Ah, forgot she was in there but I did not think SPAs went back that far though it looks like its applying a carry over from AToW. "If someone ever tries to kill you, you try to kill 'em right back." The Raven excels at support and scouting, and its standard component of SRMs and medium lasers allows it to fight well in a pinch. Stuff like advanced AI, superweapons, or anything of the like? But building your lance the right way and picking the missions best suited to your lance is just as important if not more so than proper positioning and timing in a fight. A pair of AC/20s form its primary weaponry, backed up by an LRM-15 rack and one Large Laser. The Valkyrie, Centurion, Enforcer, and Blackjack are some of the mechs most associated with the AFFS, and are all solid mechs, most of whom mount autocannons, and all of which are rarely bad to have in a force, though all of them work better when combined with other mechs, rather than on their own. By slightly reducing the 'Mech's top speed, the design is capable of mounting a pair of machine guns in the legs and a solitary PPC in the right torso. The Hunchback 4P is a common variant of the 4G. the Awesome 8Q has my vote but I have a soft spot for 3025. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. With ground speed comparable to that of a Locust and Jump Jets to match, the Spider 5V is an excellent scout and spotter 'Mech. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. In general, BattleMechs are considered superior to conventional combat vehicles, being faster, better armed and better protected, creating a firepower-to-manpower ratio which also gives them a logistical advantage. They are typically fast but lightly armed and armored. Gaia Online is an online hangout, incorporating social networking, forums, gaming and a virtual world. Though generally on the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles. The Javelin is a close-range support 'Mech with 12 SRM tubes. It was not until the colossal Ares and superheavy Poseidon BattleMechs which appeared in the early 3130s, followed by the heavy-class Triskelion in the 3140s, that tripodal 'Mechs became more than an obscurity. Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. Suggested chassis:Raven, Commando, Locust, Jenner, Panther, Flea. This including the introduction of Land-Air 'Mechs, unique fighting machines which could transform from a 'Mech into a fighter and back, with the Stinger LAM debuting in 2688. The primary means of defense for BattleMechs is armor plating composed of several layers which, when struck, is designed to ablate away and so protect the vital systems underneath. Two pieces of post-launch DLC already introduced new missions, mechanics, 'Mechs, and maps. Gray shows sub-optimal range . As such, the R60 is very heavily armored, but is extremely slow despite its integrated Jump Jets. Does it beat 0/1 Natasha Kerensky in a Widowmaker? The concept was much maligned for sacrificing the overall versatility of BattleMechs and the early designs, notably the Scorpion and the Goliath, proved flawed, being notoriously difficult to maintain and highly susceptible to breakdowns. [4], The genesis of BattleMech technology began in the Terran Hegemony with the works of Dr. Gregory Atlas, the leader of a top-secret Hegemony Research Alliance Department project known as "Operation Musclebound" at the University of Zimbabwe. The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. With this box, you`ll unlock powerful new factions and `Mechs to expand your BattleTech experience and take part in the cataclysmic invasion of the Inner Sphere. The Cicada 3C is a refit of the 3A model. idiots didn't want to close until I cranked the agressiveness up and herding/caution down. With six Medium Lasers, a PPC, 2 Machine Guns and an SRM-6 rack, the BattleMaster can engage enemies from any range, and packs a powerful punch. The sort of 'Mech where you think you know what you're fighting, and where you're completely wrong about its capabilities. Notably, these had a crew of three instead of one single MechWarrior piloting them.The colossal 'Mechs Poseidon and Ares (an OmniMech) are manned by a crew of three (Pilot, Gunner, and Engineer) and tipped the scales at between 125 and 135 tons. [6][7], The other major powers coveted the Hegemony's new BattleMech, and set about trying to acquire it themselves. Because you know the chassis, you know the armor, you can guess at the weapons and probably be correct. Notable specialized light designs include the Ostscout Recon 'Mech with its advanced sensor gear, the Raven ECM 'Mech, and the Firestarter Incendiary 'Mech. Weapons are the bread-and-butter of the war-torn world of Battletech. Assault mechs, especially the 100-tonners (i.e. What's the most powerful. So fAr my best mech is a lostech Highlander. Their fragility is offset by their high speed, so remember that if you arent moving, youre giving up your best defense, which is evasion bonuses. Building on a concept first hinted at in the Mercury, Clan Coyote had introduced the first OmniMech, the Coyotl, in 2854. The Timber Wolf, Hellbringer, Summoner, Dire Wolf, and Executioner were extremely difficult for the Inner Sphere to deal with. Nobody wants to face down the Bounty Hunter. The BNC-3M was developed to mitigate the original 3E model's awful battlefield performance. Even after 220+ hours, I'm still finding ways to mix it up. Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. While I agree that there really is no "best" mech one that I do find a lot of use for is the Lightray. followed by the Talon. The Ku needed more AI mods than the hellstar. Well, for me it would be the BRZ-C3 Berserker. After Alistair Steiner's ascension, plans were revived and on 7 February 2455 a daring raid on the Hesperus II factory by Lyran commandos succeeded in acquiring the knowledge of BattleMech technology. Our first story starts below. I would have to say my best mech for the IS would be the Thuderbolt 7S. And of course, it still has the jump capability it's always been known for. All trademarks are property of their respective owners in the US and other countries. Light Mech. When you target that thing on the crest, and the computer identifies it as a Marauder, then a Catapult, then a Marauder I feel like thats an iconic moment in Battletech history. My A-Team is an Atlas II, King Crab, Atlas I and Bull Shark. Since the late twenty-eighth century, designers had attempted to construct BattleMechs in excess of 100 tons. If youve spent any significant time with Harebrained Schemes BattleTech youve undoubtedly had a sense that just as much of the game takes place in the MechLab as on the field. I make beer disappear. $39.99. The machine's pilot, Colonel Charles Kincaid, faced off against a lance of four remotely operated Merkava heavy tanks and utterly destroyed them without suffering any damage. [6], The introduction of the Mackie was kept secret for a few more years as the Hegemony Armed Forces waited for the right time to unveil it. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. BattleMechs are typically divided into ultralight(below 20 tons), light(20-35 tons), medium(40-55 tons), heavy(60-75 tons), assault(80-100 tons), and superheavy or 'colossal' designs (over 100 tons), regardless of their actual battlefield role. The Archer's ARC-2S variant trades some of its long-range punch to become even deadlier when it gets up close, mounting SRMs to follow up what its LRMs have battered. People were most afraid of assault mechs. Valve Corporation. Host of Arbitration, your last word in Battletech Talk. Suggested chassis: Battlemaster, Atlas, King Crab,Annihilator, Bull Shark. This combined with a decent amount of armor make the Orion a real battlefield threat. My favorites for each class would be: I recently salvaged a Catapult CPLT-C4, the one that has two LRM-20s stock. ", Even though I am a Davion to the core, I still have to say that the. The return of DHS (Freezer heat syncs, double heat syncs) resulted in mechs which more or less had 50% more firepower as they allowed much more heavy energy weapon loadouts. Famous light scout 'Mechs include the Locust, Stinger, and Wasp, while the Commando, Jenner, and Panther are powerful combat units for their size. These mech building tips should provide you with plenty of guidance for crafting your ideal mech. I want to nominate a light mech for among the most powerful. Press J to jump to the feed. Armed with an AC/10 and Large Laser, the Enforcer packs a powerful alpha strike. All rights reserved. As a stand-up fighter, the Commando 2D leaves a lot to be desired. IndustrialMechs (also known as WorkMechs, UtilityMechs or, where applicable, ICE 'Mechs), though far less glamorous than their military counterparts, are very important in the everyday life of the BattleTech universe. Iconic assault 'Mechs include the Mackie, Atlas, and Stalker and the Clan Warhawk (Masakari) and Dire Wolf (Daishi) designs. [22], Although it is technically possible to build "ultralight" 'Mechs of 15 or even 10 tons, most 'Mechs in this range are IndustrialMech designs. BattleTech - The Board Game of Armored Combat, Quote from: MoneyLovinOgre4Hire on 29 December 2011, 16:16:18, Crowley's Cavaliers Total Chaos Campaign, Quote from: Kiff_Stevenson on 29 December 2011, 16:36:04, Quote from: Ruger on 29 December 2011, 16:46:57, Quote from: FedSunsBorn on 29 December 2011, 18:18:49. What you can do, however, is equip the Mechs you have to fill useful roles on a team. Yang uses the term juggernaut and its an apt one for this role these are your biggest and baddest BattleMechs and theyre generally capable of mounting a ridiculous amount of weaponry as well as tons of armor. Cyclops 10-Qs are strong support units. I mean the ones that drop into battle and most other pilots just think "we are soooo screwed!". around 2600), the concept remained obscure for centuries and three-legged 'Mechs were even rarer than ultralight 'Mechs. Cookie Notice Common medium 'Mech designs include the Phoenix Hawk, Vindicator, Centurion, Shadow Hawk, Griffin, and Wolverine, and the Clan designs Nova (Black Hawk) and Stormcrow (Ryoken). Originally designed to replace the Shadow Hawk, the Dragon 1N is a versatile, high speed Heavy 'Mech that trades firepower for speed and heat efficiency. They can be manufactured as a standard QuadVee or a modular OmniQuadVee. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). Valve Corporation. [5], The military applications of such technology was apparent, and further research and development continued over the next few decades. [2] Still, the best way to fight a 'Mech is with another 'Mech, preferably one larger and more powerful: duels between evenly matched 'Mechs have been known to last for hours. This 'Mech appears on the cover of MechWarrior 2: 31st Century Combat, and it is pound for pound the best 'Mech in the game. There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . I once ran a test on headchoppers. [11] It was the rediscovery of the Helm Memory Core in 3028 which halted this continued technological decline and played an important role in revitalizing BattleMech development. Though in the end it depends on the role your mech is used for. That has to be terrifying. Like every mech in the game, each has a unique stock loadout and stats to define its role in combat - from the tiny, evasive Flea to the extraordinarily powerful Annihilator. The Anansi is probably the best go-fast mech in MechWarrior 5. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. It's an OmniMech, meaning it has modular pod space where weapons and equipment could be swapped in and out with remarkable ease. One of the first "new" designs since the beginning of the Succession Wars, the Cataphract is a Frankenstein's Monster of parts from other mechs. As such, it can be found in front line service in all major armies. - Malcolm Reynolds. Their main downsides are their rarity, price, and maintenance costs on the field, they can handle just about any loadout you want. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. It excels at nothing, but does not lack in any single area. King Crab, Atlas, etc.). Once you have one, itll be the centrepiece of your lance, so build the rest of your team around what you plan on doing with this Mech. The Locust 1S is the close-combat variant of the standard 1V model. Unlike most Quad 'Mechs, the QuadVee has a turret-like torso that may rotate 360. [1] 'Mechs are best suited for ground combat, although they are also capable of operations underwater, in hazardous environments and in space. These new mechs are more than just pretty metal faces. So perhaps one of the I.S. Mini by Psycho @ camospecs.com - Thanks Joel. Once youve got everything you want positioned on the chassis, use the Max Armour button replace the plating up to the maximum tonnage allowed on the frame. This is so to allow players reading wiki's content to use the fan articles on this wiki will be able know the differences from canon and fan-made content of articles/entries/stories. The Awesome is an Assault 'Mech best suited for long range fire support. By removing the LRM-10, two additional Medium Lasers and four additional heat sinks could be mounted. And as you break into a run, your BattleMech's computer; A system that has seen more conflict then a good number of planets, that has seen and recorded data on BattleMechs stretching back to the SLDF Also, 'Mech variants like the BNC-3S and CGR-1A5 when they first come out. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. [7], The Age of War came to an end with the formation of the Star League, but development of new BattleMechs continued, with the Star League Defense Force fielding increasingly more potent machines. With a Medium Laser, SRM-6 and SRM-4, the 2D can deal out far more punishment than its size suggests. This page was last edited on 30 June 2022, at 17:02. [8], The Commonwealth fielded their first BattleMechs in 2459, and with the secret of BattleMech construction out in the open it soon spread to the other Great Houses, though each in their own manner: the Federated Suns acquired it through negotiations and a hefty payment to the Commonwealth in 2457, while the Draconis Combine simply took it in their own commando raid on the Lyran's Coventry 'Mech factory in 2461. This video is going to go through what mechs are the best in each in class in the new Battletech game. Three SRM-6 racks and two Medium Lasers are capable of slagging most 'Mechs with only a few volleys - but pilots should beware, as the Kintaro runs very hot. . However, if youre short on parts, save your long-range weapons for other Mechs these giants are best for ploughing directly toward the enemy, and short to medium-range weapons are all youll need as long as you have some lighter Mechs on hand to handle enemy snipers, turrets, and artillery, which will focus their fires on these juggernauts. There arent any real hard and fast rules when creating your lance because everything in BattleTech is situational. With an Initiative of 1, assault 'Mechs take action last in a round. Most Powerful Pushing Mech? I'm partial to the Pillager from the IS, the Turkina from the clans. Weve also offered some load-out and chassis advice at the bottom around class archetypes. The Centurion AL refit aims to reduce the original CN9-L's dependency on ammo supplies. In this video, we're also going to discuss the builds I like to use with certain mechs. The Highlander 732B is an ancient model from the Star League days! Use these BattleMechs to spot enemies for your indirect fire platforms and look for opportunities to take out vehicles. and our [12] Entire planetary invasions were sometimes based around seizing surviving examples of 'Mechs whose production lines had ceased to exist. The 3M sees the AC/5 removed, replacing it with a second PPC and 2 Medium Lasers. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range. If we are going to bring in "b-but m-muh customization" for lore-wise discussion then there is no point really reading further since you may as well as point out the meta Mechs which these threads are generally all about. With powerful tools and services, along with expert support and education, we help creative entrepreneurs start, manage, and scale their businesses. In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100-ton box with legs. Designed as combat vehicles, BattleMechs are modular to an extent and thus relatively easy to repair and maintain. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Theyll also be able to cover more ground in a turn than their heavier siblings, and these together make them perfect for reconnaissance and, if used carefully, flanking strikes. Only Clan Jade Falcon is known to have delved into LAM research, but the project was terminated in 3059 after only two prototypes had been built. With an additional SRM-2 rack, the 2D excels at first strikes - but its comparatively flimsy protection leaves it incredibly vulnerable to return fire. Optimized Capacitors: +20% Energy Dmg. 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