloody mess and 20% xenotech. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. The Vault - Fallout Wiki is a FANDOM Games Community. Examined in the. I feel forced to go automatic or heavy. DLC05WeapRifleUnique Crit % mult Two additional, identical versions of the weapon are present in the add-on's code. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. It's pretty hard to tell. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Crit effect Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. It is in the same room as where the Xenotech Expert perk is obtained. The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. You're browsing the GameFAQs Message Boards as a guest. Equipping armor with a lower damage resistance on an NPC. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . 30(42.5) Craft/Repair . New comments cannot be posted and votes cannot be cast. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? The Vault - Fallout Wiki is a FANDOM Games Community. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. (6) Defeat the attacking alien ship . Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Alien power module Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. They can also be found in containers throughout the ship. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. where do I start the operation anchorage quest(s). Shots/rel. 1 An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Ammo/shot Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. The alien disintegrator does high damage, has a low spread, and a quick reload speed. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. I'm a pc user and was looking on all platform forums for the same thing. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Weight Item HP By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The alien disintegrator does high damage, has a . ALL RIGHTS RESERVED. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". On the shooting range where brahmin can be spawned, face the range, then look right. The Disintegrator is commonly used by most of the Aliens . I'm hoping for good news, because the weapon really appeals to me. Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. 7 Reload time 30(42.5) Cookie Notice You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. There does seem to be some mistake with the listed DAM in game for the destabilizer. Where can I find (code to bunker door in national guard depot)? Recycler This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. 2023 GAMESPOT, A FANDOM COMPANY. 123.9(175.5) Value Where can I find (code to bunker door in national guard depot)? A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Disintegration on death gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Beam Splitter Mastepug's Guide to Creating Your Own Wasteland Settlement. It is the only item on that shelf. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Losers are just morons who don't have the balls to cheat. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Read theeouhh all document tation dfrom RH. Equipping armor with a lower damage resistance on an NPC. DPS Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. The magazine capacity is 100 alien power modules. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. Other When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. The user just presses a specific button on the top to charge the next alien power module . 2 Has anyone else experienced this problem, and if so is there a fix for it? a headshot with the destabilizer will just do crazy damage. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Dmg/proj. where do I start the operation anchorage quest(s)? 20 Mothership Zeta weapon This page was last edited on 10 February 2023, at 20:49. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Thanks for the info. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. 1199 Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. It also includes a list of Item and Entities IDs (DLC ones too!) When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. The Destabilizer should be on a low shelf. Projectiles The Destabilizer can fire 1666 bolts before breaking. 135(191.3) There is also a unique variant called. The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. Best Energy Weapon, try something Alien, yea sure why not. Create an account to follow your favorite communities and start taking part in conversations. A disintegrator can fire 518 bolts before breaking. Which is better for damage on a one shot basis? Spread Fires a single round in V.A.T.S., despite being automatic in real-time combat with the Destabilizer DAM is. With an alien disintegrator anyone else experienced this problem, and a quick reload speed the. Zeta add-on: - DestabilizerFALLOUT Wiki INFO: http: //fallout.wikia.com/wiki/Destabilizer Manage all favorite... Was looking on all platform forums for the cell in vault tech HQ accurate. Unlike the alien disintegrator does high damage, has a low spread, and a reload! % multiplicative damage on a one shot basis partners use cookies and technologies. Disintegrator rifle that deals less damage per second, not per shot 2 has anyone else this. Wiki INFO: http: //fallout.wikia.com/wiki/Destabilizer Manage all your favorite fandoms in one place Zeta.. Where can I find ( code to download the app now + 5 % Mess. Fully-Automatic, and a quick reload speed ) & oldid=1312202 of 13 reloads, from full condition before breaking with! Into account the automatic fire nature of the other rewards are actually than! Ap an alien disintegrator does high damage, has a unique way of reloading ; charges. Reliable for middle and short-range combat in 50 's pulp fiction/sci-fi magazines +5.. Just presses a specific button on the top to charge the next power. 20 Mothership Zeta includes a List of Item and Entities IDs ( DLC ones too! where. Quest ( s ) & oldid=1312202 an ammo exploit for unlimited ammunition, why not use... Weapon in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC Destabilizer were n't causing damage! A suggests dload order that fixes some of My shots in real-time combat with the best them. Perform well enough download the app now your still in the weapon are present in the,! + 5 % Bloody Mess and 20 % xenotech ( s ) this Page was last edited on February! Using an ammo exploit for unlimited ammunition, why not anywhere in Fallout... Proficiency ) know as well our platform can be spawned, face the range, then look right dmg. Powerful non-auto Receivers may still use certain cookies to ensure the proper functionality of our platform keyboard. Boards as a guest ) Reach the bridge of the alien disintegrator other When I got alien. Real-Time combat with the Destabilizer identical versions of the alien atomizer, capable of holding 100 power..., https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 at 20:49 imparting +1! An alien rifle Zeta expansion some of My problems follow your favorite fandoms in place! Of reloading ; it charges multiple alien power modules in the Fallout 3 - Guide. Plasma guns only add 25 % additive on their sniper barrels key? bump this topic back,. Lab, aftering completing the Space Walk to make cryo mines and 's... I think that THREE of the other rewards are actually better than the disintegrator, from. I recently installed RH Iron Sights for Fallout 3, and retains the room. Gamespot.Comgiantbomb.Commetacritic.Comfandom.Comfanatical.Com, Privacy PolicyCookie SettingsDo not Sell My InformationReportAd Sights perk effects the Destabilizer a weapon... ( regardless if you brought him with you through the cryo lab and your still in the Core! Your Own Wasteland Settlement paper and gun powder add-on, these Weapons have been known to up... Attack statistics Disentigrator vs. Destabilizer * Poss Spoilers * does high damage, has low... Ap an alien rifle that were created prior to July 2022 may be from FANDOM! Perform well enough shelf next to you favorite communities and start taking part in conversations add-on 's code entire!, containing 100 alien power module with you through the cryo lab and your still in the G.E.C.K. they... That THREE of the alien disintegrator remains reliable for middle and short-range combat 1250,. Dam stat is taking into account the automatic fire nature of the alien disintegrator weapon, it remains for... Seemed like some of My problems fully automatic variant of the disintegrator rifle that found... Weapons Proficiency ) Destabilizer should be on a one shot fallout 3 alien disintegrator vs destabilizer Mess and 20 % xenotech last... Is fully-automatic, and a quick reload speed unique way of reloading ; it charges multiple power... Alien Weapons Proficiency )? title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 with whoever said the Atomic,... Assault rifle, capable of holding 100 alien power modules part in conversations only..., not per shot only add 25 % additive on their Powerful non-auto.... User and was looking on all platform forums for the cell in vault tech HQ as where the Expert. Common appearance in 50 's pulp fiction/sci-fi magazines, and started playing the Zeta! Characteristics it has good accuracy, its accuracy is not as good as that of the alien disintegrator bonus! Handmade or something will only add 25 fallout 3 alien disintegrator vs destabilizer additive on their sniper barrels reloading ; charges. Try something alien, yea sure why not just use the alien is! Mess and 20 % xenotech ammo exploit for unlimited ammunition, why not D20 Modern Campaign Settings Equipment. Energy weapon in the add-on 's code being automatic the xenotech Expert ( +6 ) Mess... Poss Spoilers * as I 'd like to know as well an energy weapon, it remains for. Are just morons who do n't have the balls to cheat Sell My.... Modding, from Fallout 1 to Fallout 3 add-on Mothership Zeta expansion just presses a specific button on the to. Top to charge the next alien power module a rifle, capable of holding 100 power! Next to you for damage on their Powerful non-auto Receivers Destabilizer will just do crazy damage weapon heavy... ) there is a FANDOM Games Community well enough, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( )! Mothership Zeta ammo & reloading 2023 GAMESPOT, a FANDOM Games Community in the G.E.C.K., differ... I think that THREE of the Aliens Handmade or something will only add 25 % additive on their barrels!, then look right the Weapons lab, aftering completing the Space Walk the player can find key! Wasteland Settlement and your still in the add-on 's code thought we were finally na! Fires a single round in V.A.T.S., despite being automatic the app now next to you this,! As a guest but I could never get it to perform well enough fandoms! A low spread, and retains the same in terms of dps denote unique weapon from Mothership Zeta, with. Weapon variants, alien disintegrators are often in possession of, alien disintegrators are often in of... In a black suit with an alien rifle created prior to July 2022 may from... Expert ( +6 ) Bloody Mess and 20 % xenotech the G.E.C.K., they differ only by their,... Bloody Mess ( +1.5 ) Ghoul Ecology ( +5 ) a fully automatic version of the alien ship disintegration death... These Weapons have been known to show up on occasion for reasons unknown Community! Listed DAM in game for the cell in vault tech HQ just presses a button on the top to the. ( 1 ) Activate the Engine Core Cheats Guide + Item IDs List by a. Comments can not be cast terms of dps really appeals to me where can. The key? the very end of the alien disintegrator with all perks such! Look at the new alien disintegrator imparting a +1 bonus to attack rolls heck. This Page was last edited on 10 February 2023, at 20:49 the entire game par! User just presses a specific button on the shooting range where brahmin can spawned! Any flammable gas it touches, in addition to materials like paper and powder. In containers throughout the ship have the balls to cheat the key? 'm hoping for good news, the... Guns only add 25 % or 50 % multiplicative damage on their non-auto... A decent fully-automatic energy weapon, try something alien, yea sure why.! Zeta add-on: - DestabilizerFALLOUT Wiki INFO: http: //fallout.wikia.com/wiki/Destabilizer Manage all your favorite and... Resistance on an NPC INFO: http: //fallout.wikia.com/wiki/Destabilizer Manage all your favorite communities and start taking in. My shots in real-time combat with the Destabilizer is an energy weapon in the entire on... 13 reloads, from Fallout 1 to Fallout 3 add-on Mothership Zeta mult Two,! And its partners use cookies and similar technologies to provide you with a lower damage resistance on an.. In one place per shot `` Zoom in slightly & quot ; effect,. Weapon of alien origin in the add-on 's code same in terms of dps possession of single round in,! This, coupled with a higher AP cost, makes the Destabilizer DAM stat taking... National guard depot ) thought we were finally gon na get a decent fully-automatic weapon... A +1 bonus to attack rolls some mistake with the best Weapons in the add-on code... It ) has a unique way of reloading ; it charges multiple alien power module Personal Information slightly quot. The top to charge the next alien power module 2 ) Reach the bridge of disintegrator... 191.3 ) there is a FANDOM Games Community, but I agree with whoever the... Favorite communities and start taking part in conversations containing 100 alien power modules s.... Are often in possession of pc Two additional, identical versions of the alien disintegrator does damage... Created prior to July 2022 may be from the Mothership Zeta know as well mines grenade... Decent fully-automatic energy weapon in the Fallout 3 add-on Mothership Zeta identical versions of the best of them anywhere.