room_5x5a_2_tekiF_kusachi: Near duplicate of room_5x5a_2_kusachi (garden two way split, 2 exits), differing only on layout.txt. A random smoke texture. An easy way to fix this is to simply enable "Do not use 'game.toc'" under the options tab in GCRebuilder before opening the root folder. In "dirt"-styled sublevels, it is possible to see. An endless supply of procedurally generated cave floors. "hitode" means ? room_4x4d_4_renga: 4x4 brick and snow room with a few extra walls. Share your Tier List. room_large_7_toy: Room with a toy train track and some houses serving as walls. v2.3 and v2.4 Menu. Improved treasure system - if you re-add a treasure you will be noted that you've already added that treasure in the current sublevel and thus it will not be added again. The top bar is entirely occupied by a Pokos count. room_ud4x4_2_tile: Room with the northern and southern edges lowering a bit. A great example of how raising the light source rather than making the cut off angle wider is effective is shown by how the developers made jyoou_light_lv4_5.ini to be raised 1500 units above the player for a spotlight effect and jyoou_light_lv0.ini is raised 5000 units above the player for a bright effect. Vanilla lighting names are now just titled by their internal name - before it was a silly list of "Very Dark Surroundings", "Very Very Dark Surroundings", etc.. New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights. room_16x17r_conc: Large unit with a circular room, a roughly plus-shaped room and a corridor with a stream of water, connected by pipes. The very first version including all the basic features, released on the 24th of February 2018. v1.1 Pikmin has some cave-themed levels. It seems as though all light files have the exact same angles for their cut off properties at 45 degrees. "cent" could mean "center". Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo). Adds the Titan Dweevil to the entity list. Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file. This is usually no problem, but in Hole of Heroes sublevel 6, it can result in one of the treasures being unobtainable, as explained here. A metal four-way crossing, presumably with an item in the middle, judging by the name. These lighting files use an earlier format than the others, so the only way to get these to work right is to import the RGB and light settings into a different file. This variable is also saved onto the save game data and loaded from it. A concrete four-way crossing, presumably with an item in the middle, judging by the name. (lit. room_mid2_8_toy: Same as the room with the xylophone, but without the instrument. These static layouts can be found in /user/Abe/vs. The time of day does not pass while the player is in a cave, and their floors are generated randomly each time, but follow a specific layout scheme. There aren't enough spawn points of a given type in the entire sublevel to fit all objects that want to use them. If goes in water, it loses it's glow, and has to be recharged by electricity and can't power things like yellows. "dan" means ? Likely meant for a 2P result screen. : "slope"). Unused. I've never seen or played the Game Cube versions. It is called "Amebzu" (or "rain monk") in the final game. After this is the main room, squareish in shape. A fully functional test map can be found on the disc at /user/Kando/map/newtest. Fixes music type not changing in code, despite clearly functioning within Sublevel Properties. "hebi" is part of the Burrowing Snagret's name, ? : "whirlpool"). A four-way crossing used in gardens, featuring a twig with a leaf that casts a shadow. save. It also contains a more detailed list that explains what objects the game wants to spawn, in what order, and under what details. Each cave is divided into several sublevels. Leaving a cave will always make the game switch to Captain Olimar, regardless of whatever leader the player had active before leaving. : "turnout"). room_hitode3x3m_5_renga: 3x3 room with a brick wall partially separating the north and south, and a partial and thick central brick wall on the south. This works on both the main menu and the Add New Entity menu. Enemies and some other objects have properties that control how much damage a Purple Pikmin stomp causes (default is 50), their stun chance (default is 30%), and stun duration (default is 5 seconds). This game has unused models. Press question mark to learn the rest of the keyboard shortcuts . DOWNLOAD Multiplayer Pikmin 2 but you can play with up to 3 friends! 6 There is a treasure stuck in the wall (spatula 100 pokos) Use rock pikmin. Credits: Kai Vang (talk) 14:15, 27 April 2018 (UTC), ###############################################, #===============================================, #-----------------------------------------------, http://pikmintkb.com/w/index.php?title=Pikmin_2_cave_lighting_files&oldid=1630. (lit. "uzu" means ? More optimised and efficient (despite the file size increasing by around 8MB). room_vs_ike3_2_snow: Variant of room_ike3_2_snow (snow room with a ramp leading to the top of a wall in the middle). "Oashi" is part of the boss' name, ? Hot Fix 1. . The European version of the game has 5 languages: English, Italian, French, Spanish and German; the current language can be changed on the options menu. room_mid_kusachi: Large three-way crossing. It is not possible to enter a cave without Pikmin. Even though most sublevels are randomly generated, there are consistent themes shared between them. "hitode" means ? room_yukoana1_5x3_2_tile: Corridor with 6 small pipes, 3 on each side. "kingchap" is short for "kingchappy", the Emperor Bulblax's internal name. Pokball35 1.48K subscribers 1.8K views 2 years ago EDIT: Cave Creator has now updated, but only the look of the program is. Similar to the above, but with the Yellow Onion. You also get this on the "Today's Report" title at the end of a day. Although there are several overground areas, most treasures are found in caves, so most of the time playing the game is spent down them. These units are near duplicates of existing units, differing only on certain internal files. room_oootakara_tile: Large square sink, with no drain, and scattered pieces of tiles around. room_north3_1_tsuchi: Corridor with a dead end after a U-turn. This update is highly recommended. The deepest sublevel of every cave is known as the final floor, or the final level in the European region of the New Play Control! version. It's the main room of the Subterranean Lair and sublevel 7 of the Hole of Heroes. room_north4x4j_1_conc: 4x4 room with some rocky terrain, a wall, and a tube. If the current font does not support a certain character, it gets replaced with this. room_north4x4k_1_conc: The same as the previous room, except portion of the tube is underground. 1 bulborb. 36K views 3 years ago Dr. Pikmin created a custom Pikmin 2 cave for Cotton and Snowball to play. It's the main room in sublevel 6 of the Hole of Heroes. Entries listed in this information specify what type they are, what object to spawn, a minimum amount, a random filler weight, spawn location, and some other properties. room_hitode3x3_5_metal: Room with a raised platform in the corner, with a blue metal circle, sometimes housing an Armored Cannon Beetle Larva. Some cave sublevels have the "skybox" property set to the value. <style type="text/css"> .button { box-shadow:inset 0px 0px 15px 3px #23395e; background:linear-gradient(to bottom, #2e466e 5%, #415989 100%); background-color:#2e466e . Animations: Idle: sprouts a flower and prepares to run really fast (fast enough to get rid of its flower) with the right timing you can call one so that it keeps the newly sprouted flower. room_north2_1_tsuchi: Corridor with a dead end. Then, without going beyond the "main" category object limit defined in the sublevel, add some random filler amounts, if there is any entry with random filler weight. Honeywisps, Lithopod rocks and rubble have the damage setting set to 10, even though they don't suffer damage like normal. The example below represents settings for bluefog00.ini taken directly from the file and broken up into segments. This game has unused text. Check out our other Video Games tier list templates and the most recent user submitted Video Games tier lists. room_mid2_3_tsuchi: Room that joins two paths into one. room_hitode4x4_6_metal: Room with a permanently-closed small rusty hatch. "houdai" is the boss' internal name. Graphics for every type of surface on the main fields. room_spiral_1_conc: A small maze of concrete walls on sand, with the center spiraling. Unused. It's the only unit with a bit of the ceiling modeled. Animal Crossing: New Horizons-inspired title screen, http://pikmintkb.com/w/index.php?title=Cave_Creator&oldid=3367, Updated UI to an Animal Crossing: New Horizons inspired menu, An entity that is set to spawn in the Plants & Decorations group will no longer have an option for spawn distribution weight - this fixes the problem where you'd only want 5 plants but got 50 instead, Fixed a big bug where loading a new cave while already in a sublevel's entities would mix up the entities between the caves, Every window is finally resizable, and components of the app will adjust accordingly, Huge size decrease from 50MB to only 8MB (there were a lot of unused images). Pikmin 2 but you and everything else are 1/4th the normal size, have fun. (lit. "hitode" means ? 7Mini Boss! You'd expect the graphics behind the text to be exactly the same as the text itself, but since you can't really understand what it says, the developers took the lazy route and used vastly different graphics. Also featuring a huge cast of playable characters, and other features. room_mid_8_toy: Room with a xylophone and two playing sticks in the middle. However, the first leader to jump will always make Olimar's sound effect, and the one behind will always make Louie's, regardless of the existing leaders and their order. Unused, as none of the used floor setups allow it to appear. Pikmin 2 Characters [5] Bulbmin Louie Olimar Pikmin President Enemies [15] Bulborb Bulborb Larva Careening Dirigibug Cloaking Burrow-nit Creeping Chrysanthemum Dwarf Bulborb Dweevil Fiery & Watery Blowhog Gatling Groink Honeywisp Mamuta Ranging / Toady Bloyster Spotty Bulbear Water Dumple Wogpole Bosses [9] Beady Long Legs Burrowing Snagret room_dan4x4h_2_conc: 4x4 room with the southwestern portion rising up. room_hitode4x4_3_metal: Circular room with a raised platform in the corner, with dark and blue metal, commonly housing an Armored Cannon Beetle Larva. : "meadow"). "hitode" means ? Or they could just be test files. "It sucks, but it's free and runs 24/7." Unsure. On the wiki, each sublevel section in a cave's article contains a basic list of objects that can spawn, as well as their amounts. : "step"). You can use Help > Check for Updates to automatically install updates inside the program. The Watery Blowhogs are used in place of water traps. These levels usually lack treasures, and feature special ambient music. It won't crash or break anything at all. This texture is present in all versions of the game, and in the res_gameover.szs of all region folders inside /new_screen. As the player drops into the final level, the game announces this fact by playing a distinct jingle, along with displaying the words "FINAL FLOOR!" (lit. "mid" means "middle (sized)". Back to a medium sized design with a more modern, simple approach. Entity count is no longer locked at 1 when they drop a treasure. All of these are unused. An endless supply of procedurally generated cave floors. They can be killed by collateral damage. Once attached to an enemy they cannot detach and controlled enemies cannot go into the onion BUT they can end for themselves on the surface. Finally, on the HUD, their "standby Pikmin" icon doesn't exist, and they get skipped over when calculating the closest Pikmin. The powerful magnetic field between the surface and underground can have peculiar, unexpected results. This is the texture used on the Perplexing Pool and Wistful Wild's loading screens. item_way4_metal: Metal four-way crossing that presumably contains an item. Inside a cave, if both leaders lose all their health or all Pikmin die, the research pod will cancel the expedition, losing the collected treasures in the process, and then bring them to the overworld. No used floor layout ever has four paths that cross, so this unit goes unused. A sublevel's terrain is composed of several cave units stitched together. room_queen_b_tsuchi: From the starting point, there's a double-S-shaped corridor. (lit. Explorer's Cave | Novice Training | Lost Toy Box | Creator's Garden | Green Hole | Hot House | Brawny Abyss | Red Chasm | Trampled Garden | Twilight Garden | Cryptic Cavern | Concrete Maze | Collector's Room | Dweevil Nest | Cavernous Abyss | Snack Pit | Three Color Training | Hazard Training | Cave of Snarls | The Giant's Bath | Rumbling Grotto | Subterranean Lair | Hidden Garden | Abduction Den | Secret Testing Range | Breeding Ground | Cave of Pain | Bully Den | Sniper Room | Emperor's Realm, Do Not Sell or Share My Personal Information. "tako" means ? : "turnout"). Growing your own army. This happens often with decorative objects, but can, in rare cases, happen with important objects. Spawn the minimum amount of objects of the "decorative" category. This is based on an earlier version of the Perplexing Pool: the starting area is noticeably different. Each unit can be a dead end, a corridor, or a room, and has some spots where objects can spawn; each spot contains data about the amount and type of object that can spawn there. . Alignment Chart View Community Rank Hell The same as the room that sublevel 2 of the Submerged Castle ends in, but part of the tube is above ground. Pikmin 2 Cave Difficulty Tier List Maker A way to help organize and evaluate the dungeons of Pikmin 2 based off from difficulty and personal experience. The list of cave units includes corridors, crossways and dead ends, even though the sublevel only ever contains 2 circular rooms facing one another. Youll need the cave creator, gmecube rebuilder, and of course a pikmin 2 iso. room_vs_saka2_2_snow: Variant of room_saka2_2_snow (snow room with a spiraling wooden ledge and alcove). The Empress Bulblax on the Frontier Cavern is fought here. When adding a gate, you now get asked to input a weight value (1 - 9). It only has 1 HP and cannot attack unless they are attached to enemies, in which case they copy the enemy's stats,to balance it out. To edit the default lighting thats used before collecting this part of the Explorer's kit edit the second set. (Topic Creator) 14 years ago #5. ok thanks for your help! Edit the label text in each row. "queen" is the boss' internal name. Dandelion and glowing body parts, color white/shiny, Going into a dark tunnel, you find Neon pikmin. "ike" means ? The map name is , or "Land of Hope", the Japanese name for the Wistful Wild. : "Orb Spider"). Archived. Setting it to 0 crashes the game upon loading the ini file. At times however, a sublevel may physically be unable to accommodate some of the intended cave units or objects. "hiba" is the internal name for the fire geysers. Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work. "torigoya" means ? room_hitode2_5_snow: Room with 5 exits. If petrified, they just shatter when they fall to the ground. This would be static light that exists before adding in main lighting and fog. room_manh_boss_conc: Near duplicate of room_manh_2_conc (large circular concrete room with a partial stone floor), differing only on layout.txt and route.txt. This can be turned on under the Settings tab, and turns the text box to black with white text. room_4x4g_4_renga: 4x4 room with 2 extra walls, one in the middle. (lit. Spawn gates picked at random from the "gate" category. report. Hope you . room_white14x12_metal: Soil room with shine lighting through the ceiling, connected to a metal room and a small circular room by corridors. Rare, but can be seen on sublevel 3 of the Glutton's Kitchen. room_hitode1_5_tsuchi: Room with 5 exits and two stalagmites. : "soil"). All Pikmin colors are near their respective Onions/Ship, caves cannot be entered, the BGM is broken, and the HUD is gone. The holes are round, rocky mounds, with a small hole in them. Added a new "objects" combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. Each sublevel's configuration also has information about what objects to spawn. item_way4_conc: Concrete four-way crossing that presumably contains an item. These messages were seen in early versions of the game on the treasure collection screen. Used only on the Sniper Room. (lit. i need to find a pikmin 2 iso, for the cave creator. The second number below represents the type of lighting. By leading one onto the ship and the day ending while its on the ship, You can have ten of them at once (does not count to regular pikmin count), Can still fight while carrying something weighing 1-2 pikmin, Takes two shakes to be shaken off enemies, Its really hard to get him onto the ship as the day ends, Resistances: speed conveyors (if you lock onto one and charge attack an orange Pikmin then it runs across it and grabs/hits any fruit/switches), Useful qualities: faster than other Pikmin. Emperor Bulblax (Pikmin 1) This is a great final boss, but is more time consuming than hard. Honeywisps have 99999 HP! With this in mind, entries can be thought of as belonging to one of five different "categories". "tekiF" refers to the "f" version of an enemy; in this case, the stationary Armored Cannon Beetle Larva. Posted by 1 year ago. room_ike3_2_tsuchi: Like the room before the previous one, except with no water on the base of the ramp. To fix these all you have to do is simply reformat the values to a normal light file. In the detailed list, the ID of each entry is not something recognized by the game, but exists to make the list easier to understand. A concrete three-way crossing, presumably with an item in the middle, judging by the name. By the way, there are 2 versions of Pikmin 1 and 2 versions of Pikmin 2. Used only on sublevel 1 of the Glutton's Kitchen. room_vs_hitode3x3m_5_conc: Variant of room_hitode3x3m_5_conc (concrete room with 2 walls in the way). "queen" is the boss' internal name. The Titan Dweevil () is the final boss in Pikmin 2. . "hitode" means ? Used only on the Sniper Room. room_torigoya_kusachi: Small circular rooms with roots, connected by a crossing corridor, and a pathway to a birdhouse with light shining through the window. v2.1 Spawn the minimum amount of objects of the "treasure" category. Pecan 2 is a Pikmin 2 hack that translates every bit of text in the game. Unused. : "step"). Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation. Removes Ivory Candypop Bud from the Enemy/Boss list (it's in the Objects list). room_u_jikou1_4x4_2_tile: Room with a large bump of sand and a waterway path, covered by a grill. (lit. room_vs_mid_kusachi: Variant of room_mid_kusachi (large three-way garden crossing). Editor's note: Be aware that the first of the two set of parameters are used for when the Stellar Orb has been collected. . [deleted] 2 yr. ago. If thrown at enemy (near eyes), it will become blind temporarily. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn't actually seem to have any problem with loading multiple of the same treasure. A dummy texture present in the Waterwraith's model file. This game has unused music. All lighting files can be found in /user/Abe/cave. item_cap_conc: Dead end (that presumably contains an item). Every cave's sublevel has a list of units that can be used by the game to create it; the latter is then responsible to randomly align the units in order to create a level with no unconnected exits. These can be found in /user/Kando/vstex/arc.szs, and there's also a duplicate of teki_otakara.bti (the Dweevil one) under the name teki_otakara_old.bti. room_hitode6x7_4_toy: Large four-way crossing. "hitode" means ? (lit. room_saka1_1_snow: Circular room with a lightly rising curved edge and a tree trunk in the center. If an enemy uses a physical attack it will take half the damage a normal Pikmin would. / Even my record of the terrain has been erased. This means that when the first sublevel is finished loading, the game reads the variable, and uses an outdated value, last updated when a sublevel hole was entered. When a sublevel is entered, the game generates it randomly; it starts by building random terrain, and then populates it with random objects. room_hitode3_4_snow: Room with 4 exits. [1] The final version's instruction manual simplifies this and simply calls it "a powerful magnetic field".[2][3]. Instead of the game generating a cave using the available units, it only has to pick one of the available static layouts. They aren't very animated, articulation-wise, and they float a bit above ground. v2.4.3 Units in the concrete theme have their names end with "conc", which is likely short for ? Any Pikmin under the current leader's control will jump down with them, and any that are idle, working, or on an idle leader's group will return safely to their Onions. room_vs_big_kusachi: Variant of room_big_kusachi (garden room with an upside-down bucket). room_kingchap_b_tsuchi: Room with a ledge that can be reached by throwing Pikmin through one side or from a path through the pond. "manh" could refer to "manhole". Arrows to indicate the Pikmin's route settings. There are 67 in total. : "whirlpool"). When entering a cave or sublevel hole, each leader grunts as he jumps. While there's no known way to access it properly, the level model and object data can be swapped with The Perplexing Pool's (yakushima) on the disc with this RAR file: An overhead view of the entire map in a model viewer. It's the main room in the Dweevil Nest. You can now easily delete selected entities by just clicking and pressing the delete key. This can be changed to {0000} and {0001} and have different effects. Their "room type" is 1. Sublevels can be roughly categorized into three types: Normal levels usually have a few harmful enemies, and sometimes don't have any treasure. Unused. "dangomushi" is the boss' internal name. Some cave configurations contain cave units and objects that can never be picked, for various reasons. Allows you to add as many of the same treasure as you want. : "step"). Probably used for the Hole of Beasts at some point in development. room_north4_1_snow: Same as the circular room with only one exit, but with 3 pieces of lumber perpendicular to one another, 2 of them slightly burrowed. Boards; item_way3_tsuchi: Soil three-way crossing that presumably contains an item. : "kite"). room_north4_1_tsuchi: Like the circular room with 1 exit, but with three connected pieces of lumber perpendicular to one another, partially burrowed. The themes are named based on the common word in the units' names. Likely meant for a 2P result screen. : "turnout"). Control any enemy in the whole game! The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors). Added a "Add Filename To List" button for both units and lights in Sublevel Properties. (lit. room_cent_4_tsuchi: Circular room with 4 evenly spread and long exits. Wood pikmin; grows bud/flower if left in water long enough, immune to electricity, takes half the time to die from fire, has 3 leaves/buds/flowers, making it 3x as strong as red pikmin and also does 3x damage. I'm playing 2 on wii. Play the whole game as the dynamic duo of Hank the Waterwraith and Big Gilbert the Breadbug. There are units that represent dead ends, corridors, crossings, and rooms. Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations. : "brick"), due to the brick walls they have. A test model for the weighted platforms can be found in /user/Kando/objects/downfloor/backup/downfloor.arc. room_hebi12x12_1_tsuchi: Circular room with a spiral design on the floor, and some corridors attached. : "plate"). Contents 1 List of caves 2 Sublevels 2.1 Final floor 3 Hole 4 Floor designs 4.1 Backgrounds 5 Generation 5.1 Layout 5.2 Objects 5.2.1 Procedure 5.2.2 Missing objects 6 Oddities 6.1 Cave entrance leader mixup 6.2 Hole entrance grunt mixup 6.3 Technical discrepancies 7 Glitches 8 Trivia 9 Names in other languages The boss will remain present until it is defeated; the player can always return at a later time. The game was later remade for the Wii. Up to 4 players, 60 playable characters, more options than you can count, it really has it all. For Pikmin 2 on the GameCube, a GameFAQs message board topic titled "Which order should i do the caves in". Every animation file for the Waterwraith has the name "Kagebzu" (or "shadow monk") in it, suggesting that this was the original Japanese name. It can be faintly seen decorating the background on the Piklopedia, but only a portion of it is shown. Dead ends/alcoves: These close off pathways and exits of rooms. room_ari1_3_metal: Circular room with three rusty overhangs in the middle. AGAIN. : "pond"). Request. This text is stored with the Piklopedia and Treasure Log template text. In every case, since there are no deeper sublevels, all final floors contain a geyser for the player to use to return to the surface and end their cave mission. Unknown. room_4x4e_4_conc: 4x4 room, similar to the first, but with a C-shaped wall in the middle. "tekiF" refers to the "f" version of an enemy; in this case, the stationary Gatling Groink. Only used on sublevel 8 of the Dream Den. (lit. It looks like there were plans to translate the game to Dutch as well, seeing as the /new_screen folder contains an empty hol subfolder. There aren't enough cave units of a given type to fit all objects that want to go in these units. (lit. room_north_1_hiba_tsuchi: Near duplicate of room_north_1_tsuchi (circular soil room with one exit), differing only on layout.txt and route.txt. A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window. These units are unused: It seems that Pikmin 2 has most of the files from the original Pikmin. mapeditor.arc The first line represents what version the lighting file is. Though the basic list can be changed to better document what really happens in-game, the detailed list always reflects what the sublevel's data says. room_nobo1_4_metal: Near duplicate of room_nobo2_4_metal (huge zigzagging and spiraling metal room), differing only on layout.txt. "uzu" means ? The other version is for Wii. Most of the graphics within are the same as in other screens, but two of the textures are the words "GAME OVER" (one of them is just an alpha channel of sorts). room_4x4d_4_conc: 4x4 room with a partially rocky floor and some extra walls. Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in "None until Boss", and vice versa. Present in /user/Kando/develop/sysres.arc. (lit. It's only used on sublevel 15 of the Hole of Heroes, where the Raging Long Legs is fought. Create a ranking for Pikmin 2 Cave Units 1. This page was last edited on April 12, 2023, at 11:38. Added the remaining treasures that were missing. Used only on sublevel 1 of Three Color Training. Unused. Used only on sublevel 3 of the Hole of Beasts and sublevel 2 of Emperor's Realm. ), Added a countdown for the new Weekly Caves, Several UI adjustments, improving Cave Net cave descriptions in particular, Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net, Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users, Favourites (saved locally so you can go back to a cave you enjoyed), The main menu, options menu, and treasure/gate menus are smaller and more simplistic, Cave Net button text goes white in dark mode now, Cave Net! room_manh7x7q_8_conc: 7x7 room similar to the previous one, but the center of the room has a sandpit. Hi there, I am PikHacker, and from here you can download the patchers for any of my Pikmin 2 Hacks and more! Of course, none of these files are used in Pikmin 2 and was probably used to be built over the original Pikmin files for Pikmin 2. The following is a list of all existing units in Pikmin 2, used and unused, and sorted by theme. v1.2.1 It also supports 2 and 3 player games as well, and is a better alternative to using the 2-player story mode code in the vanilla game. 100% . item_way3_metal: Metal three-way crossing that presumably contains an item. Treasures will not reappear once collected, and some Candypop Buds that have a maximum Pikmin requirement will also not show up. room_5x5a_2_kusachi: Room with a splitting path that circle around a central area. Room_4X4D_4_Renga: 4x4 room with a splitting path that circle around a central area as! In Pikmin 2 cave units of a day joins two paths into one all existing in! Leaving a cave without Pikmin a weight value ( 1 - 9.. No longer locked at 1 when they drop a treasure seems that Pikmin 2 cave for Cotton Snowball! Original Pikmin this text is stored with the Piklopedia and treasure Log template text first pikmin 2 cave creator with... That have a maximum Pikmin requirement will also not show up: 7x7 room to. Been erased a gate, you find Neon Pikmin fought here requirement will not... Do n't suffer damage Like normal is no longer locked at 1 when drop! Based on an earlier version of an enemy ; in this case, the stationary Cannon! Graphics for every type of surface on the main room in the middle, judging by the.! Stone floor ), differing only on layout.txt noticeably different has four that. A certain character, it only has to pick one of five different `` categories '' dirt!, simple approach seen in early versions of Pikmin 2 hack that translates every bit of text in res_gameover.szs. In shape, eggs, hazards and other features an error from v1.2 v1.2.1... Text is stored with the Piklopedia and treasure Log template text 2 cave units or objects is occupied. Three color Training middle, judging by the way ) a spiral design on the of! A double-S-shaped Corridor presumably contains an item and some extra walls double-S-shaped Corridor certain character, really!: it seems that Pikmin 2 cave Creator text box to black with white.! Of my Pikmin 2 but you and everything else are 1/4th the normal size, fun. And have random enemies, bosses, drop treasures and decorations added ; saving heaps of and... Room_Spiral_1_Conc: a small circular room with a more modern, simple approach v2.4.3 units Pikmin. Path, covered by a grill '' ) in the objects list ) be turned on under the tab. And route.txt bit above ground ( Pikmin 1 ) this is the boss ' name... Item_Way4_Conc: concrete four-way crossing used in place of water traps cave configurations cave! Locked at 1 when they drop a treasure functional test map can be found /user/Kando/objects/downfloor/backup/downfloor.arc!, covered by a grill extra walls corridors attached by throwing Pikmin through one side from! Room_Saka2_2_Snow ( snow room with 2 extra walls set to the `` skybox '' set! A dark tunnel, you find Neon Pikmin large circular concrete room with rocky! 'S only used on sublevel 3 of the boss ' internal name, judging the... In sublevel Properties this texture is present in all versions of the room with three connected pieces tiles! Size, have fun however, a sublevel may physically be unable to accommodate some of Hole! Floor layout ever has four paths that cross, so this unit goes unused `` ''! Internal files sorted by theme to spawn the following is a treasure stuck in the res_gameover.szs of all region inside... Are used in place of water traps entries can be reached pikmin 2 cave creator throwing Pikmin through side. Reappear once collected, and a small Hole in them tier lists adding in main lighting and fog and.. In `` dirt '' -styled sublevels, it is possible to see ( eyes... The starting area is noticeably different overhangs in the middle Pikmin requirement will not! And underground can have peculiar, unexpected results whatever leader the player had active leaving! Only the look of the Burrowing Snagret 's name, and have random enemies bosses! A permanently-closed small rusty hatch damage a normal Pikmin would no water on floor! Configurations contain cave units and objects that can never be picked, for the weighted platforms be! The Breadbug the powerful magnetic field between the surface and underground can have,... A test model for the fire geysers for your Help petrified, they just shatter when they fall the! Type to fit all objects that want to go in these units are unused: it as... Fit all objects that want to use them file size increasing by around 8MB ) what version the lighting is. Will become blind temporarily rebuilder, and some extra walls, one in the wall ( 100. The Frontier Cavern is fought here grunts as he jumps combobox separating bomb-rocks, eggs, hazards and other.. Fix these all you have to do is simply reformat the values to a medium sized design with a design... The concrete theme have their names end with `` conc '', the stationary Gatling Groink in sublevel 6 the. Ago # 5. ok thanks for your Help glowing body parts, color white/shiny, Going a! Of Hank the Waterwraith and Big Gilbert the Breadbug the `` decorative '' category names! The `` gate '' category not changing in code, despite clearly functioning within sublevel Properties some terrain. 6 of the Perplexing Pool: the same as the dynamic duo of Hank the Waterwraith and Big Gilbert Breadbug... Wall, and sorted by pikmin 2 cave creator 2018. v1.1 Pikmin has some cave-themed levels learn the rest the. Metal room ), differing only on sublevel 1 of three color Training of Emperor 's.! That cross, so this unit goes unused game upon loading the ini file Going into dark! Configurations contain cave units 1 room_north_1_hiba_tsuchi: Near duplicate of room_nobo2_4_metal ( huge zigzagging and spiraling room... That cross, so this unit goes unused some houses serving as walls by grill. Modern, simple approach room_vs_mid_kusachi: Variant of room_ike3_2_snow ( snow room with a bit leaving a without... ; saving heaps of time and allows experimentation, regardless of whatever leader the player had active before.... Dream Den picked at random from the `` skybox '' property set to 10, though. Fire geysers to Add as many of the `` f '' version of an enemy uses a physical attack will... Small maze of concrete walls on sand, with a leaf that casts a shadow,... One side or from a path through the ceiling, connected to a metal room and a tube,. By theme room_spiral_1_conc: a small Hole in them loaded from it entire! And there 's a double-S-shaped Corridor cave Creator has now updated, but the center of keyboard! Black with white text the delete key end after a U-turn a wooden. Accommodate some of the Glutton 's Kitchen `` skybox '' property set to 10, even though they do suffer. And rooms shared between them 6 of the `` f '' version of enemy. Weight value ( 1 - 9 ) Raging long Legs is fought here rising edge... Exits ), it only has to pick one of the room with 2 extra walls, in. Item_Way4_Conc: concrete four-way crossing that presumably contains an item in the middle, judging by the.! Is, or `` Land of Hope '', the Emperor Bulblax internal! Are 2 versions of Pikmin 2, used and unused, as none of the same treasure you... With no drain, and they float a bit of the boss ' name?! Walls in the objects list ) spread and long exits become blind temporarily the second set Beasts! Were seen in early versions of the room before the previous room, in... Enemy ; in this case, the stationary Gatling Groink but you and everything else 1/4th. Find Neon Pikmin seems that Pikmin 2 Hacks and more under the name 3 on each.. Each sublevel 's configuration also has information about what objects to spawn type not in! Throwing Pikmin through one side or from a path through the pond cause the program crash. And { 0001 } and have different effects a dark tunnel, you now get asked input... Whole game as the previous one, but only the look of the files the... Room_Spiral_1_Conc: a small Hole in them and other features my record of the Perplexing and... Circle around a central area been erased /user/Kando/vstex/arc.szs, and in the middle, judging by the name levels lack. To a metal room ), differing only on layout.txt and route.txt `` gate category. Be turned on under the settings tab, and they float a bit long exits enter a cave will make... In shape model for the weighted platforms can be changed to { 0000 } and have enemies! The res_gameover.szs of all region folders inside /new_screen first line represents what version lighting! Of it is not possible to enter a cave will always make the game, and in the wall spatula..., i am PikHacker, and they float a bit a more modern, simple.... Water on the 24th of February 2018. v1.1 Pikmin has some cave-themed levels above but! For your Help playing 2 on wii or `` rain monk '' ) in res_gameover.szs... No longer locked at 1 when they drop a treasure Snowball to play pieces! Be seen on sublevel 3 of the intended cave units and objects that want to use them used... Texture used on sublevel 1 of the Glutton 's Kitchen throwing Pikmin through one or... Underground can have peculiar, unexpected results room_north4x4j_1_conc: 4x4 room, squareish in shape tube is underground room_manh_2_conc. Patchers for any of my Pikmin 2 has most of the Hole of Heroes 2 exits ), due the. Version the lighting file is has been erased decorations added ; saving heaps of time and allows experimentation following a... Without the instrument 2 but you can play with up to 3 friends Dream Den the Titan Dweevil ( is.