So submitted for the approval of the Midnight Society, I present to youthe Hidden Shrine of Tamoachan. z -:t Vl ":r: 1w 10u. When a creature enters a pressure plate square, the panels swing out from the walls, barring the corridor. Of course, you might not have my particular objection, or you might have a player who likes doing that sort of imposter-impersonator roleplay thing. When first released, it was probably TSR's 11th adventure, its final monochrome-covered adventure, and just the third adventure written by someone other than Gary Gygax. Grid and no-grid options of each map are provided. Of course they have leap years in D&D; dont be silly. Learn how your comment data is processed. He finished it in a 48-hour typing session, in which he accidentally changed the name of the location from Tomoanchan to Tamoachan. Surviving means escaping as quickly as possible. The map in the POD version is nigh unreadable. In addition, all doors have hp 80, AC/Reflex 4, and Fortitude 12. And eventually it might come back to bite you as the DM: what happens if the solutions to the challenges just arent coming along, and its taking forever, and the characters somehow arent being poison-gassed to death? If the characters spend too much time in certain areas of the lower chambers exploring, fighting, or taking other actions that delay their search for clean air, they must make additional saving throws against this effect, as noted in certain locations. Even if theres no big arcing plot to the module (and Im not sure there needs to be), I think this module could benefit from the flavorful exploration that 5th Edition seems to encourage. The general features of the shrine are fairly unremarkable, except for one rather interesting feature. at Origins 1979. Seven maps at 70 DPI ready for online use. Just make sure you dont lock anyone on the wrong side of the trap, because then they wont be able to get through into Area 3, and they cant escape through Area 1 either without being able to fly or something of that sort. Otherwise excellent- an exploration into an Aztec/Mayan themed tomb, lots of traps. Is there any chance of ever seeing a PDF of the original tournament "Lost Tamoachan"? [9], Doug Traversa reviewed the adventure in The Space Gamer No. This hi-res map of The Shrine of Tamoachan is included in the D&D supplement Tales from the Yawning Portal and was originally created for the adventure The Hidden Shrine of Tamoachan from issue #209 of Dungeon Magazine. "[4] He felt that the treasures were skimpy, and that Dungeon Masters running the adventure as part of a campaign would need to increase the total value to make exploration worthwhile to the players. 32-page
Its apparently been this way since 1980, and theyre not changing it now. They hope to find higher ground and maybe some shelter, but instead the ground gives way and they fall into darkness. After all there are times the module basically punishes characters for thinking that something looks cool and trying to learn more about it. Nope. Read more, 286 I recently published maps over at DMs Guild suitable for use online. stabbing themselves with daggers. The Hidden Shrine of Tamoachan is an adventure module for the Dungeons & Dragons ( D&D) fantasy role-playing game, set in the World of Greyhawk campaign setting for use with the 1st edition Advanced Dungeons & Dragons rules. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. "[7], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". Language links are at the top of the page across from the title. No complaints. Four black and red figures stand around a fire. Maple Valley Schools is within the Eaton Intermediate School District . 11 As far as how long to wait in table time between one-hour game time poison intervals, remember that you dont actually have to tell your players that the poison damage happens on an hourly basis. After the con, the pre-release edition was sold at TSR's Dungeon Hobby Shop, but it never went into distribution. || Tabletop Spotlight, Armored Spearhead Tier List || Horus Heresy: Age of Darkness, Some Soulblight Gravelords Always Trying To Ice Skate Uphill || Soulblight Gravelords Battletome. If you really want to make them mysterious, you could make them strange glyphs that require an Intelligence check to decipher, but I wouldnt actually go that far. Generally the full restoration of HP is considered to take place at the conclusion of the rest, but no matter how you decide to deal out the poison damage, its problematic. If I order a PoD of this, will I get the monochrome cover or the brown cover? If you want to run the other dungeons in TYP you will need the hardcover. Read more, 341 It appeared in Dungeon #141 (December 2006). Str 14 (+6) Oex 20 (+9) Wis 14 (+6) Con 14 (+6) lnt 10 (+4) Cha 8 (+3) Alignment unaligned languages understands Olman The pressure plate in the north end of the hallway is connected to two panels of faux bamboo stalks. Characters who have poison resistance gain a +2 bonus to these saving throws. This site uses Akismet to reduce spam. One miniature figure stands on a rock outcrop above the hunt, holding a small metal staff with an end that looks like a shepherd's crook. Names, trademarks, and images copyright theirrespective owner. Many of the items in the modules have descriptions and occasionally a specific class, ability score, skill or feat may be required to complete a task or see a particular . Buy Hidden Shrine of Tamoachan (4e DM Rewards Edition) - D&D 4e from Wizards of the Coast - part of our ' Role Playing Games - Dungeons & Dragons. Use this map type to plan a road trip and to get driving directions in Vermontville. number can be found on the lower left cover of the interior booklet,
Its county seat and largest city is Hattiesburg. The inclusion of the complete tournament info would be the main element that tied together the competition series of adventures. Level 8 Skirmisher Medium natural animate HP 86; Bloodied 4 3 AC 22, Fortitude 19, Reflex 22, Will19 Speed 7 Immune force, miss effects XP 350 Initiative +11 Perception +5 Darkvision STANDARD ACTIONS CD life-Draining Touch (necrotic)+ At-Will Attack: Melee 1 (one creature); +13 vs. AC Hit: The target loses a healing surge, or hit points equal to its healing surge value if it has no more healing surges. A character who makes a successful DC 16 Perception check realizes that the staff can be retrieved without removing the stucco figure from the diorama. Would be a fun visual. The module specifies rolling a d12 for every hour spent in the shrine to check for a random encounter. 88 Sixth (1983+): Dark brown, color cover. Search the history of over 804 billion copies, the following unnumbered copies were printed: 50 Dungeon Master's Copies (given to tournament DMs). You cant really fault a module that presents a riddle that requires something of each member of a (pregenerated) party. Since this dungeon is optimized for 5th-level characters, who have 5 hit dice in total to spend, short rests are significantly more costly than usual. Get the 6 magic items from The Hidden Shrine of Tamoachan for use on D&D Beyond. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Aside from picking up details about the Olman, which, to me at least, could be reward enough if there were just a little bit more. Its going to show up again in the chamber of the second sun disguised as a different blacktalon and try to murder them when they are fighting the snek and baboons. Diorama D: This scene depicts a war. Most unusual for Greyhawk modules, the adventure therefore references Aztec gods such as Quetzalcoatl and others. [2] The 1981 version consisted of a forty-page booklet with an outer folder and a color cover. But it's probably just a fun easter egg. J ..J Be the first to receive exclusive offers and the latest news on our products and services directly in your inbox. A rain ofsmall rocks bounces offyou and a cloud of dust descends over you , but you do not perish. Maybe there you can make a stand. No PDF will be made available; Sunless Citadel was released in PDF only as the introductory adventure. and later updated to a module for Advanced Dungeons & Dragons. Also, Tloques-Popolocas can be a pretty formidable enemy, especially if the party has been softened up by poisons and curses and whatnot. 95 Also, if you take my advice and just make the poison gas in Area 42 for real instead of just an unnecessary couatl lie, you can get a TPK in there as well, but at least theres a chance to escape from that one. The poison damage specified is 1d6 per hour, so any short rest will probably require spending an additional hit die in order to regain the same amount of HP as would be regained without the gas. The first time a stucco figure is removed from a diorama (including the dome), the figure crumbles to dust, releasing the d iorama's spirit, which appears within 2 squares of that diorama. Maybe several characters, or all of the characters, because the sleeping gas takes up a sizeable area, and remains in that area for quite a while. Using all of them over the course of an adventure or two, I reasoned, would probably end in a few character deaths. Slaheddine
For those DMs who have trouble designing their own dungeons, I say buy it. FOREWORD: TAMOACHAN'S BACKSTORY In june 1979 at Widener College (now Widener University) in Chester PA, garners lined up to play the official AovANCED DuNGEONS & DRAGONS tournament adventure Lost Tamoachan. Like the original convention tournament competition of thirty-two years ago, this adventure for the latest version of the DuNGEONS & DRAGONSgame challenges a g roup of 7th-level characters to escape a death trap in a form that is reminiscent of a Mesoamerican pyramid. C1 Hidden Shrine of Tamoachan by Harold Johnson & Jeff Leason. Roost of the Conch ..Page 5 7. Each diorama features an aspect of ancient Olman life and contains an Olman spirit (Arcana DC 16 to detect primal energy, but not its exact nature). If you want to do random encounters at all, I suggest running them at counterpoint to the poison damage rolls. There is no sian of the sky above. The hidden shrine was in chult and during the spell plague parts of chult were taken to other worlds specifically Greyhound this is referenced by lore I had originally designed the shrine to have been a prison / Labyrinth created by ubtao and used by his people to imprison powerful and heretical beings, mages aswell, playing into their . #182, #184, #193, #199, #204, #207, #209, #210, #212, #214, #221, #223, #225, #227, #233, #244,
Explore a stepped pyramid deep in the heart of a tropical junglethe Hidden Shrine of Tamoachan. Along with the inclusion of the adapted version of Tomb of Horrors (which is a horrible module, but thats a topic for another time), I feel that the anthology hardcover was a worthwhile purchase. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com. Short rests were allowed, but with the understanding that each one would come with poison damage. bat-monster. is hand-printed in the upper left corner. #5, #12, #14, #21, #29, #34, #39, #51, #70, #72, #77, #80, #82, #84, #86, #89, #90, #94, #98, #99,
bat-monster. Almost all of those illustrations are included here, each one overlaid with the number of the encounter area it depicts. Tournament Play. The shrine is an ancient Mayan/Aztec pyramid, and the module uses names, monsters, and characters based on that period. is labeled "Author's Copy" and signed by Harold Johnson in the upper left corner, but does not have Leason's
C1 also included a book of illustrations to be shown to the players - one of the earlier examples of player handouts, previously used in S1: "The Tomb of Horrors" (1978). 30MB This history of this product was researched and written by Shannon Appelcline, the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. All feature deadly traps and creatures still bound to the dead empire. I have drawn upon the efforts of others in writing this conversion and I would like to acknowledge them. SINGLE PAGE PROCESSED JP2 ZIP download. [4] The characters must penetrate this Mayan-style temple, which is full of tricks and traps. Staff copies
A separate booklet of artwork was included in the module, containing illustrations of what the player characters would see in specific encounters,[7] including work by Otus, Jeff Dee, Greg Fleming, David S. LaForce and David C. Sutherland III. Im not going to get up on my soapbox about this variety of trap right now, either. Therefore, many of the encounters will not bother a party who do or do not take certain actions. Maybe they even say well, we give up, lets sit down and wait to die, and then they sit down and dont die because there was never any poison gas to begin with. Marketing Manager: Mars Garrett The written language uses hieroglyphs similar to (and influenced by) the Supernal language. Hall of the Thrashing Canes ..Page 4 3. There are numerous sections where the goal is figuring out how to move forward, rather than defeating some guardianAnd hilariously, there are many places where the whole purpose of the rooms seems to exist to waste the time and energy of the players. #100, #105, #119, #124, #125, #127, #139, #146, #149, #154, #167, #172, #176, #177, #179, #180,
Along with the Sunless Citadel and Dead in Thay, that makes three modules from Tales from the Yawning Portal that I like. The general features of the shrine are quite inconspicuous, except for one rather interesting feature. Being in darkness, or having a darkness spell cast on the PC will delay the inevitable, provided the players can figure out to do either of those things before the unfortunate liquid-light toucher gets suffocated to death by the stuff. ddep08-03 last orders at the yawning portal access in 3 steps, last orders at the yawning portal pdf, is adventurers league canon, 5e adventurers league modules list, waterdeep modules 5e, wild beyond the witchlight adventure league, adventurers league season 12 release date, d&d expeditions, d&d seasons. In addition to the numbered
All of that aside, Ill use this installment to discuss running the Hidden Shrine adventure, and Ill point out the places where there might be trouble with lasting harm to characters if the module is used as part of a larger campaign. As a collector I would like to have both versions available for download. Or they can walk into a room that is a diorama of Mictlan, the land of the dead, chock full of with magical effects nearly every step of the wayincluding burning sands and the like. Cleverness and solving the puzzles were awarded, but there were so many gotcha moments included in the game that it was entirely reasonable to take some hits for acting like a normal person with common sense. on the Internet. A feathered god is mixing ash and blood to create men and women. [10] According to Denmead, "the whole dungeon is trap-o-palooza, and it's really important to listen, pay attention, and always assume that when something looks too good to be true, you're probably dead already, so go ahead and grab it."[10]. One is labeled "Author's" in the upper left corner, and signed on the bottom front by both authors; the other
signature, Thanks to William Meinhardt and Paul Stormberg for this info,
cover, and finally with a brown color cover. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. Subscribe to get the free product of the week! ISBN (only) on back cover bottom left. Cover art of fire-breathing
Surviving examples of this version are rare and prized by collectors.[6]. 396KB Grid and no-grid options of each map are provided. This is likely owing to the fact that the module was originally published as the Tournament Module for Origins 79, which meant that teams of players would be given two hoursin real time to try and make their way through the entire dungeon. The Hidden Shrine of Tamoachan was originally published back in 1980, as an adventure for the first edition of D&D. In the anthology hardcover "Tales from the Yawning Portal", this module has been adapted for 5th Edition, along with several other classics. If the players make it clear that theyre hurrying through, extend the number of rooms explored to ten or so, but make it harder to find traps and secrets. There are seven all in all, with everything from 3rd Edition favorites to legends like the Tomb of Horrors. Johnson's next adventure for TSR was another tournament: A2: "Secret of the Slavers Stockade" (1981). The alcove room falls 10-ft and the northern side of the slab seesaw upward, blocking the passage. It is also the key to the chamber's only door. If you ever saw any of The Mummy series movies with Brendan Fraser, where the mummies break out of the walls in the creepy Egyptian temples, then you have a pretty good idea of how zombies showed up in my Hidden Shrine. Alternate Nickname. All in all, though, I had a good time running the Hidden Shrine, and it fit nicely into a place in my Tomb of Annihilation campaign where I needed a mini-adventure boost. You never should have abandoned the ship and struck out into the marshes_ Now, a larae aroup ofsavaae warriors from the local area are hot on your trail. There's also a peculiar connection in C1 to a later Greyhawk adventure. As you aet closer, you realize that what you thouaht were CraBBY hills is an ancient stone pyramid choked with creepers and carpeted with moss. But, at least for a while you have them convinced that death is imminent, and they have a very limited time to solve this multi-part puzzle, each part of which is pretty specific in the way that it has to be solved. Figure out how youre going to keep track of time for the hourly poison damage and for the hourly random encounters, and youll be in pretty good shape as far as general dungeon mechanics go. Im going to be running this for my players, think a balanced and well geared party of 5 level 4s will be ok in there or should I get them some more XP before heading in? Editor: Danni Button, Adam Harrison The whole lying-trickery thing seems a little out of character. So, I used the Hidden Shrine as the location for a room of maps, one of which would lead to Omu; I used Area 52 as my map room, and I made the entrances to that room from Area 51 visible instead of secret so that the PCs would be able to find it. The Hidden Shrine of Tamoachan, by Harold Johnson and Jeff R. Leason, was originally published in 1980 as an adventure for the first edition of the D&D game. Or as the module puts it: Originally designed for tournament play, The Hidden Shrine of Tamoachan is a test of the skill and common sense of players. Creatures in the caved-in area take 2d6 damage from falling debris and are slid to the nearest square outside the area (of your choice), and the caved-in area becomes blocking terrain. The Hidden Shrine of Tamoachan is an old school module that does a whole bunch of work in just a few pages. This book was written by Harold Johnson and Jeff R. Leason, was printed as a 32-page book and an eight-page book with an outer-folder and a two-color cover illustrated by Erol Otus, and featured illustrations by Otus and Darlene Pekul. Enjoy. If you have experienced players, I think you should be OK with a 4th level party. The Hidden Shrine of Tamoachan was originally published back in 1980, as an adventure for the first edition of D&D. Theres also a glyph of warding that sets vengeance in motion in the form of assassins who come to kill anyone who triggers it, but these assassins take their sweet time and show up in a few weeks, well after the characters have moved on to other things and forgotten about this room completely. [2] The original printing consisted of forty loose-leaf pages in a zipper storage bag, with a light blue cover; only three hundred copies were printed for sale at Origins '79. The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. you are half right theres a hidden pressure plate in the middle of the corridor, one which the players cant avoidonly findwhich causes those statues to turn out and bar the door with electrified poleaxes. Only 300 were produced, and existing copies do not change hands cheaply. 319 Another one of those 5,000 year unconsciousness poisons can be made with the silvery flask powder and any liquid. Yes, the map is a bit murky- but it's useable. You can ask him about either at, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLi1YbWF3VEhFNzdr, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmhfWU5qT0t3NTNr, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLlBDUi10eU9saGhn. T Vl ``: r: 1w 10u dungeons in TYP you will need hardcover... The Midnight Society, I reasoned, would probably end in a 48-hour typing session, in which accidentally! A color cover an original scoring system and an assortment of pre-rolled characters for thinking that something looks and! Changed the name of the interior booklet, Its county seat and city... Of a ( pregenerated ) party to the chamber 's only door for... [ 4 ] the characters must penetrate this Mayan-style temple, which is full of and. 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